/* While these computers can be placed anywhere, they will only function if placed on either a non-space, non-shuttle turf with an /obj/effect/overmap/visitable/ship present elsewhere on that z level, or else placed in a shuttle area with an /obj/effect/overmap/visitable/ship somewhere on that shuttle. Subtypes of these can be then used to perform ship overmap movement functions. */ /obj/machinery/computer/ship var/list/viewers // Weakrefs to mobs in direct-view mode. var/extra_view = 0 // how much the view is increased by when the mob is in overmap mode. var/obj/effect/overmap/visitable/ship/connected //The ship we're attached to. This is a typecheck for linked, to ensure we're linked to a ship and not a sector var/targeting = FALSE //Are we targeting anything right now? /obj/machinery/computer/ship/proc/display_reconnect_dialog(var/mob/user, var/flavor) var/datum/browser/popup = new (user, "[src]", "[src]") popup.set_content("
Error
Unable to connect to [flavor].
Reconnect
") popup.open() /obj/machinery/computer/ship/attack_hand(mob/user) if(use_check_and_message(user)) return user.set_machine(src) ui_interact(user) /obj/machinery/computer/ship/attack_ai(mob/user) if(!ai_can_interact(user)) return src.add_hiddenprint(user) ui_interact(user) /obj/machinery/computer/ship/Topic(href, href_list) if(..()) return TOPIC_HANDLED if(href_list["sync"]) sync_linked() return TOPIC_REFRESH if(href_list["close"]) unlook(usr) usr.unset_machine() return TOPIC_HANDLED return TOPIC_NOACTION /obj/machinery/computer/ship/sync_linked() . = ..() if(istype(linked, /obj/effect/overmap/visitable/ship)) connected = linked // Management of mob view displacement. look to shift view to the ship on the overmap; unlook to shift back. /obj/machinery/computer/ship/proc/look(var/mob/user) if(linked) user.reset_view(linked) if(user.client) user.client.view = world.view + extra_view moved_event.register(user, src, /obj/machinery/computer/ship/proc/unlook) if(user.eyeobj) moved_event.register(user.eyeobj, src, /obj/machinery/computer/ship/proc/unlook) LAZYDISTINCTADD(viewers, WEAKREF(user)) /obj/machinery/computer/ship/proc/unlook(var/mob/user) user.reset_view() var/client/c = user.client if(isEye(user)) var/mob/abstract/eye/E = user E.reset_view() c = E.owner.client if(c) c.view = world.view c.pixel_x = 0 c.pixel_y = 0 moved_event.unregister(user, src, /obj/machinery/computer/ship/proc/unlook) if(isEye(user)) // If we're an AI eye, the computer has our AI mob in its viewers list not the eye mob var/mob/abstract/eye/E = user moved_event.unregister(E.owner, src, /obj/machinery/computer/ship/proc/unlook) LAZYREMOVE(viewers, WEAKREF(E.owner)) LAZYREMOVE(viewers, WEAKREF(user)) /obj/machinery/computer/ship/proc/viewing_overmap(mob/user) return (WEAKREF(user) in viewers) /obj/machinery/computer/ship/CouldNotUseTopic(mob/user) . = ..() unlook(user) /obj/machinery/computer/ship/CouldUseTopic(mob/user) . = ..() if(viewing_overmap(user)) look(user) /obj/machinery/computer/ship/check_eye(var/mob/user) if(!viewing_overmap(user)) return FALSE var/flags = issilicon(user) ? USE_ALLOW_NON_ADJACENT : 0 if (use_check_and_message(user, flags) || user.blinded || inoperable() || !linked) return -1 else return 0 /obj/machinery/computer/ship/Destroy() if(connected) LAZYREMOVE(connected.consoles, src) . = ..() /obj/machinery/computer/ship/sensors/Destroy() sensors = null identification = null if(LAZYLEN(viewers)) for(var/datum/weakref/W in viewers) var/M = W.resolve() if(M) unlook(M) . = ..() /obj/machinery/computer/ship/on_user_login(mob/M) unlook(M) /obj/machinery/computer/ship/attempt_hook_up(var/obj/effect/overmap/visitable/sector) . = ..() if(.) if(istype(linked, /obj/effect/overmap/visitable/ship)) //Only ships get ship computers connected = linked LAZYSET(connected.consoles, src, TRUE) /obj/machinery/computer/ship/Initialize() . = ..() if(current_map.use_overmap && !linked) var/my_sector = map_sectors["[z]"] if(istype(my_sector, /obj/effect/overmap/visitable/ship)) attempt_hook_up(my_sector)