/obj/item/battle_monsters/card name = "battle monsters card" desc = "A battle monster's card." var/card_type = BATTLE_MONSTERS_CARDTYPE_MONSTER var/datum/battle_monsters/element/prefix_datum var/datum/battle_monsters/monster/root_datum var/datum/battle_monsters/title/suffix_datum var/datum/battle_monsters/spell/spell_datum var/datum/battle_monsters/trap/trap_datum w_class = ITEMSIZE_TINY //Card information here /obj/item/battle_monsters/card/Initialize(var/mapload,var/prefix,var/root,var/title,var/trap,var/spell) . = ..() Generate_Card(prefix, root, title, trap, spell) /obj/item/battle_monsters/card/attackby(var/obj/item/attacking, var/mob/user) if(istype(attacking,/obj/item/battle_monsters/card) && attacking != src) var/obj/item/battle_monsters/card/adding_card = attacking make_deck(user,adding_card) /obj/item/battle_monsters/card/attack_self(mob/user as mob) flip_card(user) /obj/item/battle_monsters/card/proc/make_deck(var/mob/user,var/obj/item/battle_monsters/card/adding_card) var/obj/item/battle_monsters/deck/new_deck = new(src.loc) if(src.loc == user) //Make a hand. user.drop_from_inventory(src) new_deck.icon_state = "hand" user.put_in_inactive_hand(new_deck) to_chat(user,span("notice","You combine \the [src] and the [adding_card] to form a hand.")) else new_deck.set_dir(dir) new_deck.pixel_x = pixel_x new_deck.pixel_y = pixel_y new_deck.layer = max(layer,new_deck.layer) user.visible_message(\ span("notice","\The [user] combines \the [src] and the [adding_card] to form a deck."),\ span("notice","You combine \the [src] and the [adding_card] to form a deck.")\ ) new_deck.add_card(user,src) new_deck.add_card(user,adding_card) /obj/item/battle_monsters/card/proc/flip_card(var/mob/user) facedown = !facedown if(src.loc == user) if(!facedown) to_chat(user,span("notice","You reveal \the [name] to yourself, preparing to play it face up.")) else to_chat(user,span("notice", "You prepare \the [name] to be played face down.")) else if(!facedown) user.visible_message(\ span("notice","\The [user] flip the card face up and reveals \the [name]."),\ span("notice","You flip the card face up and reveal \the [name].")\ ) else user.visible_message(\ span("notice","\The [user] flips \the [name] face down."),\ span("notice","You flip \the [name] face down.")\ ) update_icon() /obj/item/battle_monsters/card/proc/Generate_Card(var/prefix,var/root,var/title,var/trap,var/spell) if(trap) trap_datum = SSbattlemonsters.FindMatchingTrap(trap,TRUE) update_icon() return if(spell) spell_datum = SSbattlemonsters.FindMatchingSpell(spell,TRUE) update_icon() return if(prefix) prefix_datum = SSbattlemonsters.FindMatchingPrefix(prefix,TRUE) else prefix_datum = SSbattlemonsters.GetRandomPrefix() if(root) root_datum = SSbattlemonsters.FindMatchingRoot(root,TRUE) else root_datum = SSbattlemonsters.GetRandomRoot() var/rarity_score = prefix_datum.rarity_score + root_datum.rarity_score if(title) suffix_datum = SSbattlemonsters.FindMatchingSuffix(title,TRUE) else if(rarity_score >= 3) suffix_datum = SSbattlemonsters.GetRandomSuffix() else suffix_datum = SSbattlemonsters.FindMatchingSuffix("no_title",TRUE) /obj/item/battle_monsters/card/update_icon() cut_overlays() if(facedown) icon_state = "back" else var/rounded_rarity_score if(trap_datum) rounded_rarity_score = trap_datum.rarity_score else if(spell_datum) rounded_rarity_score = spell_datum.rarity_score else rounded_rarity_score = prefix_datum.rarity_score + root_datum.rarity_score + suffix_datum.rarity_score rounded_rarity_score = min(max(round(rounded_rarity_score,1),1),4) icon_state = "front_r_[rounded_rarity_score]" add_overlay("front_label") if(trap_datum && trap_datum.icon_state) add_overlay(trap_datum.icon_state) if(spell_datum && spell_datum.icon_state) add_overlay(spell_datum.icon_state) if(prefix_datum && prefix_datum.icon_state) add_overlay(prefix_datum.icon_state) if(root_datum && root_datum.icon_state) add_overlay(root_datum.icon_state) if(suffix_datum && suffix_datum.icon_state) add_overlay(suffix_datum.icon_state) if(rounded_rarity_score >= 2) add_overlay("rarity_animation") var/matrix/M = matrix() switch(dir) if(NORTH) M.Turn(0) if(SOUTH) M.Turn(180) if(WEST) M.Turn(270) if(EAST) M.Turn(90) transform = M /obj/item/battle_monsters/card/examine(mob/user) ..() if(facedown && src.loc != user) to_chat(user,span("notice","You can't examine \the [src] while it's face down!")) return if(trap_datum) SSbattlemonsters.ExamineTrapCard(user,trap_datum) else if(spell_datum) SSbattlemonsters.ExamineSpellCard(user,spell_datum) else SSbattlemonsters.ExamineMonsterCard(user,prefix_datum,root_datum,suffix_datum)