/obj/effect/overmap/visitable/ship/runtime name = "NSS Runtime" class = "NSS" designation = "Runtime" desc = "A large cube-shaped station, a penal colony of sorts for the likes of video game developers." icon = 'icons/obj/overmap/overmap_stationary.dmi' icon_state = "runtime_penal_colony" moving_state = "runtime_penal_colony" colors = list("#f147cd", "#f79aea") vessel_mass = 100000 burn_delay = 2 SECONDS base = TRUE /obj/effect/overmap/visitable/ship/landable/runtime name = "NSV While True" class = "NSV" designation = "While True" desc = "A RUN-T1M3 long range shuttle." shuttle = "WhileTrue" max_speed = 1/(2 SECONDS) burn_delay = 1 SECONDS vessel_mass = 5000 fore_dir = WEST vessel_size = SHIP_SIZE_SMALL /obj/machinery/computer/shuttle_control/explore/runtime name = "whiletrue control console" shuttle_tag = "WhileTrue" req_access = list() /area/shuttle/runtime name = "While True" base_turf = /turf/simulated/floor/shuttle/black /datum/shuttle/autodock/overmap/runtime name = "WhileTrue" move_time = 90 shuttle_area = list(/area/shuttle/runtime) dock_target = "runtime_shuttle" current_location = "nav_runtime_hangar" landmark_transition = "nav_transit_runtime" range = 1 fuel_consumption = 4 ceiling_type = /turf/simulated/floor/shuttle_ceiling /obj/effect/shuttle_landmark/runtime/hangar name = "Runtime Hangar" landmark_tag = "nav_runtime_hangar" base_area = /area/construction base_turf = /turf/simulated/floor/plating /obj/effect/shuttle_landmark/runtime/transit name = "In transit" landmark_tag = "nav_transit_runtime"