/obj/structure/geyser name = "arctic geyser" desc = "A mound fuming with hot steam." icon = 'icons/obj/geyser.dmi' icon_state = "geyser_dormant" density = FALSE pixel_x = -32 /obj/structure/geyser/Initialize() . = ..() if(prob(50)) icon_state = "geyser_plume" /obj/structure/geyser/Crossed(AM as mob|obj, var/ignore_deployment = FALSE) if(ishuman(AM)) var/mob/living/carbon/human/L = AM if(prob(50)) trigger(L) ..() /obj/structure/geyser/proc/trigger(mob/living/carbon/human/L) visible_message(SPAN_WARNING("\The [src] spews a cloud of hot steam!")) flick("geyser_fire", src) var/steam_temperature = pick(10,50,100,500) L.bodytemperature += steam_temperature if(steam_temperature >= 100) L.apply_damage(50, DAMAGE_BURN) to_chat(L, SPAN_WARNING("Your skin fizzes as the steam touches it!"))