/datum/outfit/admin var/id_icon /datum/outfit/admin/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() if(!visualsOnly) if(H.mind) H.mind.assigned_role = name H.job = name /datum/outfit/admin/imprint_idcard(mob/living/carbon/human/H, obj/item/weapon/card/id/C) ..() if(id_icon) C.icon_state = id_icon /datum/outfit/admin/lance name = "Lancer" uniform = /obj/item/clothing/under/lance back = /obj/item/weapon/gun/energy/rifle/pulse gloves = /obj/item/clothing/gloves/force/basic shoes = /obj/item/clothing/shoes/magboots belt = /obj/item/weapon/storage/belt/military l_ear = /obj/item/device/radio/headset/ert id = /obj/item/weapon/card/id/syndicate suit_store = /obj/item/weapon/tank/oxygen suit = /obj/item/clothing/suit/space/void/lancer head = /obj/item/clothing/head/helmet/space/void/lancer belt_contents = list( /obj/item/weapon/plastique = 1, /obj/item/weapon/grenade/frag = 1, /obj/item/weapon/melee/energy/sword = 1, /obj/item/weapon/shield/energy = 1, /obj/item/device/flash = 1, /obj/item/weapon/handcuffs/ziptie = 2, /obj/item/weapon/melee/baton/loaded = 1, /obj/item/weapon/grenade/empgrenade = 1 ) var/id_access = "Lancer" /datum/outfit/admin/lance_operative/get_id_access() return get_syndicate_access(id_access) /datum/outfit/admin/lance_engineer name = "Lance Engineer" uniform = /obj/item/clothing/under/lance back = /obj/item/weapon/gun/projectile/shotgun/pump/combat/sol gloves = /obj/item/clothing/gloves/yellow shoes = /obj/item/clothing/shoes/magboots belt = /obj/item/weapon/storage/belt/utility/full l_ear = /obj/item/device/radio/headset/ert id = /obj/item/weapon/card/id/syndicate suit_store = /obj/item/weapon/tank/oxygen suit = /obj/item/clothing/suit/space/void/lancer head = /obj/item/clothing/head/helmet/space/void/lancer accessory = /obj/item/clothing/accessory/storage/brown_vest accessory_contents = list( /obj/item/weapon/plastique = 3, /obj/item/weapon/grenade/frag = 1, /obj/item/device/flash = 1 ) belt_contents = list( /obj/item/device/multitool = 1 ) var/id_access = "Lance Engineer" /datum/outfit/admin/lance_engineer/get_id_access() return get_syndicate_access(id_access) /datum/outfit/admin/lance_medic name = "Lance Medic" uniform = /obj/item/clothing/under/lance gloves = /obj/item/clothing/gloves/latex/nitrile shoes = /obj/item/clothing/shoes/magboots belt = /obj/item/weapon/storage/belt/medical mask = /obj/item/clothing/mask/surgical l_ear = /obj/item/device/radio/headset/ert id = /obj/item/weapon/card/id/syndicate suit_store = /obj/item/weapon/tank/oxygen suit = /obj/item/clothing/suit/space/void/lancer head = /obj/item/clothing/head/helmet/space/void/lancer accessory = /obj/item/clothing/accessory/holster/thigh belt_contents = list( /obj/item/device/healthanalyzer = 1, /obj/item/weapon/reagent_containers/hypospray/combat = 1, /obj/item/weapon/reagent_containers/syringe = 1, /obj/item/weapon/personal_inhaler/combat = 1, /obj/item/weapon/reagent_containers/personal_inhaler_cartridge/large = 2, /obj/item/weapon/reagent_containers/glass/bottle/dexalin_plus = 1, /obj/item/weapon/reagent_containers/glass/bottle/epinephrine = 1, /obj/item/weapon/reagent_containers/glass/bottle/spaceacillin = 1, ) accessory_contents = list(/obj/item/weapon/gun/energy/pulse/pistol = 1) var/id_access = "Lance Medic" /datum/outfit/admin/lance_medic/get_id_access() return get_syndicate_access(id_access) /datum/outfit/admin/lance_operative name = "Lance Operative" uniform = /obj/item/clothing/under/dress/lance_dress/male back = /obj/item/weapon/storage/backpack/satchel gloves = /obj/item/clothing/gloves/latex shoes = /obj/item/clothing/shoes/laceup belt = /obj/item/weapon/storage/belt/utility/full l_ear = /obj/item/device/radio/headset/ert id = /obj/item/weapon/card/id/syndicate suit_store = /obj/item/weapon/tank/oxygen suit = /obj/item/clothing/suit/space/void/lancer