//Grown foods. /obj/item/weapon/reagent_containers/food/snacks/grown name = "fruit" icon = 'icons/obj/hydroponics_products.dmi' icon_state = "blank" desc = "Nutritious! Probably." slot_flags = SLOT_HOLSTER drop_sound = 'sound/items/drop/herb.ogg' var/plantname var/datum/seed/seed var/potency = -1 /obj/item/weapon/reagent_containers/food/snacks/grown/Initialize(loca, planttype) . = ..() if(!dried_type) dried_type = type src.pixel_x = rand(-5.0, 5) src.pixel_y = rand(-5.0, 5) // Fill the object up with the appropriate reagents. if(planttype) plantname = planttype if(!plantname) return if(!SSplants) to_world("Plant controller does not exist and [src] requires it. Aborting.") qdel(src) return seed = SSplants.seeds[plantname] if(!seed) return name = "[seed.seed_name]" trash = seed.get_trash_type() update_icon() if(!seed.chems) return potency = seed.get_trait(TRAIT_POTENCY) for(var/rid in seed.chems) var/list/reagent_data = seed.chems[rid] if(reagent_data && reagent_data.len) var/rtotal = reagent_data[1] var/list/data = list() if(reagent_data.len > 1 && potency > 0) rtotal += round(potency/reagent_data[2]) if(rid == "nutriment") data[seed.seed_name] = max(1,rtotal) reagents.add_reagent(rid,max(1,rtotal),data) update_desc() if(reagents.total_volume > 0) bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/proc/update_desc() if(!seed) return if(!SSplants) to_world("Plant controller does not exist and [src] requires it. Aborting.") qdel(src) return if(SSplants.product_descs["[seed.uid]"]) desc = SSplants.product_descs["[seed.uid]"] else var/list/descriptors = list() if(reagents.has_reagent("sugar") || reagents.has_reagent("cherryjelly") || reagents.has_reagent("honey") || reagents.has_reagent("berryjuice")) descriptors |= "sweet" if(reagents.has_reagent("anti_toxin")) descriptors |= "astringent" if(reagents.has_reagent("frostoil")) descriptors |= "numbing" if(reagents.has_reagent("nutriment")) descriptors |= "nutritious" if(reagents.has_reagent("condensedcapsaicin") || reagents.has_reagent("capsaicin")) descriptors |= "spicy" if(reagents.has_reagent("coco")) descriptors |= "bitter" if(reagents.has_reagent("orangejuice") || reagents.has_reagent("lemonjuice") || reagents.has_reagent("limejuice")) descriptors |= "sweet-sour" if(reagents.has_reagent("radium") || reagents.has_reagent("uranium")) descriptors |= "radioactive" if(reagents.has_reagent("amatoxin") || reagents.has_reagent("toxin")) descriptors |= "poisonous" if(reagents.has_reagent("psilocybin") || reagents.has_reagent("space_drugs")) descriptors |= "hallucinogenic" if(reagents.has_reagent("bicaridine") || reagents.has_reagent("dylovene")) descriptors |= "medicinal" if(reagents.has_reagent("gold")) descriptors |= "shiny" if(reagents.has_reagent("lube")) descriptors |= "slippery" if(reagents.has_reagent("pacid") || reagents.has_reagent("sacid") || reagents.has_reagent("hclacid")) descriptors |= "acidic" if(seed.get_trait(TRAIT_JUICY)) descriptors |= "juicy" if(seed.get_trait(TRAIT_STINGS)) descriptors |= "stinging" if(seed.get_trait(TRAIT_TELEPORTING)) descriptors |= "glowing" if(seed.get_trait(TRAIT_EXPLOSIVE)) descriptors |= "bulbous" var/descriptor_num = rand(2,4) var/descriptor_count = descriptor_num desc = "A" while(descriptors.len && descriptor_num > 0) var/chosen = pick(descriptors) descriptors -= chosen desc += "[(descriptor_count>1 && descriptor_count!