/mob/abstract/observer name = "ghost" desc = "It's a g-g-g-g-ghooooost!" //jinkies! icon = 'icons/mob/mob.dmi' icon_state = "ghost" layer = 4 stat = DEAD density = 0 canmove = 0 blinded = 0 anchored = 1 // don't get pushed around invisibility = INVISIBILITY_OBSERVER simulated = FALSE var/can_reenter_corpse var/datum/hud/living/carbon/hud = null // hud var/bootime = 0 var/started_as_observer //This variable is set to 1 when you enter the game as an observer. //If you died in the game and are a ghsot - this will remain as null. //Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot. var/has_enabled_antagHUD = 0 var/medHUD = 0 var/antagHUD = 0 universal_speak = 1 var/atom/movable/following = null var/admin_ghosted = 0 var/anonsay = 0 var/image/ghostimage = null //this mobs ghost image, for deleting and stuff var/ghostvision = 1 //is the ghost able to see things humans can't? var/seedarkness = 1 var/is_manifest = 0 var/ghost_cooldown = 0 var/obj/item/device/multitool/ghost_multitool incorporeal_move = INCORPOREAL_GHOST mob_thinks = FALSE /mob/abstract/observer/New(mob/body) if (istype(body, /mob/abstract/observer)) return//A ghost can't become a ghost. sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF see_invisible = SEE_INVISIBLE_OBSERVER see_in_dark = 100 verbs += /mob/abstract/observer/proc/dead_tele stat = DEAD ghostimage = image(src.icon,src,src.icon_state) SSmob.ghost_darkness_images |= ghostimage updateallghostimages() var/turf/T if (ismob(body)) T = get_turf(body) //Where is the body located? attack_log = body.attack_log //preserve our attack logs by copying them to our ghost var/originaldesc = desc var/o_transform = transform appearance = body appearance_flags = KEEP_TOGETHER desc = originaldesc transform = o_transform alpha = 127 invisibility = initial(invisibility) gender = body.gender if(body.mind && body.mind.name) name = body.mind.name else if(body.real_name) name = body.real_name else if(gender == MALE) name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names)) else name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names)) mind = body.mind //we don't transfer the mind but we keep a reference to it. if(!T) if(length(latejoin)) T = pick(latejoin) //Safety in case we cannot find the body's position else if(current_map.force_spawnpoint && length(force_spawnpoints["Anyone"])) T = pick(force_spawnpoints["Anyone"]) else T = locate(1, 1, 1) forceMove(T) if(!name) //To prevent nameless ghosts name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names)) real_name = name ghost_multitool = new(src) ..() /mob/abstract/observer/Destroy() stop_following() qdel(ghost_multitool) ghost_multitool = null if (ghostimage) SSmob.ghost_darkness_images -= ghostimage qdel(ghostimage) ghostimage = null updateallghostimages() return ..() /mob/abstract/observer/Topic(href, href_list) if (href_list["track"]) if(istype(href_list["track"],/mob)) var/mob/target = locate(href_list["track"]) in mob_list if(target) ManualFollow(target) else var/atom/target = locate(href_list["track"]) if(istype(target)) ManualFollow(target) /mob/abstract/observer/proc/initialise_postkey(set_timers = TRUE) //This function should be run after a ghost has been created and had a ckey assigned if (!set_timers) return //Death times are initialised if they were unset //get/set death_time functions are in mob_helpers.dm if (!get_death_time(ANIMAL)) set_death_time(ANIMAL, world.time - RESPAWN_ANIMAL) //allow instant mouse spawning if (!get_death_time(MINISYNTH)) set_death_time(MINISYNTH, world.time - RESPAWN_MINISYNTH) //allow instant drone spawning if (!get_death_time(CREW)) set_death_time(CREW, world.time) /mob/abstract/observer/attackby(obj/item/W, mob/user) if(istype(W,/obj/item/book/tome)) var/mob/abstract/observer/M = src M.manifest(user) /mob/abstract/observer/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) return 1 /* Transfer_mind is there to check if mob is being deleted/not going to have a body. Works together with spawning an observer, noted above. */ /mob/abstract/observer/Life() ..