/obj/structure/largecrate name = "large crate" desc = "A hefty wooden crate." icon = 'storage.dmi' icon_state = "densecrate" density = 1 flags = FPRINT /obj/structure/largecrate/attack_hand(mob/user as mob) user << "You need a crowbar to pry this open!" return /obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/crowbar)) new /obj/item/stack/sheet/wood(src) var/turf/T = get_turf(src) for(var/obj/O in contents) O.loc = T user.visible_message("[user] pries \the [src] open.", \ "You pry open \the [src].", \ "You hear splitting wood.") del(src) else return attack_hand(user) /obj/structure/largecrate/mule icon_state = "mulecrate"