/obj/structure/mirror name = "mirror" desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right." icon = 'icons/obj/watercloset.dmi' icon_state = "mirror" density = 0 anchored = 1 var/shattered = 0 /// Visual object for handling the viscontents var/datum/weakref/ref vis_flags = VIS_HIDE var/timerid = null /obj/structure/mirror/Initialize() . = ..() var/obj/effect/reflection/reflection = new(src.loc) reflection.setup_visuals(src) ref = WEAKREF(reflection) entered_event.register(loc, reflection, /obj/effect/reflection/proc/check_vampire_enter) exited_event.register(loc, reflection, /obj/effect/reflection/proc/check_vampire_exit) /obj/structure/mirror/Destroy() var/obj/effect/reflection/reflection = ref.resolve() if(istype(reflection)) entered_event.unregister(loc, reflection) exited_event.unregister(loc, reflection) qdel(reflection) ref = null return ..() /obj/structure/mirror/attack_hand(mob/user as mob) if(shattered) return if(user.mind) var/datum/vampire/vampire = user.mind.antag_datums[MODE_VAMPIRE] if(vampire && !(vampire.status & VAMP_ISTHRALL)) to_chat(user, "Your reflection appears distorted on the surface of \the [src].") if(ishuman(user)) var/mob/living/carbon/human/H = user H.change_appearance(APPEARANCE_ALL_HAIR, H, FALSE, ui_state = default_state, state_object = src) /obj/structure/mirror/proc/shatter() if(shattered) return shattered = 1 icon_state = "mirror_broke" playsound(src, /decl/sound_category/glass_break_sound, 70, 1) desc = "Oh no, seven years of bad luck!" var/obj/effect/reflection/reflection = ref.resolve() if(istype(reflection)) reflection.alpha_icon_state = "mirror_mask_broken" reflection.update_mirror_filters() /obj/structure/mirror/bullet_act(var/obj/item/projectile/Proj) if(prob(Proj.get_structure_damage() * 2)) if(!shattered) shatter() else playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) ..() /obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob) if(shattered) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) return if(prob(I.force * 2)) visible_message("[user] smashes [src] with [I]!") shatter() else visible_message("[user] hits [src] with [I]!") playsound(src.loc, 'sound/effects/glass_hit.ogg', 70, 1) /obj/structure/mirror/attack_generic(var/mob/user, var/damage) user.do_attack_animation(src) if(shattered) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) return 0 if(damage) user.visible_message("[user] smashes [src]!") shatter() else user.visible_message("[user] hits [src] and bounces off!") return 1 /obj/effect/reflection name = "reflection" appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE mouse_opacity = 0 vis_flags = VIS_HIDE layer = ABOVE_OBJ_LAYER var/alpha_icon = 'icons/obj/watercloset.dmi' var/alpha_icon_state = "mirror_mask" var/obj/mirror desc = "Why are you locked in the bathroom?" desc_extended = "You talking to me?" anchored = TRUE unacidable = TRUE var/blur_filter /obj/effect/reflection/proc/setup_visuals(target) mirror = target if(mirror.pixel_x > 0) dir = WEST else if (mirror.pixel_x < 0) dir = EAST if(mirror.pixel_y > 0) dir = SOUTH else if (mirror.pixel_y < 0) dir = NORTH pixel_x = mirror.pixel_x pixel_y = mirror.pixel_y blur_filter = filter(type="blur", size = 1) update_mirror_filters() /obj/effect/reflection/proc/update_mirror_filters() filters = null vis_contents = null if(!mirror) return var/matrix/M = matrix() if(dir == WEST || dir == EAST) M.Scale(-1, 1) else if(dir == SOUTH|| dir == NORTH) M.Scale(1, -1) pixel_y = mirror.pixel_y + 5 transform = M filters += filter("type" = "alpha", "icon" = icon(alpha_icon, alpha_icon_state), "x" = 0, "y" = 0) for(var/mob/living/carbon/human/H in loc) check_vampire_enter(H.loc, H) vis_contents += get_turf(mirror) /obj/effect/reflection/proc/check_vampire_enter(var/turf/T, var/mob/living/carbon/human/H) if(!istype(H)) return var/datum/vampire/V = H.get_antag_datum(MODE_VAMPIRE) if(V) if(V.status & VAMP_ISTHRALL) filters += blur_filter else H.vis_flags |= VIS_HIDE /obj/effect/reflection/proc/check_vampire_exit(var/turf/T, var/mob/living/carbon/human/H) if(!istype(H)) return var/datum/vampire/V = H.get_antag_datum(MODE_VAMPIRE) if(V) if(V.status & VAMP_ISTHRALL) filters -= blur_filter else H.vis_flags &= ~VIS_HIDE /obj/item/mirror name = "mirror" desc = "A SalonPro Nano-Mirror(TM) brand mirror! Now a portable version." icon = 'icons/obj/cosmetics.dmi' icon_state = "mirror" /obj/item/mirror/attack_self(mob/user as mob) if(user.mind) var/datum/vampire/vampire = user.mind.antag_datums[MODE_VAMPIRE] if(vampire && !(vampire.status & VAMP_ISTHRALL)) to_chat(user, "Your reflection appears distorted on the surface of \the [src].") if(ishuman(user)) var/mob/living/carbon/human/H = user H.change_appearance(APPEARANCE_HAIR, H, FALSE, ui_state = default_state, state_object = src)