/datum/job/intern_sec title = "Security Cadet" flag = INTERN_SEC department_flag = ENGSEC faction = "Station" total_positions = 2 spawn_positions = 2 supervisors = "the Head of Security" selection_color = "#ffeeee" access = list(access_security, access_sec_doors, access_maint_tunnels) minimal_access = list(access_security, access_sec_doors, access_maint_tunnels) bag_type = /obj/item/weapon/storage/backpack/security satchel_type = /obj/item/weapon/storage/backpack/satchel_sec duffel_type = /obj/item/weapon/storage/backpack/duffel/sec messenger_bag_type = /obj/item/weapon/storage/backpack/messenger/sec equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security2(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear) H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec(H), slot_head) return 1 /datum/job/intern_med title = "Medical Resident" flag = INTERN_MED department_flag = MEDSCI faction = "Station" total_positions = 2 spawn_positions = 2 supervisors = "the Chief Medical Officer" selection_color = "#ffeef0" access = list(access_medical, access_surgery, access_medical_equip) minimal_access = list(access_medical, access_surgery, access_medical_equip) alt_titles = list("Medical Intern") bag_type = /obj/item/weapon/storage/backpack/medic satchel_type = /obj/item/weapon/storage/backpack/satchel_med duffel_type = /obj/item/weapon/storage/backpack/duffel/med messenger_bag_type = /obj/item/weapon/storage/backpack/messenger/med equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear) return 1 /datum/job/intern_sci title = "Lab Assistant" flag = INTERN_SCI department_flag = MEDSCI faction = "Station" total_positions = 2 spawn_positions = 2 supervisors = "the Research Director" selection_color = "#ffeeff" access = list(access_research, access_tox) minimal_access = list(access_research, access_tox) bag_type = /obj/item/weapon/storage/backpack/toxins satchel_type = /obj/item/weapon/storage/backpack/satchel_tox duffel_type = /obj/item/weapon/storage/backpack/duffel/tox messenger_bag_type = /obj/item/weapon/storage/backpack/messenger/tox equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear) return 1 /datum/job/intern_eng title = "Engineering Apprentice" flag = INTERN_ENG department_flag = ENGSEC faction = "Station" total_positions = 2 spawn_positions = 2 supervisors = "the Chief Engineer" selection_color = "#fff5cc" access = list(access_maint_tunnels, access_construction, access_engine_equip, access_engine) minimal_access = list(access_maint_tunnels, access_construction, access_engine_equip, access_engine) bag_type = /obj/item/weapon/storage/backpack/industrial satchel_type = /obj/item/weapon/storage/backpack/satchel_eng duffel_type = /obj/item/weapon/storage/backpack/duffel/eng messenger_bag_type = /obj/item/weapon/storage/backpack/messenger/engi equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/engineering(H), slot_head) H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear) return 1