//////////////////////////////////////////////////////////////////////////////// /// (Mixing)Glass. //////////////////////////////////////////////////////////////////////////////// /obj/item/weapon/reagent_containers/glass name = " " var/base_name = " " desc = " " icon = 'icons/obj/chemical.dmi' icon_state = "null" item_state = "null" amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25,30,60) volume = 60 accuracy = 0.1 w_class = 2 flags = OPENCONTAINER unacidable = 1 //glass doesn't dissolve in acid var/label_text = "" /obj/item/weapon/reagent_containers/glass/Initialize() . = ..() base_name = name /obj/item/weapon/reagent_containers/glass/examine(var/mob/user) if(!..(user, 2)) return if(reagents && reagents.reagent_list.len) to_chat(user, "It contains [round(reagents.total_volume, accuracy)] units of liquid.") for(var/datum/reagent/T in reagents.reagent_list) if(T.reagent_state == SOLID) to_chat(user, "You see something solid in the beaker.") break // to stop multiple messages of this else to_chat(user, "It is empty.") if(!is_open_container()) to_chat(user, "Airtight lid seals it completely.") /obj/item/weapon/reagent_containers/glass/attack_self() ..() if(is_open_container()) to_chat(usr, "You put the lid on \the [src].") flags ^= OPENCONTAINER else to_chat(usr, "You take the lid off \the [src].") flags |= OPENCONTAINER update_icon() /obj/item/weapon/reagent_containers/glass/AltClick(var/mob/user) set_APTFT() /obj/item/weapon/reagent_containers/glass/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W,/obj/item/weapon/storage/part_replacer)) if(!reagents || !reagents.total_volume) return ..() if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/device/flashlight/pen)) var/tmp_label = sanitizeSafe(input(user, "Enter a label for [name]", "Label", label_text), MAX_NAME_LEN) if(length(tmp_label) > 15) to_chat(user, "The label can be at most 15 characters long.") else to_chat(user, "You set the label to \"[tmp_label]\".") label_text = tmp_label update_name_label() /obj/item/weapon/reagent_containers/glass/proc/update_name_label() if(label_text == "") name = base_name else name = "[base_name] ([label_text])" /obj/item/weapon/reagent_containers/glass/beaker name = "beaker" desc = "A beaker." icon = 'icons/obj/chemical.dmi' icon_state = "beaker" item_state = "beaker" matter = list("glass" = 500) drop_sound = 'sound/items/drop/glass.ogg' /obj/item/weapon/reagent_containers/glass/beaker/Initialize() . = ..() desc += " Can hold up to [volume] units." /obj/item/weapon/reagent_containers/glass/beaker/self_feed_message(var/mob/user) to_chat(user, "You drink from \the [src].") /obj/item/weapon/reagent_containers/glass/beaker/on_reagent_change() update_icon() /obj/item/weapon/reagent_containers/glass/beaker/pickup(mob/user) ..() update_icon() /obj/item/weapon/reagent_containers/glass/beaker/dropped(mob/user) ..() update_icon() /obj/item/weapon/reagent_containers/glass/beaker/attack_hand() ..() update_icon() /obj/item/weapon/reagent_containers/glass/beaker/update_icon() cut_overlays() if(reagents.total_volume) var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10") var/percent = round((reagents.total_volume / volume) * 100) switch(percent) if(0 to 9) filling.icon_state = "[icon_state]-10" if(10 to 24) filling.icon_state = "[icon_state]10" if(25 to 49) filling.icon_state = "[icon_state]25" if(50 to 74) filling.icon_state = "[icon_state]50" if(75 to 79) filling.icon_state = "[icon_state]75" if(80 to 90) filling.icon_state = "[icon_state]80" if(91 to INFINITY) filling.icon_state = "[icon_state]100" filling.color = reagents.get_color() add_overlay(filling) if (!is_open_container()) add_overlay("lid_[initial(icon_state)]") /obj/item/weapon/reagent_containers/glass/beaker/large name = "large beaker" desc = "A large beaker." icon_state = "beakerlarge" matter = list("glass" = 