/**********************Unloading unit**************************/ /obj/machinery/mineral/unloading_machine name = "unloading machine" desc = "A machine capable of unloading an ore box or ore scattered on the floor within its input zone, to its output zone." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "unloader" density = TRUE anchored = TRUE idle_power_usage = 15 active_power_usage = 50 var/turf/input var/turf/output component_types = list( /obj/item/circuitboard/unloading_machine, /obj/item/stock_parts/manipulator = 2 ) /obj/machinery/mineral/unloading_machine/Initialize() . = ..() //Locate our output and input machinery. for(var/dir in cardinal) var/input_spot = locate(/obj/machinery/mineral/input, get_step(src, dir)) if(input_spot) input = get_turf(input_spot) // thought of qdeling the spots here, but it's useful when rebuilding a destroyed machine break for(var/dir in cardinal) var/output_spot = locate(/obj/machinery/mineral/output, get_step(src, dir)) if(output) output = get_turf(output_spot) break if(!input) input = get_step(src, reverse_dir[dir]) if(!output) output = get_step(src, dir) /obj/machinery/mineral/unloading_machine/attackby(obj/item/I, mob/user) if(default_deconstruction_screwdriver(user, I)) return if(default_deconstruction_crowbar(user, I)) return if(default_part_replacement(user, I)) return return ..() /obj/machinery/mineral/unloading_machine/process() ..() if(src.output && src.input) if(locate(/obj/structure/ore_box, input)) var/obj/structure/ore_box/BOX = locate(/obj/structure/ore_box, input) var/i = 0 for(var/obj/item/ore/O in BOX.contents) BOX.contents -= O O.forceMove(output) i++ if(i >= 10) return if(locate(/obj/item, input)) var/obj/item/O var/i for(i = 0; i < 10; i++) O = locate(/obj/item, input) if(O) O.forceMove(output) else return return