//trees /obj/structure/flora/tree name = "tree" anchored = 1 density = 1 pixel_x = -16 layer = 9 /obj/structure/flora/tree/pine name = "pine tree" icon = 'icons/obj/flora/pinetrees.dmi' icon_state = "pine_1" /obj/structure/flora/tree/pine/New() ..() icon_state = "pine_[rand(1, 3)]" /obj/structure/flora/tree/pine/xmas name = "xmas tree" icon = 'icons/obj/flora/pinetrees.dmi' icon_state = "pine_c" /obj/structure/flora/tree/pine/xmas/New() ..() icon_state = "pine_c" /obj/structure/flora/tree/dead icon = 'icons/obj/flora/deadtrees.dmi' icon_state = "tree_1" /obj/structure/flora/tree/dead/New() ..() icon_state = "tree_[rand(1, 6)]" /obj/structure/flora/tree/jungle name = "tree" icon_state = "tree" desc = "A lush and healthy tree." icon = 'icons/obj/flora/jungletrees.dmi' pixel_x = -48 pixel_y = -20 /obj/structure/flora/tree/jungle/small pixel_y = 0 pixel_x = -32 icon = 'icons/obj/flora/jungletreesmall.dmi' //Jungle grass /obj/structure/flora/grass/jungle name = "jungle grass" desc = "Thick alien flora." icon = 'icons/obj/flora/jungleflora.dmi' icon_state = "grassa" /obj/structure/flora/grass/jungle/b icon_state = "grassb" //rocks /obj/structure/flora/rock icon_state = "basalt" desc = "A rock." icon = 'icons/obj/flora/rocks_grey.dmi' density = TRUE /obj/structure/flora/rock/pile name = "rocks" icon_state = "lavarocks" desc = "A pile of rocks." //grass /obj/structure/flora/grass name = "grass" icon = 'icons/obj/flora/snowflora.dmi' anchored = 1 /obj/structure/flora/grass/brown icon_state = "snowgrass1bb" /obj/structure/flora/grass/brown/New() ..() icon_state = "snowgrass[rand(1, 3)]bb" /obj/structure/flora/grass/green icon_state = "snowgrass1gb" /obj/structure/flora/grass/green/New() ..() icon_state = "snowgrass[rand(1, 3)]gb" /obj/structure/flora/grass/both icon_state = "snowgrassall1" /obj/structure/flora/grass/both/New() ..() icon_state = "snowgrassall[rand(1, 3)]" //bushes /obj/structure/flora/bush name = "bush" icon = 'icons/obj/flora/snowflora.dmi' icon_state = "snowbush1" anchored = 1 /obj/structure/flora/bush/New() ..() icon_state = "snowbush[rand(1, 6)]" /obj/structure/flora/pottedplant name = "potted plant" icon = 'icons/obj/plants.dmi' icon_state = "plant-26" var/dead = 0 var/obj/item/stored_item /obj/structure/flora/pottedplant/Destroy() QDEL_NULL(stored_item) return ..() /obj/structure/flora/pottedplant/proc/death() if (!dead) icon_state = "plant-dead" name = "dead [name]" desc = "It looks dead." dead = 1 //No complex interactions, just make them fragile /obj/structure/flora/pottedplant/ex_act(var/severity = 2.0) death() return ..() /obj/structure/flora/pottedplant/fire_act() death() return ..() /obj/structure/flora/pottedplant/attackby(obj/item/W, mob/user) if(!ishuman(user)) return if(istype(W, /obj/item/holder)) return //no hiding mobs in there user.visible_message("[user] begins digging around inside of \the [src].", "You begin digging around in \the [src], trying to hide \the [W].") playsound(loc, 'sound/effects/plantshake.ogg', 50, 1) if(do_after(user, 20, act_target = src)) if(!stored_item) if(W.w_class <= ITEMSIZE_NORMAL) user.drop_from_inventory(W,src) stored_item = W to_chat(user,"You hide \the [W] in [src].") return else to_chat(user,"\The [W] can't be hidden in [src], it's too big.") return else to_chat(user,"There is something hidden in [src].") return return ..() /obj/structure/flora/pottedplant/attack_hand(mob/user) user.visible_message("[user] begins digging around inside of \the [src].", "You begin digging around in \the [src], searching it.") playsound(loc, 'sound/effects/plantshake.ogg', 50, 1) if(do_after(user, 40, act_target = src)) if(!stored_item) to_chat(user,"There is nothing hidden in [src].") else if(istype(stored_item, /obj/item/device/paicard)) stored_item.forceMove(src.loc) to_chat(user,"You reveal \the [stored_item] from [src].") else user.put_in_hands(stored_item) to_chat(user,"You take \the [stored_item] from [src].") stored_item = null /obj/structure/flora/pottedplant/bullet_act(var/obj/item/projectile/Proj) if (prob(Proj.damage*2)) death() return 1 return ..() //Added random icon selection for potted plants. //It was silly they always used the same sprite when we have 26 sprites of them in the icon file /obj/structure/flora/pottedplant/random/New() ..