5000) volume = 120 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25,30,60,120) flags = OPENCONTAINER /obj/item/weapon/reagent_containers/glass/beaker/bowl name = "mixing bowl" desc = "A large mixing bowl." icon = 'icons/obj/kitchen.dmi' icon_state = "mixingbowl" matter = list(DEFAULT_WALL_MATERIAL = 300) volume = 180 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25,30,60,180) flags = OPENCONTAINER unacidable = 0 /obj/item/weapon/reagent_containers/glass/beaker/noreact name = "cryostasis beaker" desc = "A cryostasis beaker that allows for chemical storage without reactions." icon_state = "beakernoreact" matter = list("glass" = 500) volume = 60 amount_per_transfer_from_this = 10 flags = OPENCONTAINER | NOREACT /obj/item/weapon/reagent_containers/glass/beaker/bluespace name = "bluespace beaker" desc = "A bluespace beaker, powered by experimental bluespace technology." icon_state = "beakerbluespace" matter = list("glass" = 5000) volume = 300 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25,30,60,120,300) flags = OPENCONTAINER /obj/item/weapon/reagent_containers/glass/beaker/vial name = "vial" desc = "A small glass vial." icon_state = "vial" matter = list("glass" = 250) volume = 30 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25) flags = OPENCONTAINER /obj/item/weapon/reagent_containers/glass/beaker/cryoxadone /obj/item/weapon/reagent_containers/glass/beaker/cryoxadone/Initialize() . = ..() reagents.add_reagent("cryoxadone", 30) update_icon() /obj/item/weapon/reagent_containers/glass/beaker/sulphuric /obj/item/weapon/reagent_containers/glass/beaker/sulphuric/Initialize() . = ..() reagents.add_reagent("sacid", 60) update_icon() /obj/item/weapon/reagent_containers/glass/bucket desc = "A blue plastic bucket." name = "bucket" icon = 'icons/obj/janitor.dmi' icon_state = "bucket" item_state = "bucket" accuracy = 1 matter = list(DEFAULT_WALL_MATERIAL = 200) w_class = 3.0 amount_per_transfer_from_this = 20 possible_transfer_amounts = list(10,20,30,60,120) volume = 120 flags = OPENCONTAINER unacidable = 0 drop_sound = 'sound/items/drop/helm.ogg' var/carving_weapon = /obj/item/weapon/wirecutters var/helmet_type = /obj/item/clothing/head/helmet/bucket /obj/item/weapon/reagent_containers/glass/bucket/attackby(var/obj/D, mob/user as mob) if(isprox(D)) to_chat(user, "You add [D] to [src].") qdel(D) user.put_in_hands(new /obj/item/weapon/bucket_sensor) qdel(src) return else if(istype(D, carving_weapon)) to_chat(user, "You cut a big hole in \the [src] with \the [D].") user.put_in_hands(new helmet_type) qdel(src) return else if(istype(D, /obj/item/weapon/mop)) if(reagents.total_volume < 1) to_chat(user, "\The [src] is empty!") else reagents.trans_to_obj(D, 5) to_chat(user, "You wet \the [D] in \the [src].") playsound(loc, 'sound/effects/slosh.ogg', 25, 1) return else return ..() /obj/item/weapon/reagent_containers/glass/bucket/update_icon() cut_overlays() if(reagents.total_volume > 0) add_overlay("water_[initial(icon_state)]") if(!is_open_container()) add_overlay("lid_[initial(icon_state)]") /obj/item/weapon/reagent_containers/glass/bucket/on_reagent_change() update_icon() /obj/item/weapon/reagent_containers/glass/bucket/self_feed_message(var/mob/user) to_chat(user, "You drink heavily from \the [src].") obj/item/weapon/reagent_containers/glass/bucket/wood desc = "An old wooden bucket." name = "wooden bucket" icon = 'icons/obj/janitor.dmi' icon_state = "woodbucket" item_state = "woodbucket" matter = list("wood" = 50) drop_sound = 'sound/items/drop/wooden.ogg' carving_weapon = /obj/item/weapon/material/hatchet helmet_type = /obj/item/clothing/head/helmet/bucket/wood /obj/item/weapon/reagent_containers/glass/bucket/wood/attackby(var/obj/D, mob/user as mob) if(isprox(D)) to_chat(user, "This wooden bucket doesn't play well with electronics.") return ..()