//These are called by the on-screen buttons, adjusting what the victim can and cannot do. /client/proc/add_gun_icons() if(!mob) return 1 // This can runtime if someone manages to throw a gun out of their hand before the proc is called. screen |= mob.item_use_icon screen |= mob.gun_move_icon screen |= mob.radio_use_icon /client/proc/remove_gun_icons() if(!mob) return 1 // Runtime prevention on N00k agents spawning with SMG screen -= mob.item_use_icon screen -= mob.gun_move_icon screen -= mob.radio_use_icon