/obj/structure/secure_closet/captains name = "Captain's Closet" req_access = list(access_captain) New() ..() sleep(2) new /obj/item/clothing/suit/captunic( src ) new /obj/item/clothing/head/helmet/cap( src ) new /obj/item/clothing/under/rank/captain( src ) new /obj/item/clothing/suit/armor/vest( src ) new /obj/item/clothing/gloves/captain( src ) new /obj/item/clothing/head/helmet/swat( src ) new /obj/item/clothing/shoes/brown( src ) new /obj/item/device/radio/headset/heads/captain( src ) new /obj/item/weapon/reagent_containers/food/drinks/flask(src) new /obj/item/weapon/gun/energy/gun( src ) return /obj/structure/secure_closet/hop name = "Head of Personnel" req_access = list(access_hop) New() ..() sleep(2) new /obj/item/clothing/under/rank/head_of_personnel(src) new /obj/item/clothing/suit/armor/vest(src) new /obj/item/clothing/head/helmet(src) new /obj/item/device/radio/headset/heads/hop(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/weapon/storage/id_kit(src) new /obj/item/weapon/storage/id_kit( src ) new /obj/item/weapon/gun/energy/gun(src) new /obj/item/device/flash(src) new /obj/item/clothing/glasses/sunglasses(src) return /obj/structure/secure_closet/hos name = "Head Of Security" req_access = list(access_hos) New() ..() sleep(2) new /obj/item/clothing/under/rank/head_of_security(src) new /obj/item/clothing/suit/armor/hos(src) new /obj/item/clothing/head/helmet(src) new /obj/item/device/radio/headset/heads/hos(src) new /obj/item/weapon/shield/riot(src) new /obj/item/weapon/gun/energy/gun(src) new /obj/item/device/flash(src) new /obj/item/clothing/glasses/sunglasses/sechud(src) new /obj/item/weapon/storage/flashbang_kit(src) new /obj/item/weapon/storage/lockbox/loyalty() new /obj/item/weapon/melee/baton(src) return /obj/structure/secure_closet/warden name = "Warden's Locker" req_access = list(access_armory) New() ..() sleep(2) new /obj/item/clothing/under/rank/warden(src) new /obj/item/clothing/suit/armor/vest(src) new /obj/item/clothing/head/helmet/warden(src) new /obj/item/device/radio/headset/headset_sec(src) new /obj/item/weapon/storage/belt/security(src) new /obj/item/weapon/storage/flashbang_kit(src) new /obj/item/weapon/melee/baton(src) new /obj/item/weapon/gun/energy/taser(src) new /obj/item/clothing/glasses/sunglasses/sechud(src) return /obj/structure/secure_closet/security name = "Security Locker" req_access = list(access_security) New() ..() sleep(2) new /obj/item/clothing/suit/armor/vest(src) new /obj/item/clothing/head/helmet(src) new /obj/item/device/radio/headset/headset_sec(src) new /obj/item/weapon/storage/belt/security(src) new /obj/item/weapon/flashbang(src) new /obj/item/device/flash(src) new /obj/item/weapon/melee/baton(src) new /obj/item/weapon/gun/energy/taser(src) new /obj/item/clothing/glasses/sunglasses/sechud(src) return /obj/structure/secure_closet/detective name = "Detective" req_access = list(access_forensics_lockers) icon_state = "cabinetdetective" icon_closed = "cabinetdetective" icon_locked = "cabinetdetective_locked" icon_opened = "cabinetdetective_open" icon_broken = "cabinetdetective_broken" icon_off = "cabinetdetective_broken" New() ..() sleep(2) new /obj/item/clothing/under/det(src) new /obj/item/clothing/suit/det_suit/armor(src) new /obj/item/clothing/suit/det_suit(src) new /obj/item/clothing/gloves/black(src) new /obj/item/clothing/head/det_hat(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/device/radio/headset/headset_sec(src) new /obj/item/weapon/storage/fcard_kit(src) new /obj/item/weapon/fcardholder(src) new /obj/item/weapon/clipboard(src) new /obj/item/device/detective_scanner(src) return /obj/structure/secure_closet/injection name = "Lethal Injections" req_access = list(access_hos) New() ..() sleep(2) new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src) new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src) return /obj/structure/secure_closet/brig name = "Brig Locker" req_access = list(access_brig) var/id = null New() new /obj/item/clothing/under/color/orange( src ) new /obj/item/clothing/under/color/orange( src ) new /obj/item/clothing/shoes/orange( src ) new /obj/item/clothing/shoes/orange( src ) return /obj/structure/secure_closet/courtroom name = "Courtroom Locker" req_access = list(access_court) New() ..() sleep(2) new /obj/item/clothing/shoes/brown(src) new /obj/item/weapon/paper/Court (src) new /obj/item/weapon/paper/Court (src) new /obj/item/weapon/paper/Court (src) new /obj/item/weapon/pen (src) new /obj/item/clothing/suit/judgerobe (src) new /obj/item/clothing/head/powdered_wig (src) new /obj/item/weapon/storage/briefcase(src) return