/obj/machinery/merchant_pad name = "Teleportation Pad" desc = "Place things here to trade." icon = 'icons/obj/stationobjs.dmi' icon_state = "tele0" anchored = 1 density = 0 /obj/machinery/merchant_pad/proc/get_target() var/turf/T = get_turf(src) for(var/a in T) if(a == src || (!istype(a,/obj) && !istype(a,/mob/living)) || istype(a,/obj/effect)) continue return a /obj/machinery/merchant_pad/proc/get_targets() . = list() var/turf/T = get_turf(src) for(var/a in T) if(a == src || (!istype(a,/obj) && !istype(a,/mob/living)) || istype(a,/obj/effect)) continue . += a