////////////////////////////////////////////////////////////////////////////////
/// (Mixing)Glass.
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/glass
name = " "
var/base_name = " "
desc = " "
icon = 'icons/obj/chemical.dmi'
icon_state = "null"
item_state = "null"
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60)
volume = 60
accuracy = 0.1
w_class = 2
flags = OPENCONTAINER
unacidable = 1 //glass doesn't dissolve in acid
var/label_text = ""
/obj/item/weapon/reagent_containers/glass/Initialize()
. = ..()
base_name = name
/obj/item/weapon/reagent_containers/glass/examine(var/mob/user)
if(!..(user, 2))
return
if(reagents && reagents.reagent_list.len)
to_chat(user, "It contains [round(reagents.total_volume, accuracy)] units of liquid.")
for(var/datum/reagent/T in reagents.reagent_list)
if(T.reagent_state == SOLID)
to_chat(user, "You see something solid in the beaker.")
break // to stop multiple messages of this
else
to_chat(user, "It is empty.")
if(!is_open_container())
to_chat(user, "Airtight lid seals it completely.")
/obj/item/weapon/reagent_containers/glass/attack_self()
..()
if(is_open_container())
to_chat(usr, "You put the lid on \the [src].")
flags ^= OPENCONTAINER
else
to_chat(usr, "You take the lid off \the [src].")
flags |= OPENCONTAINER
update_icon()
/obj/item/weapon/reagent_containers/glass/AltClick(var/mob/user)
set_APTFT()
/obj/item/weapon/reagent_containers/glass/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/storage/part_replacer))
if(!reagents || !reagents.total_volume)
return ..()
if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/device/flashlight/pen))
var/tmp_label = sanitizeSafe(input(user, "Enter a label for [name]", "Label", label_text), MAX_NAME_LEN)
if(length(tmp_label) > 15)
to_chat(user, "The label can be at most 15 characters long.")
else
to_chat(user, "You set the label to \"[tmp_label]\".")
label_text = tmp_label
update_name_label()
/obj/item/weapon/reagent_containers/glass/proc/update_name_label()
if(label_text == "")
name = base_name
else
name = "[base_name] ([label_text])"
/obj/item/weapon/reagent_containers/glass/beaker
name = "beaker"
desc = "A beaker."
icon = 'icons/obj/chemical.dmi'
icon_state = "beaker"
item_state = "beaker"
matter = list("glass" = 500)
drop_sound = 'sound/items/drop/glass.ogg'
/obj/item/weapon/reagent_containers/glass/beaker/Initialize()
. = ..()
desc += " Can hold up to [volume] units."
/obj/item/weapon/reagent_containers/glass/beaker/self_feed_message(var/mob/user)
to_chat(user, "You drink from \the [src].")
/obj/item/weapon/reagent_containers/glass/beaker/on_reagent_change()
update_icon()
/obj/item/weapon/reagent_containers/glass/beaker/pickup(mob/user)
..()
update_icon()
/obj/item/weapon/reagent_containers/glass/beaker/dropped(mob/user)
..()
update_icon()
/obj/item/weapon/reagent_containers/glass/beaker/attack_hand()
..()
update_icon()
/obj/item/weapon/reagent_containers/glass/beaker/update_icon()
cut_overlays()
if(reagents.total_volume)
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 9) filling.icon_state = "[icon_state]-10"
if(10 to 24) filling.icon_state = "[icon_state]10"
if(25 to 49) filling.icon_state = "[icon_state]25"
if(50 to 74) filling.icon_state = "[icon_state]50"
if(75 to 79) filling.icon_state = "[icon_state]75"
if(80 to 90) filling.icon_state = "[icon_state]80"
if(91 to INFINITY) filling.icon_state = "[icon_state]100"
filling.color = reagents.get_color()
add_overlay(filling)
if (!is_open_container())
add_overlay("lid_[initial(icon_state)]")
/obj/item/weapon/reagent_containers/glass/beaker/large
name = "large beaker"
desc = "A large beaker."
