/obj/machinery/computer/shuttle_control name = "shuttle control console" icon_screen = "shuttle" icon_keyboard = "cyan_key" icon_keyboard_emis = "cyan_key_mask" light_color = LIGHT_COLOR_CYAN var/shuttle_tag // Used to coordinate data in shuttle controller. var/hacked = FALSE // Has been emagged, no access restrictions. var/ui_template = "ShuttleControlConsole" var/list/linked_helmets = list() var/can_rename_ship = FALSE /obj/machinery/computer/shuttle_control/Initialize() . = ..() if(SSshuttle.shuttles[shuttle_tag]) var/datum/shuttle/shuttle = SSshuttle.shuttles[shuttle_tag] shuttle.shuttle_computers += src else SSshuttle.lonely_shuttle_computers += src /obj/machinery/computer/shuttle_control/Destroy() SSshuttle.lonely_shuttle_computers -= src var/datum/shuttle/shuttle = SSshuttle.shuttles[shuttle_tag] shuttle.shuttle_computers -= src for(var/obj/item/clothing/head/helmet/pilot/PH as anything in linked_helmets) PH.linked_console = null return ..() /obj/machinery/computer/shuttle_control/attackby(obj/item/attacking_item, mob/user) if(istype(attacking_item, /obj/item/clothing/head/helmet/pilot)) var/obj/item/clothing/head/helmet/pilot/PH = attacking_item if(attacking_item in linked_helmets) to_chat(user, SPAN_NOTICE("You unlink \the [attacking_item] from \the [src].")) PH.set_console(null) else to_chat(user, SPAN_NOTICE("You link \the [attacking_item] to \the [src].")) PH.set_console(src) PH.set_hud_maptext("Shuttle Status: [get_shuttle_status(SSshuttle.shuttles[shuttle_tag])]") return return ..() /obj/machinery/computer/shuttle_control/attack_hand(mob/user) ui_interact(user) /obj/machinery/computer/shuttle_control/attack_ai(mob/user) if(!ai_can_interact(user)) return ui_interact(user) /obj/machinery/computer/shuttle_control/attack_ghost(var/mob/abstract/observer/user) if(check_rights(R_ADMIN, 0, user)) ui_interact(user) /obj/machinery/computer/shuttle_control/proc/get_shuttle_status(var/datum/shuttle/autodock/shuttle) switch(shuttle.process_state) if(IDLE_STATE) var/cannot_depart = shuttle.current_location.cannot_depart(shuttle) if(shuttle.in_use) . = "Busy." else if(cannot_depart) . = cannot_depart else . = "Standing-by at \the [shuttle.get_location_name()]." if(WAIT_LAUNCH, FORCE_LAUNCH) . = "Shuttle has received a command and will depart shortly." if(WAIT_ARRIVE) . = "Proceeding to \the [shuttle.get_destination_name()]." if(WAIT_FINISH) . = "Arriving at destination now." // This is a subset of the actual checks; contains those that give messages to the user. /obj/machinery/computer/shuttle_control/proc/can_move(var/datum/shuttle/autodock/shuttle, var/user) var/cannot_depart = shuttle.current_location.cannot_depart(shuttle) if(cannot_depart) to_chat(user, SPAN_WARNING(cannot_depart)) return FALSE if(!shuttle.next_location.is_valid(shuttle)) to_chat(user, SPAN_WARNING("Destination zone is invalid or obstructed.")) return FALSE return TRUE /obj/machinery/computer/shuttle_control/ui_interact(mob/user, datum/tgui/ui) var/datum/shuttle/autodock/shuttle = SSshuttle.shuttles[shuttle_tag] if(!istype(shuttle)) to_chat(user, SPAN_WARNING("Unable to establish link with the shuttle.")) return ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, ui_template, "[shuttle_tag] Shuttle Control", ui_x=470, ui_y=450) ui.open() /obj/machinery/computer/shuttle_control/ui_data(mob/user) var/datum/shuttle/autodock/shuttle = SSshuttle.shuttles[shuttle_tag] var/shuttle_state switch(shuttle.moving_status) if(SHUTTLE_IDLE) shuttle_state = "idle" if(SHUTTLE_WARMUP) shuttle_state = "warmup" if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit" return list( "shuttle_status" = get_shuttle_status(shuttle), "shuttle_state" = shuttle_state, "has_docking" = shuttle.active_docking_controller? 1 : 0, "docking_status" = shuttle.active_docking_controller? shuttle.active_docking_controller.get_docking_status() : null, "docking_override" = shuttle.active_docking_controller? shuttle.active_docking_controller.override_enabled : null, "can_launch" = shuttle.can_launch(), "can_cancel" = shuttle.can_cancel(), "can_force" = shuttle.can_force(), "can_rename_ship" = can_rename_ship, "ship_name" = shuttle.name, ) /obj/machinery/computer/shuttle_control/ui_act(action, params) . = ..() if(.) return return handle_topic_href(usr, SSshuttle.shuttles[shuttle_tag], action, params) /obj/machinery/computer/shuttle_control/proc/handle_topic_href(var/mob/user, var/datum/shuttle/autodock/shuttle, var/action, var/list/params) if(!istype(shuttle)) return FALSE if(action == "move") if(can_move(shuttle, user)) shuttle.launch(src) return TRUE return FALSE if(action == "force") if(can_move(shuttle, user)) shuttle.force_launch(src) return TRUE return FALSE if(action == "cancel") shuttle.cancel_launch(src) return TRUE if(action == "rename") var/new_name = tgui_input_text(user, "Select new name for this ship.", "Rename this ship", shuttle.name, MAX_NAME_LEN) if(new_name) shuttle.name = new_name return TRUE /obj/machinery/computer/shuttle_control/proc/update_helmets(var/datum/shuttle/autodock/shuttle) var/shuttle_status = get_shuttle_status(shuttle) for(var/obj/item/clothing/head/helmet/pilot/PH as anything in linked_helmets) PH.set_hud_maptext("Shuttle Status: [shuttle_status]") /obj/machinery/computer/shuttle_control/emag_act(var/remaining_charges, var/mob/user) if(!hacked) req_access = list() hacked = TRUE to_chat(user, "You short out the console's ID checking system. It's now available to everyone!") return TRUE /obj/machinery/computer/shuttle_control/bullet_act(var/obj/projectile/Proj) visible_message("\The [Proj] ricochets off \the [src]!") /obj/machinery/computer/shuttle_control/ex_act() return /obj/machinery/computer/shuttle_control/emp_act(severity) . = ..() return