/*****************************Coin********************************/ /obj/item/weapon/coin icon = 'icons/obj/coins.dmi' name = "Coin" icon_state = "coin" desc = "A flat disc or piece of metal with an official stamp. An archaic type of currency." flags = CONDUCT force = 0.0 throwforce = 0.0 w_class = 1.0 slot_flags = SLOT_EARS var/string_attached var/sides = 2 var/cmineral = null drop_sound = 'sound/items/drop/ring.ogg' /obj/item/weapon/coin/New() pixel_x = rand(0,16)-8 pixel_y = rand(0,8)-8 /obj/item/weapon/coin/gold name = "gold coin" icon_state = "coin_gold_heads" cmineral = "gold" /obj/item/weapon/coin/silver name = "silver coin" icon_state = "coin_silver_heads" cmineral = "silver" /obj/item/weapon/coin/diamond name = "diamond coin" icon_state = "coin_diamond_heads" cmineral = "diamond" /obj/item/weapon/coin/iron name = "iron coin" icon_state = "coin_iron_heads" cmineral = "iron" /obj/item/weapon/coin/phoron name = "solid phoron coin" icon_state = "coin_phoron_heads" cmineral = "phoron" /obj/item/weapon/coin/uranium name = "uranium coin" icon_state = "coin_uranium_heads" cmineral = "uranium" /obj/item/weapon/coin/platinum name = "platinum coin" icon_state = "coin_platinum_heads" cmineral = "platinum" /obj/item/weapon/coin/platinum name = "mythril coin" icon_state = "coin_mythril_heads" cmineral = "mythril" /obj/item/weapon/coin/battlemonsters name = "battlemonsters coin" icon_state = "coin_battlemonsters_heads" cmineral = "battlemonsters" /obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob) if(W.iscoil()) var/obj/item/stack/cable_coil/CC = W if(string_attached) to_chat(user, "There already is a string attached to this coin.") return if (CC.use(1)) add_overlay("coin_string_overlay") string_attached = 1 to_chat(user, "You attach a string to the coin.") else to_chat(user, "This cable coil appears to be empty.") return else if(W.iswirecutter()) if(!string_attached) ..() return var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc) CC.amount = 1 CC.update_icon() cut_overlays() string_attached = null to_chat(user, "You detach the string from the coin.") else ..() /obj/item/weapon/coin/attack_self(mob/user as mob) var/result = rand(1, sides) var/comment = "" if(result == 1) comment = "tails" else if(result == 2) comment = "heads" flick("coin_[cmineral]_flip", src) icon_state = "coin_[cmineral]_[comment]" playsound(src.loc, 'sound/items/coinflip.ogg', 100, 1, -4) user.visible_message("[user] has thrown \the [src]. It lands on [comment]! ", \ "You throw \the [src]. It lands on [comment]! ")