// Eyes /datum/gear/eyes display_name = "eyepatch" path = /obj/item/clothing/glasses/eyepatch slot = slot_glasses sort_category = "Glasses and Eyewear" /datum/gear/eyes/glasses display_name = "glasses, prescription" path = /obj/item/clothing/glasses/regular /datum/gear/eyes/glasses/hipster display_name = "glasses, hipster" path = /obj/item/clothing/glasses/regular/hipster /datum/gear/eyes/glasses/circle display_name = "glasses, circle" path = /obj/item/clothing/glasses/regular/circle /datum/gear/eyes/glasses/jamjar display_name = "glasses, jamjar" path = /obj/item/clothing/glasses/regular/jamjar /datum/gear/eyes/glasses/monocle display_name = "monocle" path = /obj/item/clothing/glasses/monocle /datum/gear/eyes/glasses/safety display_name = "safety glasses" path = /obj/item/clothing/glasses/safety /datum/gear/eyes/glasses/safety/goggles display_name = "safety goggles" path = /obj/item/clothing/glasses/safety/goggles /datum/gear/eyes/scanning_goggles display_name = "scanning goggles" path = /obj/item/clothing/glasses/regular/scanners /datum/gear/eyes/sciencegoggles display_name = "science Goggles" path = /obj/item/clothing/glasses/science /datum/gear/eyes/materialaviators display_name = "aviators, material" path = /obj/item/clothing/glasses/material/aviator allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice","Shaft Miner") /datum/gear/eyes/mesonaviators display_name = "aviators, meson" path = /obj/item/clothing/glasses/meson/aviator allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice", "Research Director","Scientist", "Shaft Miner") /datum/gear/eyes/mesonprescription display_name = "meson goggles, prescription" path = /obj/item/clothing/glasses/meson/prescription allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice", "Research Director","Scientist", "Shaft Miner") /datum/gear/eyes/security display_name = "security HUD" path = /obj/item/clothing/glasses/hud/security allowed_roles = list("Security Officer", "Head of Security", "Warden", "Security Cadet", "Detective", "Forensic Technician") /datum/gear/eyes/security/aviator display_name = "aviators, security" path = /obj/item/clothing/glasses/sunglasses/sechud/aviator /datum/gear/eyes/medical display_name = "medical HUD" path = /obj/item/clothing/glasses/hud/health allowed_roles = list("Physician", "Surgeon", "Chief Medical Officer", "Pharmacist", "Emergency Medical Technician", "Psychiatrist", "Medical Resident") /datum/gear/eyes/medical/aviator display_name = "aviators, medical" path = /obj/item/clothing/glasses/hud/health/aviator /datum/gear/eyes/shades display_name = "sunglasses, fat (Security/Command)" path = /obj/item/clothing/glasses/sunglasses/big allowed_roles = list("Security Officer", "Head of Security", "Warden", "Captain", "Head of Personnel", "Quartermaster", "Internal Affairs Agent", "Detective", "Forensic Technician") /datum/gear/eyes/shades/prescriptionsun display_name = "sunglasses, presciption (Security/Command)" path = /obj/item/clothing/glasses/sunglasses/prescription /datum/gear/eyes/shades/aviator display_name = "sunglasses, aviator (Security/Command)" path = /obj/item/clothing/glasses/sunglasses/aviator /datum/gear/eyes/glasses/fakesun display_name = "sunglasses, stylish" path = /obj/item/clothing/glasses/fakesunglasses /datum/gear/eyes/glasses/fakesun/prescription display_name = "prescription sunglasses, stylish" path = /obj/item/clothing/glasses/fakesunglasses/prescription /datum/gear/eyes/glasses/fakesun/aviator display_name = "aviators, stylish" path = /obj/item/clothing/glasses/fakesunglasses/aviator /datum/gear/eyes/hudpatch display_name = "iPatch" path = /obj/item/clothing/glasses/eyepatch/hud /datum/gear/eyes/secpatch display_name = "HUDpatch, Security" path= /obj/item/clothing/glasses/eyepatch/hud/security allowed_roles = list("Security Officer", "Head of Security", "Warden", "Security Cadet", "Detective", "Forensic Technician") cost = 2 //snowflake tax /datum/gear/eyes/medpatch display_name = "HUDpatch, Medical" path = /obj/item/clothing/glasses/eyepatch/hud/medical allowed_roles = list("Physician", "Surgeon", "Chief Medical Officer", "Pharmacist", "Emergency Medical Technician", "Psychiatrist", "Medical Resident") cost = 2 /datum/gear/eyes/mespatch display_name = "HUDpatch, Mesons" path = /obj/item/clothing/glasses/eyepatch/hud/meson allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice", "Research Director","Scientist", "Shaft Miner") cost = 2 /datum/gear/eyes/matpatch display_name = "HUDpatch, Material" path = /obj/item/clothing/glasses/eyepatch/hud/material allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice", "Shaft Miner") cost = 2 /datum/gear/eyes/scipatch display_name = "HUDpatch, Science" path = /obj/item/clothing/glasses/eyepatch/hud/science cost = 2 /datum/gear/eyes/weldpatch display_name = "HUDpatch, Welding" path = /obj/item/clothing/glasses/eyepatch/hud/welder allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice","Research Director","Roboticist") cost = 2 /datum/gear/eyes/spiffygogs display_name = "orange goggles" path = /obj/item/clothing/glasses/spiffygogs /datum/gear/eyes/circuitry display_name = "goggles, circuitry (empty)" path = /obj/item/clothing/glasses/circuitry