#define Clamp(x, low, high) max(low, min(high, x)) #define CLAMP01(x) (Clamp(x, 0, 1)) #define JOINTEXT(X) jointext(X, null) #define list_find(L, needle, LIMITS...) L.Find(needle, LIMITS) /// Adds a generic or coloured box around a chat message. #define EXAMINE_BLOCK(str) ("
" + str + "
") #define EXAMINE_BLOCK_GREY(str) ("
" + str + "
") #define EXAMINE_BLOCK_BLUE(str) ("
" + str + "
") #define EXAMINE_BLOCK_RED(str) ("
" + str + "
") #define EXAMINE_BLOCK_DEEP_CYAN(str) ("
" + str + "
") #define MATRIX_DANGER(str) (FONT_LARGE(SPAN_DANGER(str))) #define MATRIX_NOTICE(str) (FONT_LARGE(SPAN_NOTICE(str))) #define UNDERSCORE_OR_NULL(target) "[target ? "[target]_" : ""]" #define sequential_id(key) uniqueness_repository.Generate(/datum/uniqueness_generator/id_sequential, key) #define isAI(A) istype(A, /mob/living/silicon/ai) #define isDrone(A) istype(A, /mob/living/silicon/robot/drone) #define isMatriarchDrone(A) istype(A, /mob/living/silicon/robot/drone/construction/matriarch) #define isalien(A) istype(A, /mob/living/carbon/alien) #define isanimal(A) istype(A, /mob/living/simple_animal) #define isairlock(A) istype(A, /obj/machinery/door/airlock) #define isbrain(A) istype(A, /mob/living/carbon/brain) #define isvirtualmob(A) istype(A, /mob/abstract/observer/virtual) #define iscarbon(A) istype(A, /mob/living/carbon) #define iscorgi(A) istype(A, /mob/living/simple_animal/corgi) #define isEye(A) istype(A, /mob/abstract/eye) #define ishuman(A) istype(A, /mob/living/carbon/human) #define ismech(A) istype(A, /mob/living/heavy_vehicle) #define isliving(A) istype(A, /mob/living) #define israt(A) istype(A, /mob/living/simple_animal/rat) #define isnewplayer(A) istype(A, /mob/abstract/new_player) #define isobj(A) istype(A, /obj) #define isspace(A) istype(A, /area/space) #define isspaceturf(A) istype(A, /turf/space) #define isobserver(A) istype(A, /mob/abstract/observer) #define isorgan(A) istype(A, /obj/item/organ/external) #define ispAI(A) istype(A, /mob/living/silicon/pai) #define isbot(A) istype(A, /mob/living/bot) #define isrobot(A) istype(A, /mob/living/silicon/robot) #define issilicon(A) istype(A, /mob/living/silicon) #define isslime(A) istype(A, /mob/living/carbon/slime) #define iscapacitor(A) istype(A, /obj/item/stock_parts/capacitor) #define ismicrolaser(A) istype(A, /obj/item/stock_parts/micro_laser) #define ismatterbin(A) istype(A, /obj/item/stock_parts/matter_bin) #define isscanner(A) istype(A, /obj/item/stock_parts/scanning_module) #define ismanipulator(A) istype(A, /obj/item/stock_parts/manipulator) #define isclient(A) istype(A, /client) #define isclothing(A) istype(A, /obj/item/clothing) #define isaccessory(A) istype(A, /obj/item/clothing/accessory) /// Projectile helpers #define isprojectile(A) istype(A, /obj/projectile) #define isbeam(A) istype(A, /obj/projectile/beam) #define isenergy(A) istype(A, /obj/projectile/energy) /// General I/O helpers #define to_target(target, payload) target << (payload) #define from_target(target, receiver) target >> (receiver) #define to_file(file_entry, file_content) file_entry << file_content #define place_meta_charset(content) (istext(content) ? "" + (content) : (content)) #define legacy_chat(target, message) to_target(target, message) #define to_world(message) to_chat(world, message) #define sound_to(target, sound) to_target(target, sound) #define to_save(handle, value) to_target(handle, value) //semantics postport: what did they mean by this #define show_browser(target, browser_content, browser_name) to_target(target, browse(place_meta_charset(browser_content), browser_name)) #define send_rsc(target, content, title) to_target(target, browse_rsc(content, title)) #define send_output(target, msg, control) to_target(target, output(msg, control)) #define send_link(target, url) to_target(target, link(url)) #define CanInteract(user, state) (CanUseTopic(user, state) == STATUS_INTERACTIVE) #define CanInteractWith(user, target, state) (target.CanUseTopic(user, state) == STATUS_INTERACTIVE) #define isopenturf(target) istype(target, /turf/simulated/open) #define isweakref(target) istype(target, /datum/weakref) #define isopenspace(A) istype(A, /turf/simulated/open) #define isatom(D) istype(D, /atom) #define isdatum(target) istype(target, /datum) #define isitem(D) istype(D, /obj/item) #define islist(D) istype(D, /list) /// Semantic define for a 0 int intended for use as a bitfield #define EMPTY_BITFIELD 0 // Insert an object A into a sorted list using cmp_proc (/code/_helpers/cmp.dm) for comparison. #define ADD_SORTED(list, A, cmp_proc) if(!list.len) {list.Add(A)} else {list.Insert(FindElementIndex(A, list, cmp_proc), A)} /// Right-shift of INT by BITS #define SHIFTR(INT, BITS) ((INT) >> (BITS)) /// Left-shift of INT by BITS #define SHIFTL(INT, BITS) ((INT) << (BITS)) /// Convenience define for nth-bit flags, 0-indexed #define FLAG(BIT) SHIFTL(1, BIT) /// Increase the size of L by 1 at the end. Is the old last entry index. #define LIST_INC(L) ((L).len++) /// Increase the size of L by 1 at the end. Is the new last entry index. #define LIST_PRE_INC(L) (++(L).len) /// Decrease the size of L by 1 from the end. Is the old last entry index. #define LIST_DEC(L) ((L).len--) /// Explicitly set the length of L to NEWLEN, adding nulls or dropping entries. Is the same value as NEWLEN. #define LIST_RESIZE(L, NEWLEN) ((L).len = (NEWLEN)) /// Drops x into the the src's location, and then nulls its reference. #define DROP_NULL(x) if(x) { x.dropInto(loc); x = null} /// Radial input menu #define RADIAL_INPUT(user, choices) show_radial_menu(user, user, choices, tooltips = TRUE)