/obj/structure/noticeboard
name = "notice board"
desc = "A board for pinning important notices upon."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nboard00"
density = 0
anchored = 1
var/notices = 0
/obj/structure/noticeboard/Initialize()
. = ..()
for(var/obj/item/I in loc)
if(notices > 4) break
if(istype(I, /obj/item/paper))
I.forceMove(src)
notices++
icon_state = "nboard0[notices]"
//attaching papers!!
/obj/structure/noticeboard/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/paper))
if(notices < 5)
O.add_fingerprint(user)
add_fingerprint(user)
user.drop_from_inventory(O,src)
notices++
icon_state = "nboard0[notices]" //update sprite
to_chat(user, "You pin the paper to the noticeboard.")
else
to_chat(user, "You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.")
/obj/structure/noticeboard/attack_hand(var/mob/user)
examine(user)
// Since Topic() never seems to interact with usr on more than a superficial
// level, it should be fine to let anyone mess with the board other than ghosts.
/obj/structure/noticeboard/examine(var/mob/user)
if(!user)
user = usr
if(user.Adjacent(src))
var/dat = "Noticeboard
"
for(var/obj/item/paper/P in src)
dat += "[P.name] Write Remove
"
user << browse("