head = /obj/item/clothing/head/helmet/space/void/lancer accessory = /obj/item/clothing/accessory/holster/thigh accessory_contents = list(/obj/item/weapon/gun/energy/pulse/pistol = 1) backpack_contents = list( /obj/item/device/flash = 1, /obj/item/clothing/gloves/yellow = 1 ) belt_contents = list( /obj/item/device/multitool = 1 ) var/id_access = "Lance Operative" /datum/outfit/admin/lance_operative/get_id_access() return get_syndicate_access(id_access) /datum/outfit/admin/syndicate name = "Syndicate Agent" uniform = /obj/item/clothing/under/syndicate back = /obj/item/weapon/storage/backpack belt = /obj/item/weapon/storage/belt/utility/full gloves = /obj/item/clothing/gloves/combat shoes = /obj/item/clothing/shoes/combat l_ear = /obj/item/device/radio/headset/syndicate id = /obj/item/weapon/card/id/syndicate r_pocket = /obj/item/device/radio/uplink backpack_contents = list( /obj/item/weapon/storage/box/engineer = 1, /obj/item/device/flashlight = 1, /obj/item/weapon/card/emag = 1, /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket = 1, /obj/item/device/multitool = 1 ) var/id_access = "Syndicate Operative" var/uplink_uses = 20 /datum/outfit/admin/syndicate/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() if(visualsOnly) return var/obj/item/device/radio/uplink/U = H.r_store if(istype(U)) U.hidden_uplink.uplink_owner = "[H.key]" U.hidden_uplink.uses = uplink_uses /datum/outfit/admin/syndicate/get_id_access() return get_syndicate_access(id_access) /datum/outfit/admin/syndicate/operative name = "Syndicate Operative" suit = /obj/item/clothing/suit/space/void/merc belt = /obj/item/weapon/storage/belt/military/syndicate head = /obj/item/clothing/head/helmet/space/void/merc mask = /obj/item/clothing/mask/gas/syndicate l_ear = /obj/item/device/radio/headset/syndicate glasses = /obj/item/clothing/glasses/night shoes = /obj/item/clothing/shoes/magboots l_pocket = /obj/item/weapon/pinpointer/nukeop l_hand = /obj/item/weapon/tank/jetpack/void backpack_contents = list( /obj/item/weapon/storage/box/engineer = 1, /obj/item/weapon/reagent_containers/pill/cyanide = 1, /obj/item/weapon/gun/projectile/automatic/x9 = 1, /obj/item/ammo_magazine/c45x = 1, /obj/item/weapon/crowbar/red = 1, /obj/item/weapon/plastique = 1, /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket = 1, /obj/item/device/flashlight = 1, /obj/item/clothing/shoes/combat = 1 ) /datum/outfit/admin/syndicate/officer name = "Syndicate Officer" head = /obj/item/clothing/head/beret mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana belt = /obj/item/weapon/gun/projectile/deagle l_ear = /obj/item/device/radio/headset/syndicate l_pocket = /obj/item/weapon/pinpointer/advpinpointer r_pocket = null // stop them getting a radio uplink, they get an implant instead backpack_contents = list( /obj/item/weapon/storage/box/engineer = 1, /obj/item/device/flashlight = 1, /obj/item/weapon/reagent_containers/pill/cyanide = 1, /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket = 1, /obj/item/ammo_magazine/a50 = 2, /obj/item/clothing/shoes/magboots = 1, /obj/item/weapon/flame/lighter/zippo = 1 ) implants = list( /obj/item/weapon/implant/explosive ) id_access = "Syndicate Operative Leader" /datum/outfit/admin/syndicate/spy name = "Syndicate Spy" uniform = /obj/item/clothing/under/suit_jacket/really_black shoes = /obj/item/clothing/shoes/black/noslip uplink_uses = 40 id_access = "Syndicate Agent" implants = list( /obj/item/weapon/implant/explosive ) /datum/outfit/admin/nt name = "NanoTrasen Representative" uniform = /obj/item/clothing/under/rank/centcom back = /obj/item/weapon/storage/backpack/satchel gloves = /obj/item/clothing/gloves/white shoes = /obj/item/clothing/shoes/laceup l_ear = /obj/item/device/radio/headset/heads/hop glasses = /obj/item/clothing/glasses/sunglasses