() if(!loc) return if(!client) return 0 handle_hud_glasses() if(antagHUD) var/list/target_list = list() for(var/mob/living/target in oview(src, 14)) if(target.mind && target.mind.special_role) target_list += target if(target_list.len) assess_targets(target_list, src) if(medHUD) process_medHUD(src) teleport_if_needed() /mob/abstract/observer/proc/on_restricted_level(var/check) if(!check) check = z //Check if they are a staff member if(check_rights(R_MOD|R_ADMIN|R_DEV, show_msg=FALSE, user=src)) return FALSE //Check if the z level is in the restricted list if (!(check in current_map.restricted_levels)) return FALSE return TRUE /mob/abstract/observer/proc/teleport_to_spawn(var/message) if(!message) message = "You can not freely observe on this z-level." //Teleport them back to the ghost spawn var/obj/O = locate("landmark*Observer-Start") if(istype(O)) to_chat(src, "[message]") forceMove(O.loc) //Teleports the observer away from z-levels they shouldnt be on, if needed. /mob/abstract/observer/proc/teleport_if_needed() //If we dont have a observe restriction we dont need to teleport if(!config.observe_restriction) return //If we are not on a restricted level we dont need to get rid of them if(!on_restricted_level()) return //If we have observe restriction 1 and they are following a living non-animal mob we dont need to do anything. if(config.observe_restriction == 1 && following && isliving(following) && !isliving(following)) return //In case we have observe restriction 2 (or 1 and they are following something, then teleport them back.) if(following) stop_following() teleport_to_spawn("You can not follow \the [following] on this level.") else teleport_to_spawn() //And update their sight settings updateghostsight() /mob/abstract/observer/proc/process_medHUD(var/mob/M) var/client/C = M.client for(var/mob/living/carbon/human/patient in oview(M, 14)) C.images += patient.hud_list[HEALTH_HUD] C.images += patient.hud_list[STATUS_HUD_OOC] /mob/abstract/observer/proc/assess_targets(list/target_list, mob/abstract/observer/U) var/client/C = U.client for(var/mob/living/carbon/human/target in target_list) C.images += target.hud_list[SPECIALROLE_HUD] for(var/mob/living/silicon/target in target_list) C.images += target.hud_list[SPECIALROLE_HUD] return 1 /mob/proc/ghostize(var/can_reenter_corpse = TRUE, var/should_set_timer = TRUE) if(ckey) cut_overlay(image('icons/effects/effects.dmi', "zzz_glow")) // not very efficient but ghostize isn't called /too/ often. var/mob/abstract/observer/ghost = new(src) //Transfer safety to observer spawning proc. ghost.can_reenter_corpse = can_reenter_corpse ghost.timeofdeath = src.stat == DEAD ? src.timeofdeath : world.time ghost.ckey = ckey ghost.client = client ghost.initialise_postkey(should_set_timer) if(ghost.client) if(!ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. ghost.verbs -= /mob/abstract/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing! return ghost /* This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues. */ /mob/living/verb/ghost() set category = "OOC" set name = "Ghost" set desc = "Relinquish your life and enter the land of the dead." if(stat == DEAD) announce_ghost_joinleave(ghostize(1, 0)) else var/response if(check_rights((R_MOD|R_ADMIN), 0)) response = alert(src, "You have the ability to Admin-Ghost. The regular Ghost verb will announce your presence to dead chat. Both variants will allow you to return to your body using 'aghost'.\n\nWhat do you wish to do?", "Are you sure you want to ghost?", "Ghost", "Admin Ghost", "Stay in body") if(response == "Admin Ghost") if(!src.client) return src.client.admin_ghost() else response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another [config.respawn_delay] minutes! You can't change your mind so choose wisely!)", "Are you sure you want to ghost?", "Ghost", "Stay in body") if(response != "Ghost") return resting = 1 var/turf/location = get_turf(src) message_admins("[key_name_admin(usr)] has ghosted. (JMP)") log_game("[key_name_admin(usr)] has ghosted.",ckey=key_name(usr)) var/mob/abstract/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3 ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly. announce_ghost_joinleave(ghost) /mob/abstract/observer/can_use_hands() return FALSE /mob/abstract/observer/is_active() return FALSE /mob/abstract/observer/Stat() ..