/obj/effect/decal/warning_stripes icon = 'icons/effects/warning_stripes.dmi' layer = 2 /obj/effect/decal/warning_stripes/Initialize() . = ..() var/turf/T = get_turf(src) var/image/I = image(icon, icon_state = icon_state, dir = dir) I.color = color T.add_overlay(I, TRUE) // Register it as priority so we don't lose it on icon update. qdel(src)