id = /obj/item/weapon/card/id backpack_contents = list( /obj/item/weapon/storage/box/engineer = 1 ) id_icon = "centcom" var/id_access = "NanoTrasen Representative" /datum/outfit/admin/nt/get_id_access() return get_all_accesses() | get_centcom_access(id_access) /datum/outfit/admin/nt/officer name = "NanoTrasen Navy Officer" uniform = /obj/item/clothing/under/rank/centcom_officer l_ear = /obj/item/device/radio/headset/heads/captain head = /obj/item/clothing/head/beret/centcom/officer /datum/outfit/admin/nt/captain name = "NanoTrasen Navy Captain" uniform = /obj/item/clothing/under/rank/centcom_captain l_ear = /obj/item/device/radio/headset/heads/captain head = /obj/item/clothing/head/beret/centcom/captain /datum/outfit/admin/nt/protection_detail name = "ERT Protection Detail" uniform = /obj/item/clothing/under/ccpolice suit = /obj/item/clothing/suit/storage/vest/heavy/ert/peacekeeper shoes = /obj/item/clothing/shoes/swat gloves = /obj/item/clothing/gloves/swat/tactical l_ear = /obj/item/device/radio/headset/ert glasses = /obj/item/clothing/glasses/sunglasses/sechud head = /obj/item/clothing/head/beret/centcom/officer/civilprotection suit_store = /obj/item/weapon/gun/energy/gun belt = /obj/item/weapon/storage/belt/security backpack_contents = list( /obj/item/weapon/storage/box/engineer = 1, /obj/item/clothing/head/helmet/swat/peacekeeper = 1, /obj/item/clothing/accessory/holster/hip = 1, /obj/item/weapon/gun/energy/pistol = 1 ) implants = list( /obj/item/weapon/implant/loyalty ) /datum/outfit/admin/nt/protection_detail/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) if(H && H.belt) var/obj/item/weapon/reagent_containers/spray/pepper/pepperspray = new(H) var/obj/item/weapon/melee/baton/loaded/baton = new(H) var/obj/item/weapon/shield/riot/tact/shield = new(H) var/obj/item/weapon/grenade/flashbang/flashbang = new(H) var/obj/item/weapon/handcuffs/cuffs = new(H) var/obj/item/device/flash/flash = new(H) var/obj/item/device/flashlight/flare/flare = new(H) H.belt.contents += flare H.belt.contents += flashbang H.belt.contents += cuffs H.belt.contents += pepperspray H.belt.contents += flash H.belt.contents += baton H.belt.contents += shield /datum/outfit/admin/nt/ert_commander name = "ERT Commander" uniform = /obj/item/clothing/under/rank/centcom_commander suit = /obj/item/clothing/suit/storage/vest/heavy/ert/commander shoes = /obj/item/clothing/shoes/jackboots gloves = /obj/item/clothing/gloves/white l_ear = /obj/item/device/radio/headset/ert glasses = /obj/item/clothing/glasses/sunglasses/sechud head = /obj/item/clothing/head/beret/centcom/commander backpack_contents = list( /obj/item/weapon/storage/fancy/cigar = 1, /obj/item/weapon/flame/lighter/zippo = 1, /obj/item/clothing/accessory/medal/gold/heroism = 1 ) implants = list( /obj/item/weapon/implant/loyalty ) /datum/outfit/admin/nt/tcfl_commander name = "TCFL Commander" uniform = /obj/item/clothing/under/legion shoes = /obj/item/clothing/shoes/jackboots l_ear = /obj/item/device/radio/headset/legion head = /obj/item/clothing/head/legion_beret belt = /obj/item/weapon/storage/belt/security/tactical backpack_contents = list( /obj/item/weapon/gun/projectile/revolver = 1, /obj/item/clothing/accessory/holster/hip = 1, /obj/item/clothing/accessory/legion = 1, /obj/item/weapon/storage/box/flashbangs = 1 ) belt_contents = list( /obj/item/weapon/melee/baton/loaded = 1, /obj/item/weapon/handcuffs = 2, /obj/item/ammo_magazine/a357 = 2, /obj/item/device/flash = 1 ) /datum/outfit/admin/nt/cciaa name = "CCIA Agent" uniform = /obj/item/clothing/under/rank/centcom_officer suit = /obj/item/clothing/suit/storage/toggle/liaison shoes = /obj/item/clothing/shoes/laceup gloves = /obj/item/clothing/gloves/white l_ear = /obj/item/device/radio/headset/ert/ccia glasses = /obj/item/clothing/glasses/sunglasses/sechud