/obj/structure/largecrate
name = "large crate"
desc = "A hefty wooden crate."
icon = 'storage.dmi'
icon_state = "densecrate"
density = 1
flags = FPRINT
/obj/structure/largecrate/attack_hand(mob/user as mob)
user << "You need a crowbar to pry this open!"
return
/obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/crowbar))
new /obj/item/stack/sheet/wood(src)
var/turf/T = get_turf(src)
for(var/obj/O in contents)
O.loc = T
user.visible_message("[user] pries \the [src] open.", \
"You pry open \the [src].", \
"You hear splitting wood.")
del(src)
else
return attack_hand(user)
/obj/structure/largecrate/mule
icon_state = "mulecrate"