//Procedures in this file: Putting items in body cavity. Implant removal. Items removal. ////////////////////////////////////////////////////////////////// // ITEM PLACEMENT SURGERY // ////////////////////////////////////////////////////////////////// /datum/surgery_step/cavity priority = 1 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if(!hasorgans(target)) return 0 var/obj/item/organ/external/affected = target.get_organ(target_zone) return affected && affected.open == (affected.encased ? 3 : 2) && !(affected.status & ORGAN_BLEEDING) proc/get_max_wclass(var/obj/item/organ/external/affected) switch (affected.name) if ("head") return 1 if ("upper body") return 3 if ("lower body") return 2 return 0 proc/get_cavity(var/obj/item/organ/external/affected) switch (affected.name) if ("head") return "cranial" if ("upper body") return "thoracic" if ("lower body") return "abdominal" return "" fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/chest/affected = target.get_organ(target_zone) user.visible_message("[user]'s hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!", \ "Your hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!") affected.createwound(CUT, 20) /datum/surgery_step/cavity/make_space allowed_tools = list( /obj/item/weapon/surgicaldrill = 100, \ /obj/item/weapon/pen = 75, \ /obj/item/stack/rods = 50 ) min_duration = 60 max_duration = 80 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if(..()) var/obj/item/organ/external/affected = target.get_organ(target_zone) return affected && !affected.cavity begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \ "You start making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." ) target.custom_pain("The pain in your chest is living hell!",1) affected.cavity = 1 ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/chest/affected = target.get_organ(target_zone) user.visible_message("[user] makes some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \ "You make some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." ) /datum/surgery_step/cavity/close_space priority = 2 allowed_tools = list( /obj/item/weapon/cautery = 100, \ /obj/item/clothing/mask/smokable/cigarette = 75, \ /obj/item/weapon/flame/lighter = 50, \ /obj/item/weapon/weldingtool = 25 ) min_duration = 60 max_duration = 80 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if(..()) var/obj/item/organ/external/affected = target.get_organ(target_zone) return affected && affected.cavity begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts mending [target]'s [get_cavity(affected)] cavity wall with \the [tool].", \ "You start mending [target]'s [get_cavity(affected)] cavity wall with \the [tool]." ) target.custom_pain("The pain in your chest is living hell!",1) affected.cavity = 0 ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/chest/affected = target.get_organ(target_zone) user.visible_message("[user] mends [target]'s [get_cavity(affected)] cavity walls with \the [tool].", \ "You mend [target]'s [get_cavity(affected)] cavity walls with \the [tool]." ) /datum/surgery_step/cavity/place_item priority = 0 allowed_tools = list(/obj/item = 100) min_duration = 80 max_duration = 100 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if(..()) var/obj/item/organ/external/affected = target.get_organ(target_zone) if(istype(user,/mob/living/silicon/robot)) return if(affected && affected.cavity) var/total_volume = tool.w_class for(var/obj/item/I in affected.implants) if(istype(I,/obj/item/weapon/implant)) continue total_volume += I.w_class return total_volume <= get_max_wclass(affected) begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \ "You start putting \the [tool] inside [target]'s [get_cavity(affected)] cavity." ) target.custom_pain("The pain in your chest is living hell!",1) playsound(target.loc, 'sound/effects/squelch1.ogg', 50, 1) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/chest/affected = target.get_organ(target_zone) user.visible_message("[user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \ "You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." ) if (tool.w_class > get_max_wclass(affected)/2 && prob(50) && !(affected.status & ORGAN_ROBOT)) to_chat(user, "You tear some blood vessels trying to fit such a big object in this cavity.") var/datum/wound/internal_bleeding/I = new (10) affected.wounds += I affected.owner.custom_pain("You feel something rip in your [affected.name]!", 1) user.drop_item() affected.implants += tool tool.forceMove(affected) affected.cavity = 0 ////////////////////////////////////////////////////////////////// // IMPLANT/ITEM REMOVAL SURGERY // ////////////////////////////////////////////////////////////////// /datum/surgery_step/cavity/implant_removal allowed_tools = list( /obj/item/weapon/hemostat = 100, \ /obj/item/weapon/wirecutters = 75, \ /obj/item/weapon/material/kitchen/utensil/fork = 20 ) min_duration = 80 max_duration = 100 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/brain/sponge = target.internal_organs_by_name["brain"] return ..() && (!sponge || !sponge.damage) begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts poking around inside [target]'s [affected.name] with \the [tool].", \ "You start poking around inside [target]'s [affected.name] with \the [tool]" ) target.custom_pain("The pain in your [affected.name] is living hell!",1) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/chest/affected = target.get_organ(target_zone) var/find_prob = 0 if (affected.implants.len) var/obj/item/obj = pick(affected.implants) if(istype(obj,/obj/item/weapon/implant)) var/obj/item/weapon/implant/imp = obj if (imp.islegal()) find_prob +=60 else find_prob +=40 else find_prob +=50 if (prob(find_prob)) user.visible_message("[user] takes something out of incision on [target]'s [affected.name] with \the [tool].", \ "You take [obj] out of incision on [target]'s [affected.name]s with \the [tool]." ) affected.implants -= obj BITSET(target.hud_updateflag, IMPLOYAL_HUD) //Handle possessive brain borers. if(istype(obj,/mob/living/simple_animal/borer)) var/mob/living/simple_animal/borer/worm = obj if(worm.controlling) target.release_control() worm.detatch() worm.leave_host() else obj.forceMove(get_turf(target)) obj.add_blood(target) obj.update_icon() if(istype(obj,/obj/item/weapon/implant)) var/obj/item/weapon/implant/imp = obj imp.imp_in = null imp.implanted = 0 playsound(target.loc, 'sound/effects/squelch1.ogg', 50, 1) else user.visible_message("[user] removes \the [tool] from [target]'s [affected.name].", \ "There's something inside [target]'s [affected.name], but you just missed it this time." ) else user.visible_message("[user] could not find anything inside [target]'s [affected.name], and pulls \the [tool] out.", \ "You could not find anything inside [target]'s [affected.name]." ) fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) ..() var/obj/item/organ/external/chest/affected = target.get_organ(target_zone) if (affected.implants.len) var/fail_prob = 10 fail_prob += 100 - tool_quality(tool) if (prob(fail_prob)) var/obj/item/weapon/implant/imp = affected.implants[1] user.visible_message("Something beeps inside [target]'s [affected.name]!") playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3) spawn(25) imp.activate()