/obj/item/cargo_package name = "cargo package" desc = "An Orion Express cargo package, these packages generally find their way to researchers bunkered up on exoplanets. Always pays an extra 2% tip to the courier." desc_info = "You can deliver this package to a delivery site on an exoplanet to get additional funds for the cargo department's account. An additional 2% is added to your account on delivery. Can be loaded into a cargo pack." icon = 'icons/obj/orion_delivery.dmi' icon_state = "express_package" item_state = "express_package" contained_sprite = TRUE w_class = ITEMSIZE_HUGE force = 15 slowdown = 1 var/delivery_point_id = "" var/datum/weakref/delivery_point_sector /// Site name displayed to player when examining the package. This should clearly state where the player should go, and be lore accurate. This is typically overridden by either sectorname or one set by receptacle var/delivery_site = "Unknown" var/delivery_point_coordinates = "" var/datum/weakref/associated_delivery_point var/pay_amount = 69420 /// If true, pay_amount goes into Operations Account var/pays_horizon_account = TRUE /obj/item/cargo_package/Initialize(mapload, obj/structure/cargo_receptacle/delivery_point) . = ..() pay_amount = rand(4, 7) * 1000 if(prob(3)) pay_amount = rand(12, 17) * 1000 if(delivery_point) setup_delivery_point(delivery_point) color = pick("#FFFFFF", "#EEEEEE", "#DDDDDD", "#CCCCCC", "#BBBBBB", "#FFDDDD", "#DDDDFF", "#FFFFDD", "#886600") /obj/item/cargo_package/proc/setup_delivery_point(var/obj/structure/cargo_receptacle/delivery_point) associated_delivery_point = WEAKREF(delivery_point) delivery_point_id = delivery_point.delivery_id delivery_point_sector = delivery_point.delivery_sector if(delivery_point.override_name) delivery_site = delivery_point.override_name delivery_point_coordinates = "[delivery_point.x]-[delivery_point.y]" pay_amount = pay_amount * delivery_point.payment_modifier /obj/item/cargo_package/get_examine_text(mob/user, distance, is_adjacent, infix, suffix) . = ..() if(delivery_point_id) // if name not already set by cargo receptacle, acquire the sector name instead if(delivery_site == "Unknown") if(delivery_point_sector) var/obj/effect/overmap/visitable/delivery_sector = delivery_point_sector.resolve() if(delivery_sector) delivery_site = delivery_sector.name . += SPAN_NOTICE("The label on the package reads: SITE: [delivery_site] | COORD: [delivery_point_coordinates] | ID: [delivery_point_id]") . += SPAN_NOTICE("The price tag on the package reads: [pay_amount]电.") /obj/item/cargo_package/do_additional_pickup_checks(var/mob/living/carbon/human/user) if(!ishuman(user)) return FALSE if(user.species.mob_size < 12) var/obj/A = user.get_inactive_hand() if(A) to_chat(user, SPAN_WARNING("Your other hand is occupied!")) return user.visible_message("[user] tightens their grip on \the [src] and starts heaving...", SPAN_NOTICE("You tighten your grip on \the [src] and start heaving...")) if(do_after(user, 1 SECONDS, src, DO_UNIQUE)) user.visible_message("[user] heaves \the [src] up!", SPAN_NOTICE("You heave \the [src] up!")) // larger mobs, such as industrials, can hold two pieces of cargo if(user.species.mob_size < 12) wield(user) slowdown = 2 else slowdown = 0 return TRUE return FALSE /obj/item/cargo_package/proc/wield(var/mob/living/carbon/human/user) var/obj/A = user.get_inactive_hand() if(A) to_chat(user, SPAN_WARNING("Your other hand is occupied!")) return item_state += "_wielded" var/obj/item/offhand/O = new(user) O.name = "[initial(name)] - offhand" O.desc = "Your second grip on \the [initial(name)]." user.put_in_inactive_hand(O) /obj/item/cargo_package/dropped(mob/user) ..() item_state = initial(item_state) if(user) var/obj/item/offhand/O = user.get_inactive_hand() if(istype(O)) O.unwield() /obj/item/cargo_package/can_swap_hands(var/mob/user) var/obj/item/offhand/O = user.get_inactive_hand() if(istype(O)) return FALSE return TRUE /obj/item/cargo_package/too_heavy_to_throw() return TRUE /obj/item/cargo_package/offship pays_horizon_account = FALSE /// Whether this package is guaranteed to deliver to the horizon or not var/horizon_delivery = FALSE /obj/item/cargo_package/offship/Initialize(mapload, obj/structure/cargo_receptacle/delivery_point) . = ..() if(!delivery_point) // add a timer before we pick the delivery point, in case any ships or ruins still need to load addtimer(CALLBACK(src, PROC_REF(get_delivery_point)), 3 MINUTES) /obj/item/cargo_package/offship/proc/get_delivery_point() var/obj/effect/overmap/visitable/ship/horizon = SSshuttle.ship_by_type(/obj/effect/overmap/visitable/ship/sccv_horizon) var/turf/current_turf = get_turf(src) var/list/eligible_delivery_points = list() for(var/obj/structure/cargo_receptacle/delivery_point in all_cargo_receptacles) var/obj/effect/overmap/visitable/my_sector = GLOB.map_sectors["[current_turf.z]"] var/obj/effect/overmap/visitable/delivery_point_sector = GLOB.map_sectors["[delivery_point.z]"] // no delivering to ourselves if(my_sector == delivery_point_sector) continue // guaranteed horizon, has to go to horizon if(horizon_delivery && delivery_point_sector.name != horizon.name) continue eligible_delivery_points += delivery_point if(!length(eligible_delivery_points)) qdel(src) return var/obj/structure/cargo_receptacle/selected_delivery_point = pick(eligible_delivery_points) setup_delivery_point(selected_delivery_point) /obj/item/cargo_package/offship/get_examine_text(mob/user, distance, is_adjacent, infix, suffix) . = ..() if(!delivery_point_id) . += SPAN_NOTICE("Delivery site still being calculated, please check back later!") /obj/item/cargo_package/offship/to_horizon horizon_delivery = TRUE