/obj/structure/secure_closet/engineering_chief name = "Chief Engineer's Locker" req_access = list(access_ce) New() ..() sleep(2) new /obj/item/blueprints(src) new /obj/item/clothing/under/rank/chief_engineer(src) new /obj/item/clothing/suit/hazardvest(src) new /obj/item/clothing/head/helmet/hardhat/white(src) new /obj/item/clothing/head/helmet/welding(src) new /obj/item/clothing/gloves/yellow(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/device/radio/headset/heads/ce(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/clothing/mask/gas(src) new /obj/item/device/multitool(src) new /obj/item/device/flash(src) return /obj/structure/secure_closet/engineering_electrical name = "Electrical Supplies" req_access = list(access_engine) New() ..() sleep(2) new /obj/item/clothing/gloves/yellow(src) new /obj/item/clothing/gloves/yellow(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/device/multitool(src) new /obj/item/device/multitool(src) new /obj/item/device/multitool(src) return /obj/structure/secure_closet/engineering_welding name = "Welding Supplies" req_access = list(access_engine) New() ..() sleep(2) new /obj/item/clothing/head/helmet/welding(src) new /obj/item/clothing/head/helmet/welding(src) new /obj/item/clothing/head/helmet/welding(src) new /obj/item/weapon/weldingtool/largetank(src) new /obj/item/weapon/weldingtool/largetank(src) new /obj/item/weapon/weldingtool/largetank(src) return /obj/structure/secure_closet/engineering_personal name = "Engineer's Locker" req_access = list(access_engine) New() ..() sleep(2) new /obj/item/clothing/under/rank/engineer(src) new /obj/item/clothing/suit/hazardvest(src) new /obj/item/clothing/shoes/orange(src) new /obj/item/device/radio/headset/headset_eng(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/glasses/meson(src) return