() if(statpanel("Status")) if(evacuation_controller) var/eta_status = evacuation_controller.get_status_panel_eta() if(eta_status) stat(null, eta_status) /mob/abstract/observer/verb/reenter_corpse() set category = "Ghost" set name = "Re-enter Corpse" if(!client) return if(!(mind && mind.current && can_reenter_corpse)) to_chat(src, "You have no body.") return if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients to_chat(usr, "Another consciousness is in your body... it is resisting you.") return if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune). var/found_rune for(var/obj/effect/rune/R in get_turf(mind.current)) //whilst corpse is alive, we can only reenter the body if it's on the rune if(R.rune.type == /datum/rune/ethereal) found_rune = TRUE break if(!found_rune) to_chat(usr, SPAN_CULT("The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.")) return stop_following() mind.current.ajourn=0 mind.current.key = key mind.current.teleop = null if(!admin_ghosted) announce_ghost_joinleave(mind, 0, "They now occupy their body again.") return 1 /mob/abstract/observer/verb/toggle_medHUD() set category = "Ghost" set name = "Toggle MedicHUD" set desc = "Toggles Medical HUD allowing you to see how everyone is doing" if(!client) return if(medHUD) medHUD = 0 to_chat(src, "Medical HUD Disabled") else medHUD = 1 to_chat(src, "Medical HUD Enabled") /mob/abstract/observer/verb/scan_target() set category = "Ghost" set name = "Medical Scan Target" set desc = "Analyse the health of whatever you are following." if(!following) to_chat(src, SPAN_WARNING("You aren't following anything!")) return if(ishuman(following)) health_scan_mob(following, usr, TRUE, TRUE) else to_chat(src, SPAN_WARNING("This isn't a scannable target.")) /mob/abstract/observer/verb/toggle_antagHUD() set category = "Ghost" set name = "Toggle AntagHUD" set desc = "Toggles AntagHUD allowing you to see who is the antagonist" if(!client) return var/aux_staff = check_rights(R_MOD|R_ADMIN, 0) if(!config.antag_hud_allowed && (!client.holder || aux_staff)) to_chat(src, "Admins have disabled this for this round.") return var/mob/abstract/observer/M = src if(jobban_isbanned(M, "AntagHUD")) to_chat(src, "You have been banned from using this feature") return if(config.antag_hud_restricted && !M.has_enabled_antagHUD && (!client.holder || aux_staff)) var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No") if(response == "No") return M.can_reenter_corpse = 0 if(!M.has_enabled_antagHUD && (!client.holder || aux_staff)) M.has_enabled_antagHUD = 1 if(M.antagHUD) M.antagHUD = 0 to_chat(src, "AntagHUD Disabled") else M.antagHUD = 1 to_chat(src, "AntagHUD Enabled") /mob/abstract/observer/proc/dead_tele(A in ghostteleportlocs) set category = "Ghost" set name = "Teleport" set desc= "Teleport to a location" if(!istype(usr, /mob/abstract/observer)) to_chat(usr, "Not when you're not dead!") return usr.verbs -= /mob/abstract/observer/proc/dead_tele ADD_VERB_IN(usr, 30, /mob/abstract/observer/proc/dead_tele) var/area/thearea = ghostteleportlocs[A] if(!thearea) return var/list/L = list() var/holyblock = 0 if(usr.invisibility <= SEE_INVISIBLE_LIVING || (usr.mind in cult.current_antagonists)) for(var/turf/T in get_area_turfs(thearea)) if(!T.holy) L+=T else holyblock = 1 else for(var/turf/T in get_area_turfs(thearea)) L+=T if(!L || !L.len) if(holyblock) to_chat(usr, "This area has been entirely made into sacred grounds, you cannot enter it while you are in this plane of existence!") return else to_chat(usr, "No area available.") return var/turf/P = pick(L) if(on_restricted_level(P.z)) to_chat(usr, "You can not teleport to this area") return stop_following() usr.forceMove(pick(L)) /mob/abstract/observer/verb/follow() set category = "Ghost" set name = "Follow" // "Haunt" set desc = "Follow and haunt a mob." var/datum/vueui_module/ghost_menu/GM = new /datum/vueui_module/ghost_menu(usr) GM.ui_interact(usr) // This is the