/obj/item/weapon/ore name = "rock" icon = 'icons/obj/mining.dmi' icon_state = "ore1" w_class = 2 throwforce = 10 var/datum/geosample/geologic_data var/material /obj/item/weapon/ore/uranium name = "pitchblende" icon_state = "ore_uranium" origin_tech = list(TECH_MATERIAL = 5) material = ORE_URANIUM /obj/item/weapon/ore/iron name = "hematite" icon_state = "ore_iron" origin_tech = list(TECH_MATERIAL = 1) material = ORE_IRON /obj/item/weapon/ore/coal name = "raw carbon" icon_state = "ore_coal" origin_tech = list(TECH_MATERIAL = 1) material = ORE_COAL /obj/item/weapon/ore/glass name = "sand" icon_state = "ore_glass" origin_tech = list(TECH_MATERIAL = 1) material = ORE_SAND slot_flags = SLOT_HOLSTER // POCKET SAND! /obj/item/weapon/ore/glass/throw_impact(atom/hit_atom) ..() var/mob/living/carbon/human/H = hit_atom if(istype(H) && H.has_eyes() && prob(85)) H << "Some of \the [src] gets in your eyes!" H.eye_blind += 5 H.eye_blurry += 10 spawn(1) if(istype(loc, /turf/)) qdel(src) /obj/item/weapon/ore/phoron name = "phoron crystals" icon_state = "ore_phoron" origin_tech = list(TECH_MATERIAL = 2, TECH_PHORON = 2) material = ORE_PHORON /obj/item/weapon/ore/silver name = "native silver ore" icon_state = "ore_silver" origin_tech = list(TECH_MATERIAL = 3) material = ORE_SILVER /obj/item/weapon/ore/gold name = "native gold ore" icon_state = "ore_gold" origin_tech = list(TECH_MATERIAL = 4) material = ORE_GOLD /obj/item/weapon/ore/diamond name = "diamonds" icon_state = "ore_diamond" origin_tech = list(TECH_MATERIAL = 6) material = ORE_DIAMOND /obj/item/weapon/ore/osmium name = "raw platinum" icon_state = "ore_platinum" material = ORE_PLATINUM /obj/item/weapon/ore/hydrogen name = "raw hydrogen" icon_state = "ore_hydrogen" material = ORE_HYDROGEN /obj/item/weapon/ore/slag name = "Slag" desc = "Someone screwed up..." icon_state = "slag" material = null /obj/item/weapon/ore/New() pixel_x = rand(0,16)-8 pixel_y = rand(0,8)-8 if(icon_state == "ore1") icon_state = "ore[pick(1,2,3)]" /obj/item/weapon/ore/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W,/obj/item/device/core_sampler)) var/obj/item/device/core_sampler/C = W C.sample_item(src, user) else return ..()