/datum/battle_monsters/monster name = "monster" //The base name of the card. In the end it will look something like "dark monster, the great" power_add = 500 //Their base power. Power is basically how strong the card in respect to it's defense and attack points. defense_mul = 1 //Their defense point multiplier, or BDM attack_mul = 1 //Their attack point multiplier, or BAM. //Note: Values are normalized based on the highest multiplier. A BDM of 2 and a BAM of 1 is equal to a BDM of 1 and a BAM of 0.5. //BDM of 0.75 and a BDA of 0.25 with a monster of 1000 BP means the monster will have 750 defense points and 250 attack points. rarity = 1 //Relative rarity multiplier. Use for whether or not this card is picked for generation. //For reference, 1 is common, 0.5 is uncommon, 0.25 is rare, and anything below it is ultra rare. description = "a fat beast" //The description of this monster. It should make sense when put before "The card depicts" special_effects = "" //The special effects a monster has, if any. attack_type = BATTLE_MONSTERS_ATTACKTYPE_NONE //The attack flags of the monster. This is basically a general indicator of the weapon it uses. defense_type = BATTLE_MONSTERS_DEFENSETYPE_NONE //The defense flags of the monster. This is basically a general indicator of what the monster is made out of. Not to be confused with their element. rarity_score = 0 //Rarity score to add to this card. //1 or lower means common, 2 means uncommon, 3 means rare, 4 or higher means legendary. //Uncommon or higher rarities should be used sparringly, and only to cards that are super noteable. /datum/battle_monsters/monster/human name = "Human" id = "human_male" icon_state = "human" power_add = BATTLE_MONSTERS_POWER_PETTY defense_add = 1 attack_add = 1 description = "a typical male %SPECIES inhabitant of Great Kingdom of Garoosh. While not a trained fighter, all %SPECIESs are quick thinkers and know how to fight when it matters with their %WEAPON_AND." special_effects = "" attack_type = BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN defense_type = BATTLE_MONSTERS_DEFENSETYPE_HUMAN rarity = BATTLE_MONSTERS_RARITY_COMMON rarity_score = -1 /datum/battle_monsters/monster/human/female name = "Human" id = "human_female" icon_state = "human" power_add = BATTLE_MONSTERS_POWER_PETTY defense_add = 1 attack_add = 0.75 description = "a typical female %SPECIES inhabitant of Great Kingdom of Garoosh. While not a trained fighter, all %SPECIESs are quick thinkers and know how to fight when it matters with their %WEAPON_AND." special_effects = "" attack_type = BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN defense_type = BATTLE_MONSTERS_DEFENSETYPE_HUMAN rarity = BATTLE_MONSTERS_RARITY_COMMON rarity_score = -1 /datum/battle_monsters/monster/human/mage name = "Apprentice Mage" id = "mage" icon_state = "staff" power_add = BATTLE_MONSTERS_POWER_LESSER defense_add = 1 attack_add = 3 description = "a young and eager-looking male %SPECIES mage from the mysterious and secluded Gautem Islands. They appear to be reading from a book, while their %WEAPON_AND hovers around them." special_effects = "Tutor: %NAME temporarily gains 250 bonus attack points if a visible spellcaster with more attack points than %NAME is on your side of the field." attack_type = BATTLE_MONSTERS_ATTACKTYPE_SPELLCASTER rarity = BATTLE_MONSTERS_RARITY_UNCOMMON rarity_score = 0 /datum/battle_monsters/monster/human/sage name = "Wise Sage" id = "sage" icon_state = "staff" power_add = BATTLE_MONSTERS_POWER_LESSER defense_add = 1 attack_add = 2 description = "an mysterious looking male %SPECIES, dressed in %ELEMENT_AND robes. A %WEAPON_AND seems to be holstered on their back, with a magic crystal ball hovering above their hands." special_effects = "Elemental Defense: %NAME temporarily gains 500 bonus defense points when defending against another %ELEMENT_OR type monster." attack_type = BATTLE_MONSTERS_ATTACKTYPE_SPELLCASTER rarity = BATTLE_MONSTERS_RARITY_UNCOMMON rarity_score = 0 /datum/battle_monsters/monster/human/wizard name = "Wizard" id = "wizard" icon_state = "staff" power_add = BATTLE_MONSTERS_POWER_COMMON defense_add = 1 attack_add = 2 description = "an elderly, long-bearded male %SPECIES, dressed in typical wizard garb. They hold a %WEAPON_AND proudly, and their beard humorously tangles around it." special_effects = "Elemental Spell Immune: %NAME is immune to %ELEMENT_AND based spell cards." attack_type = BATTLE_MONSTERS_ATTACKTYPE_SPELLCASTER rarity = BATTLE_MONSTERS_RARITY_RARE rarity_score = 1 datum/battle_monsters/monster/human/warrior name = "Barbarian" id = "warrior" icon_state = "human" power_add = BATTLE_MONSTERS_POWER_COMMON defense_add = 2 attack_add = 1 description = "a seductively buff male %SPECIES barbarian wearing a simple fur loincloth and a chest full of hair. They seem to be in possession of a %WEAPON_AND." special_effects = "%SPECIES_C Kinship: %NAME gains 300 attack points if there is another visible %SPECIES on the same side of the field." attack_type = BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN rarity = BATTLE_MONSTERS_RARITY_UNCOMMON rarity_score = 0 /datum/battle_monsters/monster/human/amazon_warrior name = "Amazon Warrior" id = "amazon_warrior" icon_state = "human" power_add = BATTLE_MONSTERS_POWER_COMMON defense_add = 2 attack_add = 1 description = "a scantily clad male %SPECIES %NAME dressed in leopard skin. They proudly wield a giant %WEAPON_AND." attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLUB rarity = BATTLE_MONSTERS_RARITY_UNCOMMON rarity_score = 0 /datum/battle_monsters/monster/human/amazon_prime name = "Amazon Prime" id = "amazon_prime" icon_state = "human" power_add = BATTLE_MONSTERS_POWER_COMMON defense_add = 2 attack_add = 1 description = "a scantily clad female %SPECIES %NAME dressed in leopard skin. They're one of the many queen guards of the Amazonian Kingdom." special_effects = "Free Shipping: A trap or spell card can be played from the card owner's hand during their opponent's turn, as long as %NAME is visible." attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLUB rarity = BATTLE_MONSTERS_RARITY_RARE rarity_score = 1 /datum/battle_monsters/monster/human/knight name = "Knight" id = "knight" icon_state = "human_knight" power_add = BATTLE_MONSTERS_POWER_COMMON defense_add = 4 attack_add = 1 rarity = 0.25 description = "a proud male %SPECIES %NAME dorned in heavy %ELEMENT_AND armor and wielding a decorative %WEAPON_AND. They're sworn to protect the Great Kingdom of Garoosh from Barbarians." special_effects = "%SPECIES_C Protection: As long as %NAME is visible, all other %SPECIES monsters are attack immune." attack_type = BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN rarity = BATTLE_MONSTERS_RARITY_UNCOMMON rarity_score = 0 /datum/battle_monsters/monster/human/king name = "King" id = "king" icon_state = "king" power_add = BATTLE_MONSTERS_POWER_GREATER defense_add = 1 attack_add = 10 description = "a fat %SPECIES King sitting atop a %ELEMENT_AND throne, with a %WEAPON_AND spread out across a gold chessboard. Their equally golden crown is quite large for their small head." special_effects = "Selfish Protection: %NAME cannot be attacked if other monsters exist on the same side of the field." attack_type = BATTLE_MONSTERS_ATTACKTYPE_ARMY rarity = BATTLE_MONSTERS_RARITY_MYTHICAL rarity_score = 1 /datum/battle_monsters/monster/human/queen name = "Queen" id = "queen" icon_state = "king" power_add = BATTLE_MONSTERS_POWER_GREATER defense_add = 1 attack_add = 5 description = "an incredibly voluptuous %SPECIES female adorned in a %ELEMENT_AND robe. An equally tight-fitting crown sits atop her head." special_effects = "Lustful Aurora: %NAME cannot be attacked by %SPECIES monsters." attack_type = BATTLE_MONSTERS_ATTACKTYPE_ARMY rarity = BATTLE_MONSTERS_RARITY_MYTHICAL rarity_score = 1 /datum/battle_monsters/monster/dragon name = "Dragon" id = "dragon" icon_state = "dragon" power_add = BATTLE_MONSTERS_POWER_COMMON defense_add = 2 attack_add = 1 description = "an adult male %SPECIES wielding %WEAPON_AND in each hand. %NAME such as these commonly inhabit the snowy mountains of the North." attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS defense_type = BATTLE_MONSTERS_DEFENSETYPE_FERALDRAGON rarity = BATTLE_MONSTERS_RARITY_RARE rarity_score = 1 /datum/battle_monsters/monster/dragon_giant name = "Giant Dragon" id = "dragon_giant" icon_state = "dragon" power_add = BATTLE_MONSTERS_POWER_GREATER defense_add = 4 attack_add = 1 description = "an incredibly rare female %SPECIES of the %ELEMENT_AND vairety. Female %NAME are exceptionally rare among %SPECIESs, as they usually only show themselves every 1000 years." special_effects = "Sweeping Strike: %NAME can attack up to two targets per turn as long as the combined defense points of both targets does not exceed 1000." attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS defense_type = BATTLE_MONSTERS_DEFENSETYPE_GIANT_DRAGON rarity = BATTLE_MONSTERS_RARITY_MYTHICAL rarity_score = 2 /datum/battle_monsters/monster/dragon/hybrid name = "Dragoness" id = "dragon_hybrid" icon_state = "dragon" power_add = BATTLE_MONSTERS_POWER_COMMON defense_add = 2 attack_add = 1 description = "an unrealsticly busty feminine shaped %SPECIES. When not using their mammaries to confuse scientists, %NAME usually stalks careless human climbers for a quick and easy meal using their deadly %WEAPON_AND." special_effects = "Lustful Aurora: %NAME cannot be attacked by %SPECIES monsters." attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS defense_type = BATTLE_MONSTERS_DEFENSETYPE_DRAGONHYBRID rarity = BATTLE_MONSTERS_RARITY_RARE rarity_score = 1 /datum/battle_monsters/monster/dragon/drake name = "Drake" id = "drake" icon_state = "dragon" power_add = BATTLE_MONSTERS_POWER_COMMON defense_add = 4 attack_mul = 0.25 elements = BATTLE_MONSTERS_ELEMENT_FIRE description = "a skinny dark-scaled male %SPECIES bard warrior that prefers to rhyme than to attack with their %WEAPON_AND." special_effects = "Hotline Bling: All %ELEMENT_OR element monsters receive an additional 200 attack points." defense_type = BATTLE_MONSTERS_DEFENSETYPE_DRAGONHYBRID rarity = BATTLE_MONSTERS_RARITY_RARE rarity_score = 1 /datum/battle_monsters/monster/giant name = "Giant" id = "giant" icon_state = "giant" power_add = BATTLE_MONSTERS_POWER_COMMON defense_add = 1 attack_add = 1 description = "a hulking, unintellgent bipedal %SPECIES that can commonly be seen roaming the hillside searching for horses to herd and eat. It is theorized that %NAME are failed biological experiments of wizards from an older age." special_effects = "Crush: %NAME can send 1 creature type to the graveyard when summoned." defense_type = BATTLE_MONSTERS_DEFENSETYPE_GIANT attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLUB rarity = BATTLE_MONSTERS_RARITY_RARE rarity_score = 1 /datum/battle_monsters/monster/lizard name = "Lizardman" id = "lizardman" icon_state = "lizard" power_add = BATTLE_MONSTERS_POWER_PETTY defense_add = 1 attack_add = 1.5 description = "a well-built muscled bipedal male %SPECIES citizen of the marshes of Ka'best. %NAME enjoy hunting for sport, and do so proudly with their %WEAPON_AND." defense_type = BATTLE_MONSTERS_DEFENSETYPE_LIZARDMAN attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS | BATTLE_MONSTERS_ATTACKTYPE_CLUB rarity = BATTLE_MONSTERS_RARITY_COMMON rarity_score = 0 /datum/battle_monsters/monster/lizard/female name = "Lizardwoman" id = "lizardwoman" attack_add = 1.75 description = "a well-built muscled bipedal female %SPECIES citizen of the marshes of Ka'best. %NAME enjoy hunting for sport, and do so proudly with their %WEAPON_AND." /datum/battle_monsters/monster/catbeast name = "Catbeast" id = "catman" icon_state = "cat" power_add = BATTLE_MONSTERS_POWER_PETTY defense_add = 1 attack_add = 1.5 description = "a furred bipedal male %SPECIES citizen of the plains of Old Jargo. %NAME ocassionally hunt small creatures with their %WEAPON_AND." defense_type = BATTLE_MONSTERS_DEFENSETYPE_CATMAN attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS | BATTLE_MONSTERS_ATTACKTYPE_TEETH rarity = BATTLE_MONSTERS_RARITY_COMMON rarity_score = 0 /datum/battle_monsters/monster/catbeast/female name = "Catbeastess" id = "catwoman" description = "a furred bipedal female %SPECIES citizen of the plains of Old Jargo. %NAME ocassionally hunt small creatures with their %WEAPON_AND." /datum/battle_monsters/monster/antman name = "Ant Patron" id = "antman" icon_state = "ant" power_add = BATTLE_MONSTERS_POWER_LESSER defense_add = 1 attack_add = 1.50 description = "a quadruped chitin male %SPECIES citizen of the hills of Kalakest. Despite being a peaceful race, %NAME can be seen wielding %WEAPON_AND to defend their nests from foolish raiders looking to steal from their valuable eggs." defense_type = BATTLE_MONSTERS_DEFENSETYPE_ANTMAN attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS | BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN rarity = BATTLE_MONSTERS_RARITY_COMMON rarity_score = 0 /datum/battle_monsters/monster/antman/female name = "Ant Matron" id = "antwoman" icon_state = "ant" power_add = BATTLE_MONSTERS_POWER_LESSER defense_add = 1.50 attack_add = 1 description = "a quadruped chitin female %SPECIES citizen of the hills of Kalakest. Despite being a peaceful race, %NAME can be seen wielding %WEAPON_AND to defend their nests from foolish raiders looking to steal from their valuable eggs. The females make excellent defenders because of this." attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS | BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN | BATTLE_MONSTERS_ATTACKTYPE_SHIELD rarity = BATTLE_MONSTERS_RARITY_UNCOMMON rarity_score = 1