/* CONTAINS: RSF */ /obj/item/weapon/rsf name = "\improper Rapid-Service-Fabricator" desc = "A device used to rapidly deploy service items." icon = 'icons/obj/items.dmi' icon_state = "rcd" opacity = 0 density = 0 anchored = 0.0 var/stored_matter = 30 var/mode = 1 w_class = 3.0 /obj/item/weapon/rsf/examine(mob/user) if(..(user, 0)) user << "It currently holds [stored_matter]/30 fabrication-units." /obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() if (istype(W, /obj/item/weapon/rcd_ammo)) if ((stored_matter + 10) > 30) user << "The RSF can't hold any more matter." return del(W) stored_matter += 10 playsound(src.loc, 'sound/machines/click.ogg', 10, 1) user << "The RSF now holds [stored_matter]/30 fabrication-units." return /obj/item/weapon/rsf/attack_self(mob/user as mob) playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) if (mode == 1) mode = 2 user << "Changed dispensing mode to 'Drinking Glass'" return if (mode == 2) mode = 3 user << "Changed dispensing mode to 'Paper'" return if (mode == 3) mode = 4 user << "Changed dispensing mode to 'Pen'" return if (mode == 4) mode = 5 user << "Changed dispensing mode to 'Dice Pack'" return if (mode == 5) mode = 6 user << "Changed dispensing mode to 'Cigarette'" return if (mode == 6) mode = 1 user << "Changed dispensing mode to 'Dosh'" return // Change mode /obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity) if(!proximity) return if(istype(user,/mob/living/silicon/robot)) var/mob/living/silicon/robot/R = user if(R.stat || !R.cell || R.cell.charge <= 0) return else if(stored_matter <= 0) return if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor)) return playsound(src.loc, 'sound/machines/click.ogg', 10, 1) var/used_energy = 0 var/obj/product switch(mode) if(1) product = new /obj/item/weapon/spacecash/c10() used_energy = 200 if(2) product = new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass() used_energy = 50 if(3) product = new /obj/item/weapon/paper() used_energy = 10 if(4) product = new /obj/item/weapon/pen() used_energy = 50 if(5) product = new /obj/item/weapon/storage/pill_bottle/dice() used_energy = 200 if(6) product = new /obj/item/clothing/mask/smokable/cigarette() used_energy = 10 user << "Dispensing [product ? product : "product"]..." product.loc = get_turf(A) if(isrobot(user)) var/mob/living/silicon/robot/R = user if(R.cell) R.cell.use(used_energy) else stored_matter-- user << "The RSF now holds [stored_matter]/30 fabrication-units."