SUBSYSTEM_DEF(mobs) name = "Mobs - Life" init_order = INIT_ORDER_MISC // doesn't really matter when we init priority = SS_PRIORITY_MOB runlevels = RUNLEVELS_PLAYING var/list/slept = list() var/list/currentrun = list() var/list/processing = list() var/list/all_rats = list() // Contains all *living* rats. ///Contains all mannequins used by character preview var/list/mob/living/carbon/human/dummy/mannequin/mannequins = list() var/list/greatworms = list() var/list/greatasses = list() var/list/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness var/list/ghost_sightless_images = list() //this is a list of images for things ghosts should still be able to see even without ghost sight // Devour types (these are typecaches). Only simple_animals check these, other types are handled specially. var/list/mtl_synthetic = list( /mob/living/simple_animal/hostile/hivebot ) var/list/mtl_weird = list( /mob/living/simple_animal/construct, /mob/living/simple_animal/shade, /mob/living/simple_animal/slime, /mob/living/simple_animal/hostile/faithless ) // Actual human mobs are delibrately not in this list as they are handled elsewhere. var/list/mtl_humanoid = list( /mob/living/simple_animal/hostile/pirate, /mob/living/simple_animal/hostile/russian, /mob/living/simple_animal/hostile/syndicate ) var/list/mtl_incorporeal = list( /mob/living/simple_animal/hostile/carp/holodeck, /mob/living/simple_animal/penguin/holodeck ) /** * An associative list containing timer IDs associated with a mannequin that they're supposed to delete */ var/list/mannequins_del_timers = list() /datum/controller/subsystem/mobs/Initialize() // Some setup work for the eat-types lists. mtl_synthetic = typecacheof(mtl_synthetic) + list( /mob/living/simple_animal/hostile/icarus_drone = TRUE, /mob/living/simple_animal/hostile/viscerator = TRUE, /mob/living/simple_animal/spiderbot = TRUE ) mtl_weird = typecacheof(mtl_weird) + list( /mob/living/simple_animal/adultslime = TRUE ) mtl_humanoid = typecacheof(mtl_humanoid) mtl_incorporeal = typecacheof(mtl_incorporeal) return SS_INIT_SUCCESS /datum/controller/subsystem/mobs/stat_entry(msg) msg = "P:[GLOB.mob_list.len]" return ..() /datum/controller/subsystem/mobs/fire(resumed = 0) if (!resumed) src.currentrun = GLOB.mob_list.Copy() src.currentrun += processing.Copy() //Mobs might have been removed between the previous and a resumed fire, yet we want to maintain the priority to process //the mobs that we didn't in the previous run, hence we have to pay the price of a list subtraction //with &= we say to remove any item in the first list that is not in the second one //of course, if we haven't resumed, this comparison would be useless, hence we skip it var/list/currentrun = resumed ? (src.currentrun &= GLOB.mob_list) : src.currentrun while (currentrun.len) var/datum/thing = currentrun[currentrun.len] currentrun.len-- if(!ismob(thing)) if(!QDELETED(thing)) if(thing.process(wait, times_fired) == PROCESS_KILL) stop_processing(thing) else processing -= thing if (MC_TICK_CHECK) return continue var/mob/M = thing if (QDELETED(M)) LOG_DEBUG("SSmobs: QDELETED mob [DEBUG_REF(M)] left in processing list!") // We can just go ahead and remove them from all the mob lists. GLOB.mob_list -= M GLOB.dead_mob_list -= M GLOB.living_mob_list -= M if (MC_TICK_CHECK) return continue var/time = world.time if (!M.frozen) M.Life() if (time != world.time && !slept[M.type]) slept[M.type] = TRUE var/diff = world.time - time LOG_DEBUG("SSmobs: Type '[M.type]' slept for [diff] ds in Life()! Suppressing further warnings.") if (MC_TICK_CHECK) return /datum/controller/subsystem/mobs/proc/get_mannequin(ckey) . = mannequins[ckey] if (!.) . = new /mob/living/carbon/human/dummy/mannequin mannequins[ckey] = . mannequins_del_timers[ckey] = addtimer(CALLBACK(src, PROC_REF(del_mannequin), ckey), 5 MINUTES, TIMER_UNIQUE | TIMER_OVERRIDE | TIMER_STOPPABLE) /datum/controller/subsystem/mobs/proc/del_mannequin(ckey) var/mannequin = mannequins[ckey] mannequins[ckey] = null mannequins -= ckey //Remove the deletion timer, if it exists if(mannequins_del_timers[ckey]) deltimer(mannequins_del_timers[ckey]) mannequins_del_timers[ckey] = null mannequins_del_timers -= ckey qdel(mannequin) /** * Used to dereference a mannequin, does not delete it per-se * * * the_mannequin - A `/mob/living/carbon/human/dummy/mannequin` to search for, and dereference if found */ /datum/controller/subsystem/mobs/proc/free_mannequin(mob/living/carbon/human/dummy/mannequin/the_mannequin) for(var/ckey in mannequins) if(mannequins[ckey] == the_mannequin) mannequins[ckey] = null mannequins -= ckey //Remove the deletion timer, if it exists if(mannequins_del_timers[ckey]) deltimer(mannequins_del_timers[ckey]) mannequins_del_timers[ckey] = null mannequins_del_timers -= ckey // Helper so PROCESS_KILL works. /datum/controller/subsystem/mobs/proc/stop_processing(datum/D) STOP_PROCESSING(src, D)