/obj/item/weapon name = "weapon" icon = 'icons/obj/weapons.dmi' hitsound = "swing_hit" //Called when the user alt-clicks on something with this item in their active hand //this function is designed to be overridden by individual weapons /obj/item/weapon/proc/alt_attack(var/atom/target, var/mob/user) return 1 //A return value of 1 continues on to do the normal alt-click action. //A return value of 0 does not continue, and will not do the alt-click