ghost's follow verb with an argument /mob/abstract/observer/proc/ManualFollow(var/atom/movable/target) if(!target || target == following || target == src) return stop_following() following = target moved_event.register(following, src, /atom/movable/proc/move_to_destination) destroyed_event.register(following, src, /mob/abstract/observer/proc/stop_following) to_chat(src, SPAN_NOTICE("Now following \the [following].")) move_to_destination(following, following.loc, following.loc) updateghostsight() /mob/abstract/observer/proc/stop_following() if(following) to_chat(src, SPAN_NOTICE("No longer following \the [following].")) moved_event.unregister(following, src) destroyed_event.unregister(following, src) following = null /mob/abstract/observer/move_to_destination(var/atom/movable/am, var/old_loc, var/new_loc) var/turf/T = get_turf(new_loc) if(check_holy(T)) stop_following() teleport_if_needed() to_chat(usr, "You cannot follow something standing on holy grounds!") return ..() /mob/proc/check_holy(var/turf/T) return 0 /mob/abstract/observer/check_holy(var/turf/T) if(check_rights(R_ADMIN|R_FUN, 0, src)) return 0 return (T && T.holy) && (invisibility <= SEE_INVISIBLE_LIVING || (mind in cult.current_antagonists)) /mob/abstract/observer/verb/jumptomob(input in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak set category = "Ghost" set name = "Jump to Mob" set desc = "Teleport to a mob" if(istype(usr, /mob/abstract/observer)) //Make sure they're an observer! var/target = getmobs()[input] if(!target) return var/turf/T = get_turf(target) //Turf of the destination mob if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination. stop_following() forceMove(T) else to_chat(src, "This mob is not located in the game world.") teleport_if_needed() /mob/abstract/observer/memory() set hidden = 1 to_chat(src, "You are dead! You have no mind to store memory!") /mob/abstract/observer/add_memory() set hidden = 1 to_chat(src, "You are dead! You have no mind to store memory!") /mob/abstract/observer/Post_Incorpmove() stop_following() teleport_if_needed() /mob/abstract/observer/verb/analyze_air() set name = "Analyze Air" set category = "Ghost" if(!istype(usr, /mob/abstract/observer)) return // Shamelessly copied from the Gas Analyzers if (!( istype(usr.loc, /turf) )) return var/datum/gas_mixture/environment = usr.loc.return_air() var/pressure = environment.return_pressure() var/total_moles = environment.total_moles to_chat(src, "Results:") if(abs(pressure - ONE_ATMOSPHERE) < 10) to_chat(src, "Pressure: [round(pressure,0.1)] kPa") else to_chat(src, "Pressure: [round(pressure,0.1)] kPa") if(total_moles) for(var/g in environment.gas) to_chat(src, "[gas_data.name[g]]: [round((environment.gas[g] / total_moles) * 100)]% ([round(environment.gas[g], 0.01)] moles)") to_chat(src, "Temperature: [round(environment.temperature-T0C,0.1)]°C ([round(environment.temperature,0.1)]K)") to_chat(src, "Heat Capacity: [round(environment.heat_capacity(),0.1)]") /proc/find_mouse_spawnpoint(var/ZLevel) //This function will attempt to find a good spawnpoint for rats, and prevent them from spawning in closed vent systems with no escape //It does this by bruteforce: Picks a random vent, tests if it has enough connections, if not, repeat //Continues either until a valid one is found (in which case we return it), or until we hit a limit on attempts.. //If we hit the limit without finding a valid one, then the best one we found is selected var/list/found_vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/v in SSmachinery.processing) if(!v.welded && v.z == ZLevel) found_vents.Add(v) if (found_vents.len == 0) return null//Every vent on the map is welded? Sucks to be a mouse var/attempts = 0 var/max_attempts = min(20, found_vents.len) var/target_connections = 30//Any vent with at least this many connections is good enough var/obj/machinery/atmospherics/unary/vent_pump/bestvent = null var/best_connections = 0 while (attempts < max_attempts) attempts++ var/obj/machinery/atmospherics/unary/vent_pump/testvent = pick(found_vents) if (!testvent.network)//this prevents runtime errors continue