/obj/item/weapon/material var/worth_multiplier = 1 //Rule of thumb is: worth more than the parts put in //Finished good is worth more than its individual parts /obj/item/weapon/material/kitchen worth_multiplier = 1.1 /obj/item/weapon/material/knife/butterfly worth_multiplier = 8 /obj/item/weapon/material/harpoon worth_multiplier = 15 /obj/item/weapon/material/hatchet worth_multiplier = 6 /obj/item/weapon/material/minihoe worth_multiplier = 6 /obj/item/weapon/material/scythe worth_multiplier = 20 /obj/item/weapon/material/sword worth_multiplier = 30 /obj/item/weapon/material/twohanded/fireaxe worth_multiplier = 31 /obj/item/weapon/material/twohanded/spear worth_multiplier = 7 //blade + stuff /obj/item/weapon/material/star worth_multiplier = 25 /obj/item/weapon/material/twohanded/pike worth_multiplier = 20 /obj/item/weapon/material/twohanded/pike/halberd worth_multiplier = 30 /obj/item/weapon/material/twohanded/pike/pitchfork worth_multiplier = 10 /obj/item/weapon/material/twohanded/zweihander worth_multiplier = 35