STOCK_ITEM_LARGE(russian, 0.5) new /obj/structure/closet/gimmick/russian(L) STOCK_ITEM_LARGE(emergency, 2) new /obj/structure/closet/emcloset(L) STOCK_ITEM_LARGE(firecloset, 2) new /obj/structure/closet/firecloset(L) STOCK_ITEM_LARGE(tacticool, 0.2) new /obj/structure/closet/gimmick/tacticool(L) STOCK_ITEM_LARGE(radsuit, 3) new /obj/structure/closet/radiation(L) STOCK_ITEM_LARGE(EOD, 1.5) if (prob(33)) new /obj/structure/closet/bombclosetsecurity(L) else new /obj/structure/closet/bombcloset(L) STOCK_ITEM_LARGE(hazmat_gear_locker, 3) new /obj/structure/closet/hazmat/general(L) STOCK_ITEM_LARGE(hydrotray, 3) new /obj/machinery/portable_atmospherics/hydroponics(L) STOCK_ITEM_LARGE(oxycanister, 3) new /obj/machinery/portable_atmospherics/canister/oxygen(L) STOCK_ITEM_LARGE(oxydispenser, 5) new /obj/structure/dispenser/oxygen(L) STOCK_ITEM_LARGE(bubbleshield, 0.5) var/obj/O = new /obj/machinery/shield_gen(L) var/turf/T = get_turf(O) for (var/turf/U in range(O,1)) if (turf_clear(U)) T = U break new /obj/machinery/shield_capacitor(T) STOCK_ITEM_LARGE(watertank, 2) new /obj/structure/reagent_dispensers/watertank(L) STOCK_ITEM_LARGE(fueltank, 2) new /obj/structure/reagent_dispensers/fueltank(L) STOCK_ITEM_LARGE(lubetank, 2) new /obj/structure/reagent_dispensers/lube(L) STOCK_ITEM_LARGE(airpump, 1) var/obj/machinery/portable_atmospherics/powered/M = new /obj/machinery/portable_atmospherics/powered/pump/filled(L) if (prob(60) && M.cell) QDEL_NULL(M.cell) STOCK_ITEM_LARGE(airscrubber, 1) var/obj/machinery/portable_atmospherics/powered/M = new /obj/machinery/portable_atmospherics/powered/scrubber(L) if (prob(60) && M.cell) QDEL_NULL(M.cell) STOCK_ITEM_LARGE(generator, 5) var/list/generators = list( /obj/machinery/power/portgen/basic = 1, /obj/machinery/power/portgen/basic/advanced = 0.7, /obj/machinery/power/portgen/basic/super = 0.5 ) var/type = pickweight(generators) new type(L) STOCK_ITEM_LARGE(flasher, 2) new /obj/machinery/flasher/portable(L) STOCK_ITEM_LARGE(vendor, 6) new /obj/random/vendor(L, 1) STOCK_ITEM_LARGE(piano, 2) new /obj/structure/synthesized_instrument/synthesizer/piano(L) STOCK_ITEM_LARGE(synthesizer, 2) new /obj/structure/synthesized_instrument/synthesizer(L) //Xenoarch suspension field generator, they need a spare STOCK_ITEM_LARGE(suspension, 2) new /obj/machinery/suspension_gen(L) STOCK_ITEM_LARGE(animal, 2.5) new /obj/random/animal_crate(L) STOCK_ITEM_LARGE(cablelayer, 1) new /obj/machinery/cablelayer(L) STOCK_ITEM_LARGE(floodlight, 3) new /obj/machinery/floodlight(L) STOCK_ITEM_LARGE(floorlayer, 2) new /obj/machinery/floorlayer(L) STOCK_ITEM_LARGE(heater, 1.3) new /obj/machinery/space_heater(L) STOCK_ITEM_LARGE(dispenser, 2.5) var/list/dispensers = list( /obj/machinery/chemical_dispenser/bar_alc/full = 0.6, /obj/machinery/chemical_dispenser/bar_soft/full = 1, /obj/machinery/chemical_dispenser/full = 0.3 ) var/type = pickweight(dispensers) var/obj/machinery/chemical_dispenser/CD = new type(L) CD.anchored = FALSE CD.update_use_power(POWER_USE_OFF) for (var/cart in CD.cartridges) if (prob(90)) CD.cartridges -= cart STOCK_ITEM_LARGE(jukebox, 1.2) new /obj/machinery/media/jukebox(L) STOCK_ITEM_LARGE(pipemachine, 1.7) if (prob(50)) new /obj/machinery/pipedispenser/disposal(L) else new /obj/machinery/pipedispenser(L) STOCK_ITEM_LARGE(bike, 0.3) if (prob(75)) new /obj/vehicle/bike(L) else new /obj/vehicle/bike/monowheel(L) STOCK_ITEM_LARGE(sol, 0.2) if (prob(50)) new /obj/structure/closet/sol/navy(L) else new /obj/structure/closet/sol/marine(L) STOCK_ITEM_LARGE(dog, 0.2) var/dog = pick( \ /obj/structure/largecrate/animal/dog, \ /obj/structure/largecrate/animal/dog/amaskan, \ /obj/structure/largecrate/animal/dog/pug, \ /obj/structure/largecrate/animal/dog/bullterrier \ ) new dog(L) STOCK_ITEM_LARGE(exosuit, 1.2) //A randomly generated exosuit in a very variable condition. new /obj/machinery/mech_recharger(get_turf(L)) // exosuit would die without it otherwise new /mob/living/heavy_vehicle/premade/random/extra(L) STOCK_ITEM_LARGE(unusualcrate, 0.1) //Like from the unknown object random event new /obj/structure/closet/crate/loot(L)