() var/number = rand(1,36) if (number == 36) if (prob(90))//Make the weird one rarer number = rand(1,35) else if(!desc) desc = "A half-sentient plant borne from a mishap in a Zeng-Hu genetics lab." if(!desc) switch(number) //Wezzy's cool new plant description code. Special thanks to Sindorman. if(3) desc = "A bouquet of Bieselite flora." if(4) desc = "A bamboo plant. Used widely in Japanese crafts." if(5) desc = "Some kind of fern." if(7) desc = "A reedy plant mostly used for decoration in Skrell homes, admired for its luxuriant stalks." if(9) desc = "A fleshy cave dwelling plant with huge nodules for flowers." if(9) desc = "A scrubby cactus adapted to the Moghes deserts." if(13) desc = "A hardy succulent adapted to the Moghes deserts." if(14) desc = "That's a huge flower. Previously, the petals would be used in dyes for unathi garb. Now it's more of a decorative plant." if(15) desc = "A pitiful pot of stubby flowers." if(18) desc = "An orchid plant. As beautiful as it is delicate." if(19) desc = "A ropey, aquatic plant with crystaline flowers." if(20) desc = "A bioluminescent half-plant half-fungus hybrid. Said to come from Sedantis I." if(22) desc = "A cone shrub. Sadly doesn't come from Coney Island." if(26) desc = "A bulrush. Commonly referred to as cattail." if(27) desc = "A rose bush. Don't prick yourself." if(32) desc = "A woody shrub." if(33) desc = "A woody shrub. Seems to be in need of watering." if(34) desc = "A woody shrub. This one seems to be in bloom. It's just like one of my japanese animes." else desc = "Just your common, everyday houseplant." if (number < 10) number = "0[number]" icon_state = "plant-[number]" //newbushes /obj/structure/flora/ausbushes name = "bush" icon = 'icons/obj/flora/ausflora.dmi' icon_state = "firstbush_1" anchored = 1 /obj/structure/flora/ausbushes/New() ..() icon_state = "firstbush_[rand(1, 4)]" /obj/structure/flora/ausbushes/attackby(var/obj/item/W as obj, var/mob/user as mob) if(istype(W,/obj/item/material/scythe/sickle)) if(prob(50)) new /obj/item/stack/material/wood(get_turf(src), 2) if(prob(40)) new /obj/item/stack/material/wood(get_turf(src), 4) if(prob(10)) var/pickberry = pick(list(/obj/item/seeds/berryseed,/obj/item/seeds/blueberryseed)) new /obj/item/stack/material/wood(get_turf(src), 4) new pickberry(get_turf(src), 4) to_chat(usr, "You find some seeds as you hack the bush away!") to_chat(usr, "You slice at the bush!") qdel(src) playsound(src.loc, 'sound/effects/woodcutting.ogg', 50, 1) /obj/structure/flora/ausbushes/reedbush icon_state = "reedbush_1" /obj/structure/flora/ausbushes/reedbush/New() ..() icon_state = "reedbush_[rand(1, 4)]" /obj/structure/flora/ausbushes/leafybush icon_state = "leafybush_1" /obj/structure/flora/ausbushes/leafybush/New() ..() icon_state = "leafybush_[rand(1, 3)]" /obj/structure/flora/ausbushes/palebush icon_state = "palebush_1" /obj/structure/flora/ausbushes/palebush/New() ..() icon_state = "palebush_[rand(1, 4)]" /obj/structure/flora/ausbushes/stalkybush icon_state = "stalkybush_1" /obj/structure/flora/ausbushes/stalkybush/New() ..() icon_state = "stalkybush_[rand(1, 3)]" /obj/structure/flora/ausbushes/grassybush icon_state = "grassybush_1" /obj/structure/flora/ausbushes/grassybush/New() ..() icon_state = "grassybush_[rand(1, 4)]" /obj/structure/flora/ausbushes/fernybush icon_state = "fernybush_1" /obj/structure/flora/ausbushes/fernybush/New() ..() icon_state = "fernybush_[rand(1, 3)]" /obj/structure/flora/ausbushes/sunnybush icon_state = "sunnybush_1" /obj/structure/flora/ausbushes/sunnybush/New() ..() icon_state = "sunnybush_[rand(1, 3)]" /obj/structure/flora/ausbushes/genericbush icon_state = "genericbush_1" /obj/structure/flora/ausbushes/genericbush/New() ..() icon_state = "genericbush_[rand(1, 4)]" /obj/structure/flora/ausbushes/pointybush icon_state = "pointybush_1" /obj/structure/flora/ausbushes/pointybush/New() ..() icon_state = "pointybush_[rand(1, 4)]" /obj/structure/flora/ausbushes/lavendergrass icon_state = "lavendergrass_1" /obj/structure/flora/ausbushes/lavendergrass/New() ..() icon_state = "lavendergrass_[rand(1, 4)]" /obj/structure/flora/ausbushes/ywflowers icon_state = "ywflowers_1" /obj/structure/flora/ausbushes/ywflowers/New() ..() icon_state = "ywflowers_[rand(1, 3)]" /obj/structure/flora/ausbushes/brflowers icon_state = "brflowers_1" /obj/structure/flora/ausbushes/brflowers/New() ..() icon_state = "brflowers_[rand(1, 3)]" /obj/structure/flora/ausbushes/ppflowers icon_state = "ppflowers_1" /obj/structure/flora/ausbushes/ppflowers/New() ..() icon_state = "ppflowers_[rand(1, 4)]" /obj/structure/flora/ausbushes/sparsegrass icon_state = "sparsegrass_1" /obj/structure/flora/ausbushes/sparsegrass/New() ..() icon_state = "sparsegrass_[rand(1, 3)]" /obj/structure/flora/ausbushes/fullgrass icon_state = "fullgrass_1" /obj/structure/flora/ausbushes/fullgrass/New() ..() icon_state = "fullgrass_[rand(1, 3)]"