icon_state = "beakerlarge"
matter = list("glass" = 5000)
volume = 120
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60,120)
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/bowl
name = "mixing bowl"
desc = "A large mixing bowl."
icon = 'icons/obj/kitchen.dmi'
icon_state = "mixingbowl"
matter = list(DEFAULT_WALL_MATERIAL = 300)
volume = 180
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60,180)
flags = OPENCONTAINER
unacidable = 0
/obj/item/weapon/reagent_containers/glass/beaker/noreact
name = "cryostasis beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions."
icon_state = "beakernoreact"
matter = list("glass" = 500)
volume = 60
amount_per_transfer_from_this = 10
flags = OPENCONTAINER | NOREACT
/obj/item/weapon/reagent_containers/glass/beaker/bluespace
name = "bluespace beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology."
icon_state = "beakerbluespace"
matter = list("glass" = 5000)
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60,120,300)
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/vial
name = "vial"
desc = "A small glass vial."
icon_state = "vial"
matter = list("glass" = 250)
volume = 30
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25)
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone/Initialize()
. = ..()
reagents.add_reagent("cryoxadone", 30)
update_icon()
/obj/item/weapon/reagent_containers/glass/beaker/sulphuric
/obj/item/weapon/reagent_containers/glass/beaker/sulphuric/Initialize()
. = ..()
reagents.add_reagent("sacid", 60)
update_icon()
/obj/item/weapon/reagent_containers/glass/bucket
desc = "A blue plastic bucket."
name = "bucket"
icon = 'icons/obj/janitor.dmi'
icon_state = "bucket"
item_state = "bucket"
accuracy = 1
matter = list(DEFAULT_WALL_MATERIAL = 200)
w_class = 3.0
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,60,120)
volume = 120
flags = OPENCONTAINER
unacidable = 0
drop_sound = 'sound/items/drop/helm.ogg'
var/carving_weapon = /obj/item/weapon/wirecutters
var/helmet_type = /obj/item/clothing/head/helmet/bucket
/obj/item/weapon/reagent_containers/glass/bucket/attackby(var/obj/D, mob/user as mob)
if(isprox(D))
to_chat(user, "You add [D] to [src].")
qdel(D)
user.put_in_hands(new /obj/item/weapon/bucket_sensor)
qdel(src)
return
else if(istype(D, carving_weapon))
to_chat(user, "You cut a big hole in \the [src] with \the [D].")
user.put_in_hands(new helmet_type)
qdel(src)
return
else if(istype(D, /obj/item/weapon/mop))
if(reagents.total_volume < 1)
to_chat(user, "\The [src] is empty!")
else
reagents.trans_to_obj(D, 5)
to_chat(user, "You wet \the [D] in \the [src].")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return
else
return ..()
/obj/item/weapon/reagent_containers/glass/bucket/update_icon()
cut_overlays()
if(reagents.total_volume > 0)
add_overlay("water_[initial(icon_state)]")
if(!is_open_container())
add_overlay("lid_[initial(icon_state)]")
/obj/item/weapon/reagent_containers/glass/bucket/on_reagent_change()
update_icon()
/obj/item/weapon/reagent_containers/glass/bucket/self_feed_message(var/mob/user)
to_chat(user, "You drink heavily from \the [src].")
obj/item/weapon/reagent_containers/glass/bucket/wood
desc = "An old wooden bucket."
name = "wooden bucket"
icon = 'icons/obj/janitor.dmi'
icon_state = "woodbucket"
item_state = "woodbucket"
matter = list("wood" = 50)
drop_sound = 'sound/items/drop/wooden.ogg'
carving_weapon = /obj/item/weapon/material/hatchet
helmet_type = /obj/item/clothing/head/helmet/bucket/wood
/obj/item/weapon/reagent_containers/glass/bucket/wood/attackby(var/obj/D, mob/user as mob)
if(isprox(D))
to_chat(user, "This wooden bucket doesn't play well with electronics.")
return
..()