/obj/machinery/papershredder name = "paper shredder" desc = "For those documents you don't want seen." icon = 'icons/obj/bureaucracy.dmi' icon_state = "papershredder0" density = 1 anchored = 1 var/max_paper = 10 var/paperamount = 0 var/list/shred_amounts = list( /obj/item/weapon/photo = -1, /obj/item/weapon/shreddedp = 1, /obj/item/weapon/paper = 1, /obj/item/weapon/newspaper = 3, /obj/item/weapon/card/id = -1, /obj/item/weapon/paper_bundle = 3 )// use -1 if it doesn't generate paper /obj/machinery/papershredder/attackby(var/obj/item/W, var/mob/user) if (istype(W, /obj/item/weapon/storage)) empty_bin(user, W) return else if (W.iswrench()) playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) anchored = !anchored user.visible_message( span("notice", anchored ? "\The [user] fastens \the [src] to \the [loc]." : "\The unfastens \the [src] from \the [loc]."), span("notice", anchored ? "You fasten \the [src] to \the [loc]." : "You unfasten \the [src] from \the [loc]."), "You hear a ratchet." ) return else var/paper_result for(var/shred_type in shred_amounts) if(istype(W, shred_type)) paper_result = shred_amounts[shred_type] if(paper_result) if (!anchored) to_chat(user, span("warning", "\The [src] must be anchored to the ground to operate!")) return if(paperamount == max_paper) to_chat(user, "\The [src] is full; please empty it before you continue.") return if (paper_result > 0) paperamount += paper_result qdel(W) playsound(src.loc, 'sound/bureaucracy/papershred.ogg', 75, 1) to_chat(user, span("notice", "You shred the paper.")) flick("papershredder_on", src) if(paperamount > max_paper) to_chat(user, "\The [src] was too full, and shredded paper goes everywhere!") for(var/i=(paperamount-max_paper);i>0;i--) var/obj/item/weapon/shreddedp/SP = get_shredded_paper() SP.forceMove(get_turf(src)) SP.throw_at(get_edge_target_turf(src,pick(alldirs)),1,5) paperamount = max_paper update_icon() return return ..() /obj/machinery/papershredder/verb/empty_contents() set name = "Empty bin" set category = "Object" set src in range(1) if(usr.stat || usr.restrained() || usr.weakened || usr.paralysis || usr.lying || usr.stunned) return if(!paperamount) to_chat(usr, "\The [src] is empty.") return empty_bin(usr) /obj/machinery/papershredder/proc/empty_bin(var/mob/living/user, var/obj/item/weapon/storage/empty_into) // Sanity. if(empty_into && !istype(empty_into)) empty_into = null if(empty_into && empty_into.contents.len >= empty_into.storage_slots) to_chat(user, "\The [empty_into] is full.") return while(paperamount) var/obj/item/weapon/shreddedp/SP = get_shredded_paper() if(!SP) break if(empty_into) empty_into.handle_item_insertion(SP) if(empty_into.contents.len >= empty_into.storage_slots) break if(empty_into) if(paperamount) to_chat(user, "You fill \the [empty_into] with as much shredded paper as it will carry.") else to_chat(user, "You empty \the [src] into \the [empty_into].") else to_chat(user, "You empty \the [src].") update_icon() /obj/machinery/papershredder/proc/get_shredded_paper() if(!paperamount) return paperamount-- return new /obj/item/weapon/shreddedp(get_turf(src)) /obj/machinery/papershredder/update_icon() //makes it show how full the papershredder is while covering up the animation. Seemsgood - Wezzy cut_overlays() switch(paperamount) if(2 to 3) add_overlay("papershredder1") if(4 to 5) add_overlay("papershredder2") if(6 to 7) add_overlay("papershredder3") if(8 to 9) add_overlay("papershredder4") if(10) add_overlay("papershredder5") update_icon() /obj/item/weapon/shreddedp/attackby(var/obj/item/W as obj, var/mob/user) if(istype(W, /obj/item/weapon/flame/lighter)) burnpaper(W, user) else ..() /obj/item/weapon/shreddedp/proc/burnpaper(obj/item/weapon/P, mob/user) var/class = "warning" if (!user.restrained()) if (istype(P, /obj/item/weapon/flame)) var/obj/item/weapon/flame/F = P if (!F.lit) return else if (P.iswelder()) var/obj/item/weapon/weldingtool/F = P // NOW THAT'S WHAT I CALL RECYCLING - wezzy if (!F.welding) return if (!F.remove_fuel(1, user)) return else return if(istype(P, /obj/item/weapon/flame/lighter/zippo)) class = "rose" user.visible_message("[user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!", \ "You hold \the [P] up to \the [src], burning it slowly.") playsound(src.loc, 'sound/bureaucracy/paperburn.ogg', 50, 1) flick("shredp_onfire", src) //no do_after here, so people can walk n' burn at the same time. -wezzy spawn(20) if(get_dist(src, user) < 2 && user.get_active_hand() == P) user.visible_message("[user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \ "You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.") new /obj/effect/decal/cleanable/ash(src.loc) qdel(src) else to_chat(user, span("warning", "You must hold \the [P] steady to burn \the [src].")) /obj/item/weapon/shreddedp name = "shredded paper" desc = "The remains of a private, confidential, or otherwise sensitive document." icon = 'icons/obj/bureaucracy.dmi' icon_state = "shredp" throwforce = 0 w_class = 1 throw_range = 3 throw_speed = 1