/obj/item/weapon/storage/pill_bottle/dice name = "pack of dice" desc = "It's a small container with dice inside." icon = 'icons/obj/dice.dmi' icon_state = "dicebag" /obj/item/weapon/storage/pill_bottle/dice/fill() ..() new /obj/item/weapon/dice( src ) new /obj/item/weapon/dice/d20( src ) /obj/item/weapon/storage/pill_bottle/dice/gaming name = "pack of gaming dice" desc = "It's a small container with gaming dice inside." icon_state = "magicdicebag" /obj/item/weapon/storage/pill_bottle/dice/gaming/fill() ..() new /obj/item/weapon/dice/d4(src) new /obj/item/weapon/dice/d8(src) new /obj/item/weapon/dice/d10(src) new /obj/item/weapon/dice/d12(src) new /obj/item/weapon/dice/d100(src) /* * Donut Box */ /obj/item/weapon/storage/box/donut icon = 'icons/obj/food.dmi' icon_state = "donutbox" name = "donut box" var/startswith = 6 can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut) foldable = /obj/item/stack/material/cardboard /obj/item/weapon/storage/box/donut/fill() ..() for(var/i=1; i <= startswith; i++) new /obj/item/weapon/reagent_containers/food/snacks/donut/normal(src) update_icon() /obj/item/weapon/storage/box/donut/update_icon() cut_overlays() var/i = 0 for(var/obj/item/weapon/reagent_containers/food/snacks/donut/D in contents) add_overlay("[i][D.overlay_state]") i++ /obj/item/weapon/storage/box/donut/empty startswith = 0 /obj/item/weapon/storage/box/pineapple icon = 'icons/obj/storage.dmi' icon_state = "pineapple_rings" name = "can of pineapple rings" var/startswith = 6 can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/pineapple_ring) /obj/item/weapon/storage/box/pineapple/fill() for(var/i=1; i <= startswith; i++) new /obj/item/weapon/reagent_containers/food/snacks/pineapple_ring(src) update_icon()