head = /obj/item/clothing/head/beret/centcom/officer l_pocket = /obj/item/weapon/reagent_containers/spray/pepper r_pocket = /obj/item/device/taperecorder/cciaa l_hand = /obj/item/weapon/storage/lockbox/cciaa pda = /obj/item/device/pda/central /datum/outfit/admin/nt/odinsec name = "NTCC Odin Security Specialist" uniform = /obj/item/clothing/under/ccpolice suit = /obj/item/clothing/suit/storage/vest/heavy/ert/peacekeeper shoes = /obj/item/clothing/shoes/swat gloves = /obj/item/clothing/gloves/swat/tactical l_ear = /obj/item/device/radio/headset/ert glasses = /obj/item/clothing/glasses/sunglasses/sechud/tactical mask = /obj/item/clothing/mask/gas/tactical head = /obj/item/clothing/head/helmet/swat/peacekeeper back = null r_pocket = /obj/item/weapon/handcuffs/ziptie l_hand = /obj/item/weapon/shield/riot/tact suit_store = /obj/item/weapon/gun/energy/gun belt = /obj/item/weapon/storage/belt/security backpack_contents = null belt_contents = list( /obj/item/weapon/reagent_containers/spray/pepper = 1, /obj/item/weapon/melee/baton/loaded = 1, /obj/item/weapon/grenade/chem_grenade/gas = 1, /obj/item/device/flash = 1, /obj/item/ammo_magazine/c45x = 2 ) implants = list( /obj/item/weapon/implant/loyalty ) /datum/outfit/admin/nt/odinsec/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) if(H && H.w_uniform) var/obj/item/clothing/accessory/holster/hip/holster = new(H) var/obj/item/weapon/gun/projectile/automatic/x9/weapon = new(H) holster.contents += weapon holster.holstered = weapon var/obj/item/clothing/under/rank/U = H.w_uniform U.attach_accessory(null, holster) /datum/outfit/admin/nt/specops name = "Special Operations Officer" uniform = /obj/item/clothing/under/syndicate/combat suit = /obj/item/clothing/suit/armor/swat/officer shoes = /obj/item/clothing/shoes/combat gloves = /obj/item/clothing/gloves/combat l_ear = /obj/item/device/radio/headset/ert glasses = /obj/item/clothing/glasses/eyepatch/hud/thermal mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana head = /obj/item/clothing/head/helmet/space/deathsquad/beret belt = /obj/item/weapon/gun/energy/pulse/pistol r_pocket = /obj/item/weapon/flame/lighter/zippo implants = list( /obj/item/weapon/implant/loyalty ) id_access = "Death Commando" /datum/outfit/admin/pirate name = "Pirate" uniform = /obj/item/clothing/under/pirate shoes = /obj/item/clothing/shoes/brown head = /obj/item/clothing/head/bandana glasses = /obj/item/clothing/glasses/eyepatch r_hand = /obj/item/weapon/melee/energy/sword/pirate /datum/outfit/admin/spacepirate name = "Space Pirate" uniform = /obj/item/clothing/under/pirate suit = /obj/item/clothing/suit/space/pirate shoes = /obj/item/clothing/shoes/brown head = /obj/item/clothing/head/helmet/space/pirate glasses = /obj/item/clothing/glasses/eyepatch r_hand = /obj/item/weapon/melee/energy/sword/pirate /datum/outfit/admin/sovietsoldier name = "Soviet Soldier" uniform = /obj/item/clothing/under/soviet shoes = /obj/item/clothing/shoes/black head = /obj/item/clothing/head/ushanka/grey /datum/outfit/admin/sovietsoldier name = "Soviet Admiral" uniform = /obj/item/clothing/under/soviet suit = /obj/item/clothing/suit/hgpirate gloves = /obj/item/clothing/gloves/combat shoes = /obj/item/clothing/shoes/combat head = /obj/item/clothing/head/hgpiratecap belt = /obj/item/weapon/gun/projectile/revolver/mateba l_ear = /obj/item/device/radio/headset/heads/captain glasses = /obj/item/clothing/glasses/eyepatch/hud/thermal id = /obj/item/weapon/card/id /datum/outfit/admin/sovietsoldier/get_id_assignment() return "Admiral" /datum/outfit/admin/sovietsoldier/get_id_rank() return "Admiral" /datum/outfit/admin/maskedkiller name = "Masked Killer" uniform = /obj/item/clothing/under/overalls suit = /obj/item/clothing/suit/apron shoes = /obj/item/clothing/shoes/white gloves = /obj/item/clothing/gloves/latex mask = /obj/item/clothing/mask/surgical head = /obj/item/clothing/head/welding l_ear = /obj/item/device/radio/headset glasses = /obj/item/clothing/glasses/thermal/plain/monocle l_pocket = /obj/item/weapon/material/knife r_pocket = /obj/item/weapon/scalpel r_hand = /obj/item/weapon/material/twohanded/fireaxe id = null /datum/outfit/admin/maskedkiller/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) for(var/obj/item/carried_item in H.contents) if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant. carried_item.add_blood(H)//Oh yes, there will be blood... /datum/outfit/admin/assassin name = "Assassin" uniform = /obj/item/clothing/under/suit_jacket suit = /obj/item/clothing/suit/wcoat shoes = /obj/item/clothing/shoes/black gloves = /obj/item/clothing/gloves/black l_ear = /obj/item/device/radio/headset glasses = /obj/item/clothing/glasses/sunglasses l_pocket = /obj/item/weapon/melee/energy/sword r_pocket = /obj/item/weapon/cloaking_device id = /obj/item/weapon/card/id/syndicate pda = /obj/item/device/pda/heads /datum/outfit/admin/assassin/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(H) for(var/obj/item/briefcase_item in sec_briefcase) qdel(briefcase_item) for(var/i=3, i>0, i--) sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000 sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba sec_briefcase.contents += new /obj/item/ammo_magazine/a357 sec_briefcase.contents += new /obj/item/weapon/plastique H.equip_to_slot_or_del(sec_briefcase, slot_l_hand) /datum/outfit/admin/assassin/get_id_access() return get_all_station_access() /datum/outfit/admin/random_employee name = "Random Employee" /datum/outfit/admin/random_employee/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() if(!visualsOnly) //Select a random job, set the assigned_role / job var and equip it var/datum/job/job = SSjobs.GetRandomJob() var/alt_title = null if(job.alt_titles && prob(50)) alt_title = pick(job.alt_titles) if(H.mind) H.mind.assigned_role = alt_title ? alt_title : job.title H.job = alt_title ? alt_title : job.title job.equip(H, FALSE, FALSE, alt_title) /datum/outfit/admin/random name = "Random Civilian" uniform = "suit selection" shoes = "shoe selection" l_ear = /obj/item/device/radio/headset back = list( /obj/item/weapon/storage/backpack, /obj/item/weapon/storage/backpack/satchel_norm, /obj/item/weapon/storage/backpack/satchel, /obj/item/weapon/storage/backpack/duffel, /obj/item/weapon/storage/backpack/duffel ) /datum/outfit/admin/random/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() if(!visualsOnly) if(prob(10)) //Equip something smokable var/path = pick(list( /obj/item/clothing/mask/smokable/pipe, /obj/item/clothing/mask/smokable/pipe/cobpipe, /obj/item/weapon/storage/fancy/cigar, /obj/item/weapon/storage/fancy/cigarettes )) H.equip_or_collect(new path(), slot_wear_mask) if(prob(20)) //Equip some headgear var/datum/gear/G = gear_datums[pick(list("cap selection","beret, red","hat selection","hijab selection","turban selection"))] H.equip_or_collect(G.spawn_random(), slot_head) if(prob(20)) //Equip some sunglasses var/path = pick(list( /obj/item/clothing/glasses/eyepatch, /obj/item/clothing/glasses/regular, /obj/item/clothing/glasses/gglasses, /obj/item/clothing/glasses/regular/hipster, /datum/gear/eyes/glasses/monocle, /datum/gear/eyes/shades/aviator, /datum/gear/eyes/glasses/fakesun )) H.equip_or_collect(new path(), slot_glasses) if(prob(20)) //Equip some gloves var/datum/gear/G = gear_datums["gloves selection"] H.equip_or_collect(G.spawn_random(), slot_gloves) /datum/outfit/admin/random/visitor name = "Random Visitor" id = /obj/item/weapon/card/id pda = /obj/item/device/pda /datum/outfit/admin/random/visitor/get_id_assignment() return "Visitor" /datum/outfit/admin/random/visitor/get_id_rank() return "Visitor"