var/turf/T = get_turf(testvent) //Skip areas that contain turrets var/area/A = T.loc if (A && A.turrets.len) continue //We test the environment of the tile, to see if its habitable for a mouse //----------------------------------- var/atmos_suitable = TRUE var/maxtemp = 390 var/mintemp = 210 var/min_oxy = 5 var/max_phoron = 1 var/max_co2 = 5 var/max_h2 = 5 var/min_pressure = 80 var/datum/gas_mixture/Environment = T.return_air() if(Environment) if(Environment.temperature > maxtemp) atmos_suitable = FALSE else if (Environment.temperature < mintemp) atmos_suitable = FALSE else if(Environment.gas[GAS_OXYGEN] < min_oxy) atmos_suitable = FALSE else if(Environment.gas[GAS_PHORON] > max_phoron) atmos_suitable = FALSE else if(Environment.gas[GAS_CO2] > max_co2) atmos_suitable = FALSE else if(Environment.gas[GAS_HYDROGEN] > max_h2) atmos_suitable = FALSE else if(Environment.return_pressure() < min_pressure) atmos_suitable = FALSE else atmos_suitable = FALSE if (!atmos_suitable) continue //---------------------- //Now we test the vent connections, and ensure the vent we spawn at is connected enough to give the mouse free movement var/list/connections = list() for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in testvent.network.normal_members) if(temp_vent.welded) continue if(temp_vent == testvent)//Our testvent shouldn't count itself as a connection continue connections += temp_vent if(connections.len > best_connections) best_connections = connections.len bestvent = testvent if (connections.len >= target_connections) return testvent //If we've found one that's good enough, then we stop looking //IF we get here, then we hit the limit without finding a valid one. //This would probably only be likely to happen if the station is full of holes and pipes are broken everywhere if (bestvent == null) //If bestvent is null, then every vent we checked was either welded or unsafe to spawn at. The user will be given a message reflecting this. return null else return bestvent /mob/abstract/observer/verb/view_manifest() set name = "Show Crew Manifest" set category = "Ghost" SSrecords.open_manifest_vueui(usr) //This is called when a ghost is drag clicked to something. /mob/abstract/observer/MouseDrop(atom/over) if(!usr || !over) return if(isobserver(usr) && usr.client && isliving(over)) var/mob/living/M = over // If they an admin, see if control can be resolved. if(usr.client.holder && usr.client.holder.cmd_ghost_drag(src,M)) return // Otherwise, see if we can possess the target. if(usr == src && try_possession(M)) return if(istype(over, /obj/machinery/drone_fabricator)) var/obj/machinery/drone_fabricator/fab = over if(fab.create_drone(src)) return return ..() /mob/abstract/observer/proc/try_possession(var/mob/living/M) if(!config.ghosts_can_possess_animals) to_chat(usr, "Ghosts are not permitted to possess animals.") return 0 if(!M.can_be_possessed_by(src)) return 0 return M.do_possession(src) //Used for drawing on walls with blood puddles as a spooky ghost. /mob/abstract/observer/verb/bloody_doodle() set category = "Ghost" set name = "Write in blood" set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC." if(!(config.cult_ghostwriter)) to_chat(src, "That verb is not currently permitted.") return if (!src.stat) return if (usr != src) return 0 //something is terribly wrong if(!round_is_spooky()) to_chat(src, "The veil is not thin enough for you to do that.") return var/list/choices = list() for(var/obj/effect/decal/cleanable/blood/B in view(1,src)) if(B.amount > 0) choices += B if(!choices.len) to_chat(src, "There is no blood to use nearby.") return var/obj/effect/decal/cleanable/blood/choice = input(src,"What blood would you like to use?") in null|choices var/direction = input(src,"Which way?","Tile selection") as anything in list("Here","North","South","East","West") var/turf/simulated/T = src.loc if (direction != "Here") T = get_step(T,text2dir(direction)) if (!istype(T)) to_chat(src, "You cannot doodle there.") return if(!choice || choice.amount == 0 || !