/datum/map/runtime name = "Runtime Ship" full_name = "Runtime Debugging Ship" path = "runtime" force_spawnpoint = TRUE lobby_icons = list('icons/misc/titlescreens/runtime/developers.dmi', 'icons/misc/titlescreens/runtime/away.dmi') lobby_transitions = 10 SECONDS station_levels = list(1, 2, 3) admin_levels = list(9) contact_levels = list(1, 2, 3) player_levels = list(1, 2, 3) accessible_z_levels = list(1, 2, 3) meteor_levels = list(1, 2, 3) overmap_event_areas = 10 station_name = "NSV Runtime" station_short = "Runtime" dock_name = "singulo" boss_name = "#code_dungeon" boss_short = "Coders" company_name = "BanoTarsen" company_short = "BT" station_type = "dumpster" use_overmap = TRUE overmap_size = 35 shuttle_docked_message = "Attention all hands: Jump preparation complete. The bluespace drive is now spooling up, secure all stations for departure. Time to jump: approximately %ETA%." shuttle_leaving_dock = "Attention all hands: Jump initiated, exiting bluespace in %ETA%." shuttle_called_message = "Attention all hands: Jump sequence initiated. Transit procedures are now in effect. Jump in %ETA%." shuttle_recall_message = "Attention all hands: Jump sequence aborted, return to normal operating conditions." evac_controller_type = /datum/evacuation_controller/starship station_networks = list( NETWORK_CIVILIAN_MAIN, NETWORK_COMMAND, NETWORK_ENGINEERING, ) num_exoplanets = 3 planet_size = list(65, 65) away_site_budget = 3 map_shuttles = list(/datum/shuttle/autodock/overmap/runtime)