=descriptor_num) ? "," : "" ] [chosen]" descriptor_num-- if(seed.seed_noun == "spores") desc += " mushroom" else desc += " fruit" SSplants.product_descs["[seed.uid]"] = desc desc += ". Delicious! Probably." /obj/item/weapon/reagent_containers/food/snacks/grown/update_icon() if(!seed || !SSplants || !SSplants.plant_icon_cache) return cut_overlays() var/image/plant_icon var/icon_key = "fruit-[seed.get_trait(TRAIT_PRODUCT_ICON)]-[seed.get_trait(TRAIT_PRODUCT_COLOUR)]-[seed.get_trait(TRAIT_PLANT_COLOUR)]" if(SSplants.plant_icon_cache[icon_key]) plant_icon = SSplants.plant_icon_cache[icon_key] else plant_icon = image('icons/obj/hydroponics_products.dmi',"blank") var/image/fruit_base = image('icons/obj/hydroponics_products.dmi',"[seed.get_trait(TRAIT_PRODUCT_ICON)]-product") fruit_base.color = "[seed.get_trait(TRAIT_PRODUCT_COLOUR)]" plant_icon.overlays |= fruit_base if("[seed.get_trait(TRAIT_PRODUCT_ICON)]-leaf" in icon_states('icons/obj/hydroponics_products.dmi')) var/image/fruit_leaves = image('icons/obj/hydroponics_products.dmi',"[seed.get_trait(TRAIT_PRODUCT_ICON)]-leaf") fruit_leaves.color = "[seed.get_trait(TRAIT_PLANT_COLOUR)]" plant_icon.overlays |= fruit_leaves SSplants.plant_icon_cache[icon_key] = plant_icon add_overlay(plant_icon) /obj/item/weapon/reagent_containers/food/snacks/grown/Crossed(var/mob/living/M) if(seed && seed.get_trait(TRAIT_JUICY) == 2) if(istype(M)) if(M.buckled) return if(istype(M,/mob/living/carbon/human)) var/mob/living/carbon/human/H = M if(H.shoes && H.shoes.item_flags & NOSLIP) return M.stop_pulling() to_chat(M, "You slipped on the [name]!") playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3) M.Stun(8) M.Weaken(5) seed.thrown_at(src,M) sleep(-1) if(src) qdel(src) return /obj/item/weapon/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom) if(seed) seed.thrown_at(src,hit_atom) ..() /obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/weapon/W, var/mob/user) if(seed) if(seed.get_trait(TRAIT_PRODUCES_POWER) && W.iscoil()) var/obj/item/stack/cable_coil/C = W if(C.use(5)) //TODO: generalize this. to_chat(user, "You add some cable to the [src.name] and slide it inside the battery casing.") var/obj/item/weapon/cell/potato/pocell = new /obj/item/weapon/cell/potato(get_turf(user)) if(src.loc == user && !(user.l_hand && user.r_hand) && istype(user,/mob/living/carbon/human)) user.put_in_hands(pocell) pocell.maxcharge = src.potency * 10 pocell.charge = pocell.maxcharge qdel(src) return else if(W.sharp && !W.noslice) if(seed.kitchen_tag == "pumpkin") // Ugggh these checks are awful. user.show_message("You carve a face into [src]!", 1) new /obj/item/clothing/head/pumpkinhead (user.loc) qdel(src) return else if(seed.chems) if(istype(W,/obj/item/weapon/material/hatchet) && !isnull(seed.chems["woodpulp"])) user.show_message("You make planks out of \the [src]!", 1) playsound(loc, 'sound/effects/woodcutting.ogg', 50, 1) var/flesh_colour = seed.get_trait(TRAIT_FLESH_COLOUR) if(!flesh_colour) flesh_colour = seed.get_trait(TRAIT_PRODUCT_COLOUR) for(var/i=0,i<2,i++) var/obj/item/stack/material/wood/NG = new (user.loc) if(flesh_colour) NG.color = flesh_colour for (var/obj/item/stack/material/wood/G in user.loc) if(G==NG) continue if(G.amount>=G.max_amount) continue G.attackby(NG, user) to_chat(user, "You add the newly-formed wood to the stack. It now contains [NG.amount] planks.") qdel(src) return else if(!isnull(seed.chems["potato"])) to_chat(user, "You slice \the [src] into sticks.") new /obj/item/weapon/reagent_containers/food/snacks/rawsticks(get_turf(src)) qdel(src) return else if(!isnull(seed.chems["carrotjuice"])) to_chat(user, "You slice \the [src] into sticks.") new /obj/item/weapon/reagent_containers/food/snacks/carrotfries(get_turf(src)) qdel(src) return else if(!isnull(seed.chems["soymilk"])) to_chat(user, "You roughly chop up \the [src].") new /obj/item/weapon/reagent_containers/food/snacks/soydope(get_turf(src)) qdel(src) return else if(seed.get_trait(TRAIT_FLESH_COLOUR)) if (reagents.total_volume) to_chat(user, "You slice up \the [src].") var/slices = rand(3,5) var/reagents_to_transfer = reagents.total_volume/slices for(var/i=0;i\The [src] has fallen to bits.") qdel(src) /obj/item/weapon/reagent_containers/food/snacks/grown/attack_self(mob/user as mob) if(!seed) return if(istype(user.loc,/turf/space)) return if(user.a_intent == I_HURT) user.visible_message("\The [user] squashes \the [src]!") seed.thrown_at(src,user) sleep(-1) if(src) qdel(src) return if(seed.kitchen_tag == "grass") user.show_message("You make a grass tile out of \the [src]!", 1) var/flesh_colour = seed.get_trait(TRAIT_FLESH_COLOUR) if(!flesh_colour) flesh_colour = seed.get_trait(TRAIT_PRODUCT_COLOUR) for(var/i=0,i<2,i++) var/obj/item/stack/tile/grass/G = new (user.loc) if(flesh_colour) G.color = flesh_colour for (var/obj/item/stack/tile/grass/NG in user.loc) if(G==NG) continue if(NG.amount>=NG.max_amount) continue NG.attackby(G, user) to_chat(user, "You add the newly-formed grass to the stack. It now contains [G.amount] tiles.") qdel(src) return if(seed.get_trait(TRAIT_SPREAD) > 0) to_chat(user, "You plant the [src.name].") new /obj/machinery/portable_atmospherics/hydroponics/soil/invisible(get_turf(user),src.seed) qdel(src) return /* if(seed.kitchen_tag) switch(seed.kitchen_tag) if("shand") var/obj/item/stack/medical/bruise_pack/tajaran/poultice = new /obj/item/stack/medical/bruise_pack/tajaran(user.loc) poultice.heal_brute = potency to_chat(user, "You mash the leaves into a poultice.") qdel(src) return if("mtear") var/obj/item/stack/medical/ointment/tajaran/poultice = new /obj/item/stack/medical/ointment/tajaran(user.loc) poultice.heal_burn = potency to_chat(user, "You mash the petals into a poultice.") qdel(src) return */ /obj/item/weapon/reagent_containers/food/snacks/grown/pickup(mob/user) ..() if(!seed) return if(seed.get_trait(TRAIT_STINGS)) var/mob/living/carbon/human/H = user if(istype(H) && H.gloves) return if(!reagents || reagents.total_volume <= 0) return reagents.remove_any(rand(1,3)) //Todo, make it actually remove the reagents the seed uses. seed.do_thorns(H,src) seed.do_sting(H,src,pick("r_hand","l_hand")) /obj/item/weapon/reagent_containers/food/snacks/fruit_slice name = "fruit slice" desc = "A slice of some tasty fruit." icon = 'icons/obj/hydroponics_misc.dmi' icon_state = "" var/list/fruit_icon_cache = list() /obj/item/weapon/reagent_containers/food/snacks/fruit_slice/Initialize(mapload, datum/seed/S) . = ..() // Need to go through and make a general image caching controller. Todo. if(!istype(S)) qdel(src) return name = "[S.seed_name] slice" desc = "A slice of \a [S.seed_name]. Tasty, probably." drop_sound = 'sound/items/drop/herb.ogg' var/rind_colour = S.get_trait(TRAIT_PRODUCT_COLOUR) var/flesh_colour = S.get_trait(TRAIT_FLESH_COLOUR) if(!flesh_colour) flesh_colour = rind_colour if(!fruit_icon_cache["rind-[rind_colour]"]) var/image/I = image(icon,"fruit_rind") I.color = rind_colour fruit_icon_cache["rind-[rind_colour]"] = I overlays |= fruit_icon_cache["rind-[rind_colour]"] if(!fruit_icon_cache["slice-[rind_colour]"]) var/image/I = image(icon,"fruit_slice") I.color = flesh_colour fruit_icon_cache["slice-[rind_colour]"] = I overlays |= fruit_icon_cache["slice-[rind_colour]"]