(src.Adjacent(choice))) return var/doodle_color = (choice.basecolor) ? choice.basecolor : "#A10808" var/num_doodles = 0 for (var/obj/effect/decal/cleanable/blood/writing/W in T) num_doodles++ if (num_doodles > 4) to_chat(src, "There is no space to write on!") return var/max_length = 50 var/message = sanitize(input("Write a message. It cannot be longer than [max_length] characters.","Blood writing", "")) if (message) if (length(message) > max_length) message += "-" to_chat(src, "You ran out of blood to write with!") var/obj/effect/decal/cleanable/blood/writing/W = new(T) W.basecolor = doodle_color W.update_icon() W.message = message W.add_hiddenprint(src) W.visible_message("Invisible fingers crudely paint something in blood on [T]...") /mob/abstract/observer/pointed(atom/A as mob|obj|turf in view()) if(!..()) return 0 usr.visible_message("[src] points to [A]") return 1 /mob/abstract/observer/proc/manifest(mob/user) is_manifest = 0 if(!is_manifest) is_manifest = 1 verbs += /mob/abstract/observer/proc/toggle_visibility_verb verbs += /mob/abstract/observer/proc/ghost_whisper verbs += /mob/abstract/observer/proc/move_item if(src.invisibility != 0) user.visible_message( \ "\The [user] drags ghost, [src], to our plane of reality!", \ "You drag [src] to our plane of reality!" \ ) toggle_visibility(1) else user.visible_message ( \ "\The [user] just tried to smash [user.get_pronoun("his")] book into that ghost! It's not very effective.", \ "You get the feeling that the ghost can't become any more visible." \ ) /mob/abstract/observer/proc/toggle_icon(var/icon) if(!client) return var/iconRemoved = 0 for(var/image/I in client.images) if(I.icon_state == icon) iconRemoved = 1 client.images -= I qdel(I) if(!iconRemoved) var/image/J = image('icons/mob/mob.dmi', loc = src, icon_state = icon) client.images += J /mob/abstract/observer/proc/toggle_visibility_verb() set category = "Ghost" set name = "Toggle Visibility" set desc = "Allows you to turn (in)visible (almost) at will." toggle_visibility() /mob/abstract/observer/proc/toggle_visibility(var/forced = 0) var/toggled_invisible if(!forced && invisibility && world.time < toggled_invisible + 600) to_chat(src, "You must gather strength before you can turn visible again...") return if(invisibility == 0) toggled_invisible = world.time visible_message("It fades from sight...", "You are now invisible.") else to_chat(src, "You are now visible!") invisibility = invisibility == INVISIBILITY_OBSERVER ? 0 : INVISIBILITY_OBSERVER mouse_opacity = invisibility == INVISIBILITY_OBSERVER ? 0 : initial(mouse_opacity) // Give the ghost a cult icon which should be visible only to itself toggle_icon("cult") /mob/abstract/observer/proc/ghost_whisper() set category = "Ghost" set name = "Spectral Whisper" if(is_manifest) //Only able to whisper if it's hit with a tome. var/list/options = list() for(var/mob/living/Ms in view(src)) options += Ms var/mob/living/M = input(src, "Select who to whisper to:", "Whisper to?", null) as null|mob in options if(!M) return 0 var/msg = sanitize(input(src, "Message:", "Spectral Whisper") as text|null) if(msg) log_say("SpectralWhisper: [key_name(usr)]->[M.key] : [msg]") to_chat(M, " You hear a strange, unidentifiable voice in your head... [msg]") to_chat(src, " You said: '[msg]' to [M].") else return return 1 else to_chat(src, "You have not been pulled past the veil!") /mob/abstract/observer/proc/move_item() set category = "Ghost" set name = "Move item" set desc = "Move a small item to where you are." if(ghost_cooldown > world.time) return if(!is_manifest) return var/turf/T = get_turf(src) var/list/obj/item/choices = list() for(var/obj/item/I in range(1)) if(I.w_class <= 2) choices += I if(!choices.len) to_chat(src, "There are no suitable items nearby.") return var/obj/item/choice = input(src, "What item would you like to pull?") as null|anything in choices if(!choice || !