/obj/machinery/shield_diffuser name = "shield diffuser" desc = "A small underfloor device specifically designed to disrupt energy barriers." icon = 'icons/obj/machines/shielding.dmi' icon_state = "fdiffuser_on" use_power = TRUE idle_power_usage = 100 active_power_usage = 2000 anchored = TRUE density = FALSE level = 1 var/enabled = TRUE /obj/machinery/shield_diffuser/machinery_process() if(stat & BROKEN) return PROCESS_KILL if(!enabled || stat & NOPOWER) return for(var/obj/effect/energy_field/S in range(1, src)) S.diffuse(5) /obj/machinery/shield_diffuser/update_icon() if(stat & NOPOWER || stat & BROKEN || !enabled) icon_state = "fdiffuser_off" else icon_state = "fdiffuser_on" /obj/machinery/shield_diffuser/attack_ai(mob/user) if(!ai_can_interact(user)) return return attack_hand(user) /obj/machinery/shield_diffuser/attack_hand(mob/user) if(stat & BROKEN) return interact(user) /obj/machinery/shield_diffuser/interact(mob/user) enabled = !enabled update_icon() to_chat(user, "You turn \the [src] [enabled ? "on" : "off"].") /obj/machinery/shield_diffuser/examine(mob/user) . = ..() to_chat(user, "It is [enabled ? "enabled" : "disabled"].") /obj/machinery/shield_diffuser/power_change() ..() update_icon()