/obj/item/hullbeacon name = "hull beacon" desc = "A light-emitting hull beacon." icon = 'icons/obj/lighting.dmi' anchored = TRUE /obj/item/hullbeacon/attack_hand(mob/user) return /obj/item/hullbeacon/red name = "red hull beacon" desc = "A light-emitting red hull beacon." icon_state = "beacon_red_on" light_color = LIGHT_COLOR_RED light_range = 3