(choice in range(1)) || choice.w_class > 2) return if(!is_manifest) return if(step_to(choice, T)) choice.visible_message("\The [choice] suddenly moves!") ghost_cooldown = world.time + 500 /mob/abstract/observer/verb/toggle_anonsay() set category = "Ghost" set name = "Toggle Anonymous Chat" set desc = "Toggles showing your key in dead chat." src.anonsay = !src.anonsay if(anonsay) to_chat(src, "Your key won't be shown when you speak in dead chat.") else to_chat(src, "Your key will be publicly visible again.") /mob/abstract/observer/canface() return 1 /mob/proc/can_admin_interact() return 0 /mob/abstract/observer/can_admin_interact() return check_rights(R_ADMIN, 0, src) /mob/abstract/observer/verb/toggle_ghostsee() set name = "Toggle Ghost Vision" set desc = "Toggles your ability to see things only ghosts can see, like other ghosts" set category = "Ghost" ghostvision = !(ghostvision) updateghostsight() to_chat(usr, "You [(ghostvision ? "now" : "no longer")] have ghost vision.") /mob/abstract/observer/verb/toggle_darkness() set name = "Toggle Darkness" set category = "Ghost" seedarkness = !(seedarkness) updateghostsight() /mob/abstract/observer/proc/updateghostsight() //if they are on a restricted level, then set the ghost vision for them. if(on_restricted_level()) //On the restricted level they have the same sight as the mob set_sight(sight&(~SEE_TURFS)&(~SEE_MOBS)&(~SEE_OBJS)) set_see_in_dark(2) set_see_invisible(SEE_INVISIBLE_OBSERVER) else //Outside of the restrcited level, they have enhanced vision set_sight(sight|SEE_TURFS|SEE_MOBS|SEE_OBJS) set_see_in_dark(100) set_see_invisible(SEE_INVISIBLE_LEVEL_TWO) if (!seedarkness) set_see_invisible(SEE_INVISIBLE_NOLIGHTING) else set_see_invisible(ghostvision ? SEE_INVISIBLE_OBSERVER : SEE_INVISIBLE_LIVING) updateghostimages() /proc/updateallghostimages() for (var/mob/abstract/observer/O in player_list) O.updateghostimages() /mob/abstract/observer/proc/updateghostimages() if (!client) return if (seedarkness || !ghostvision) client.images -= SSmob.ghost_darkness_images client.images |= SSmob.ghost_sightless_images else //add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now client.images -= SSmob.ghost_sightless_images client.images |= SSmob.ghost_darkness_images if (ghostimage) client.images -= ghostimage //remove ourself mob/abstract/observer/MayRespawn(var/feedback = 0, var/respawn_type = null) if(!client) return 0 if(config.antag_hud_restricted && has_enabled_antagHUD == 1) if(feedback) to_chat(src, "antagHUD restrictions prevent you from respawning.") return 0 if (respawn_type) var/timedifference = world.time- get_death_time(respawn_type) var/respawn_time = 0 if (respawn_type == CREW) respawn_time = config.respawn_delay MINUTES else if (respawn_type == ANIMAL) respawn_time = RESPAWN_ANIMAL else if (respawn_type == MINISYNTH) respawn_time = RESPAWN_MINISYNTH if (respawn_time && timedifference >= respawn_time) return 1 else if (feedback) var/timedifference_text = time2text(respawn_time - timedifference,"mm:ss") to_chat(src, "You must have been dead for [respawn_time/600] minute\s to respawn. You have [timedifference_text] left.") return 0 return 1 /atom/proc/extra_ghost_link() return /mob/extra_ghost_link(var/atom/ghost) if(client && eyeobj) return "|\[E\]" /mob/abstract/observer/extra_ghost_link(var/atom/ghost) if(mind && mind.current) return "|\[B\]" /proc/ghost_follow_link(var/atom/target, var/atom/ghost) if((!target) || (!ghost)) return . = "\[F\]" . += target.extra_ghost_link(ghost) //Opens the Ghost Spawner Menu /mob/abstract/observer/verb/ghost_spawner() set category = "Ghost" set name = "Ghost Spawner" if(!ROUND_IS_STARTED) to_chat(usr, "The round hasn't started yet!") return SSghostroles.vui_interact(src) /mob/abstract/observer/verb/submitpai() set category = "Ghost" set name = "Submit pAI personality" set desc = "Submits you pAI personality to the pAI candidate pool." if(jobban_isbanned(src, "pAI")) to_chat(src, "You are job banned from the pAI position.") return SSpai.recruitWindow(src) /mob/abstract/observer/verb/revokepai() set category = "Ghost" set name = "Revoke pAI personality" set desc = "Removes you from the pAI candidite pool." if(SSpai.revokeCandidancy(src)) to_chat(src, "You have been removed from the pAI candidate pool.") /mob/abstract/observer/can_hear_radio(speaker_coverage = list()) if(client && (client.prefs.toggles & CHAT_GHOSTRADIO)) return TRUE return ..()