var/list/banned_ruin_ids = list() /proc/seedRuins(list/zlevels, budget, list/potentialRuins, allowed_area = /area/space, var/maxx = world.maxx, var/maxy = world.maxy, ignore_sector = FALSE) if (!length(zlevels)) UNLINT(log_module_ruins_warning("No Z levels provided - Not generating ruins")) return for (var/z in zlevels) var/turf/check = locate(1, 1, z) if (!check) UNLINT(log_module_ruins_warning("Z level [z] does not exist - Not generating ruins")) return var/list/available = list() var/list/selected = list() var/list/force_spawn = list() var/remaining = budget for(var/datum/map_template/ruin/ruin in potentialRuins) if(HAS_FLAG(ruin.template_flags, TEMPLATE_FLAG_SPAWN_GUARANTEED) && (ruin.spawns_in_current_sector())) force_spawn |= ruin continue if(ruin.id in banned_ruin_ids) continue if(!(ruin.spawns_in_current_sector()) && !ignore_sector) continue available[ruin] = ruin.spawn_weight if(!length(available) && !length(force_spawn)) UNLINT(log_module_ruins_warning("No ruins available - Not generating ruins")) for(var/datum/map_template/ruin/ruin in force_spawn) var/turf/choice = validate_ruin(ruin, zlevels, filter_area = allowed_area, max_x = maxx, max_y = maxy) if(!choice) continue log_admin("Ruin \"[ruin.name]\" force-spawned at ([choice.x], [choice.y], [choice.z])!") load_ruin(choice, ruin) selected += ruin banned_ruin_ids += ruin.id remaining -= ruin.spawn_cost while (remaining > 0 && length(available)) var/datum/map_template/ruin/ruin = pickweight(available) var/turf/choice = validate_ruin(ruin, zlevels, remaining, allowed_area, maxx, maxy) if(!choice) available -= ruin continue log_admin("Ruin \"[ruin.name]\" placed at ([choice.x], [choice.y], [choice.z])!") load_ruin(choice, ruin) selected += ruin if(ruin.spawn_cost > 0) remaining -= ruin.spawn_cost if(!(ruin.template_flags & TEMPLATE_FLAG_ALLOW_DUPLICATES)) banned_ruin_ids += ruin.id available -= ruin if (remaining) log_admin("Ruin loader had no ruins to pick from with [budget] left to spend.") if (length(selected)) log_module_ruins("Finished selecting planet ruins ([english_list(selected)]) for [budget - remaining] cost of [budget] budget.") return selected /proc/validate_ruin(datum/map_template/ruin/ruin, list/zlevels, budget = 0, filter_area = /area/exoplanet, max_x = world.maxx, max_y = world.maxy) if(!istype(ruin) || !length(zlevels)) return if(budget && (ruin.spawn_cost > budget)) return var/width = TRANSITIONEDGE + RUIN_MAP_EDGE_PAD + round(ruin.width / 2) var/height = TRANSITIONEDGE + RUIN_MAP_EDGE_PAD + round(ruin.height / 2) if(width > max_x - width || height > max_y - height) return var/valid = TRUE for(var/attempts = 20, attempts > 0, --attempts) var/z = pick(zlevels) var/turf/choice = locate(rand(width, max_x - width), rand(height, max_y - height), z) valid = TRUE for(var/turf/check_turf in ruin.get_affected_turfs(choice, TRUE)) var/area/check_area = get_area(check_turf) if(!istype(check_area, filter_area) || check_turf.turf_flags & TURF_NORUINS) valid = FALSE break if(valid) return choice /proc/load_ruin(turf/central_turf, datum/map_template/template) if(!template) return FALSE for(var/i in template.get_affected_turfs(central_turf, 1)) var/turf/T = i for(var/mob/living/simple_animal/monster in T) qdel(monster) for(var/obj/structure/S in T) qdel(S) for(var/obj/machinery/M in T) qdel(M) if(LAZYLEN(T.decals)) T.decals.Cut() T.cut_overlays() template.load(central_turf, TRUE) var/datum/map_template/ruin = template if(istype(ruin)) new /obj/effect/landmark/ruin(central_turf, ruin) return TRUE