/obj/random/tool name = "random tool" desc = "This is a random tool" icon = 'icons/obj/random.dmi' icon_state = "tool" spawnlist = list( /obj/item/screwdriver, /obj/item/wirecutters, /obj/item/weldingtool, /obj/item/crowbar, /obj/item/wrench, /obj/item/hammer, /obj/item/device/flashlight ) /obj/random/technology_scanner name = "random scanner" desc = "This is a random technology scanner." icon = 'icons/obj/device.dmi' icon_state = "atmos" problist = list( /obj/item/device/t_scanner = 5, /obj/item/device/radio = 2, /obj/item/device/analyzer = 5 ) /obj/random/powercell name = "random powercell" desc = "This is a random powercell." icon = 'icons/obj/random.dmi' icon_state = "cell" problist = list( /obj/item/cell = 40, /obj/item/cell/high = 40, /obj/item/cell/crap = 10, /obj/item/cell/mecha = 10, /obj/item/cell/super = 9, /obj/item/cell/mecha/nuclear = 5, /obj/item/cell/hyper = 1 ) /obj/random/bomb_supply name = "bomb supply" desc = "This is a random bomb supply." icon = 'icons/obj/assemblies/new_assemblies.dmi' icon_state = "signaller" problist = list( /obj/item/device/assembly/igniter = 2, /obj/item/device/assembly/prox_sensor = 2, /obj/item/device/assembly/signaler = 2, /obj/item/device/multitool = 1, /obj/item/device/transfer_valve = 0.5 ) /obj/random/toolbox name = "random toolbox" desc = "This is a random toolbox." icon = 'icons/obj/random.dmi' icon_state = "toolbox" spawnlist = list( /obj/item/storage/toolbox/mechanical = 3, /obj/item/storage/toolbox/electrical = 2, /obj/item/storage/toolbox/emergency = 1 ) /obj/random/tech_supply name = "random tech supply" desc = "This is a random piece of technology supplies." icon = 'icons/obj/random.dmi' icon_state = "tech_supply" problist = list( /obj/random/powercell = 3, /obj/random/technology_scanner = 2, /obj/item/stack/packageWrap = 1, /obj/random/bomb_supply = 2, /obj/item/extinguisher = 1, /obj/item/clothing/gloves/yellow/budget = 1, /obj/item/stack/cable_coil = 3, /obj/random/toolbox = 2, /obj/item/storage/belt/utility = 2, /obj/random/tool = 5, /obj/item/tape_roll = 2 ) /obj/random/bad_ai name = "random evil AI module" desc = "Contains a random evil AI module." icon = 'icons/obj/module.dmi' icon_state = "std_mod" spawnlist = list( /obj/item/aiModule/antimov = 1, /obj/item/aiModule/asimov = 1, /obj/item/aiModule/purge = 1, /obj/item/aiModule/quarantine = 1, /obj/item/aiModule/freeform = 1, /obj/item/aiModule/oneHuman = 0.5, /obj/item/aiModule/oxygen = 1 ) /obj/random/rig_module name = "random rig module" desc = "Contains a random rig module worthy of vault protection." icon = 'icons/obj/rig_modules.dmi' icon_state = "actuators" spawnlist = list( /obj/item/rig_module/actuators/combat = 1, /obj/item/rig_module/chem_dispenser/combat = 1, /obj/item/rig_module/chem_dispenser/injector = 1, /obj/item/rig_module/device/emag_hand = 1, /obj/item/rig_module/device/rfd_c = 1, /obj/item/rig_module/electrowarfare_suite = 0.5, /obj/item/rig_module/emp_shielding = 0.5, /obj/item/rig_module/fabricator/energy_net = 1, /obj/item/rig_module/fabricator = 0.5, /obj/item/rig_module/grenade_launcher = 0.5, /obj/item/rig_module/maneuvering_jets = 0.5, /obj/item/rig_module/mounted/egun = 1, /obj/item/rig_module/mounted/smg = 0.5, /obj/item/rig_module/vision/multi = 0.5 ) /obj/random/voidsuit/freebooter name = "random freebooter voidsuit" suitmap = list( /obj/item/clothing/suit/space/void/engineering = /obj/item/clothing/head/helmet/space/void/engineering, /obj/item/clothing/suit/space/void/mining = /obj/item/clothing/head/helmet/space/void/mining, /obj/item/clothing/suit/space/void/merc = /obj/item/clothing/head/helmet/space/void/merc, /obj/item/clothing/suit/space/void/freelancer = /obj/item/clothing/head/helmet/space/void/freelancer, /obj/item/rig/industrial, /obj/item/rig/eva, /obj/item/rig/hazard, /obj/item/clothing/suit/space/syndicate/black/red = /obj/item/clothing/head/helmet/space/syndicate/black/red, /obj/item/clothing/suit/space/syndicate/black = /obj/item/clothing/head/helmet/space/syndicate/black ) problist = list( /obj/item/clothing/suit/space/void/engineering = 3, /obj/item/clothing/suit/space/void/mining = 3, /obj/item/clothing/suit/space/void/merc = 1, /obj/item/clothing/suit/space/void/freelancer = 1, /obj/item/rig/industrial = 2, /obj/item/rig/hazard = 1, /obj/item/rig/eva = 2, /obj/item/clothing/suit/space/syndicate/black = 1, /obj/item/clothing/suit/space/syndicate/black/red = 1 ) has_postspawn = TRUE /obj/random/voidsuit name = "random voidsuit" var/damaged = 0 var/list/suitmap = list( /obj/item/clothing/suit/space/void = /obj/item/clothing/head/helmet/space/void, /obj/item/clothing/suit/space/void/engineering = /obj/item/clothing/head/helmet/space/void/engineering, /obj/item/clothing/suit/space/void/mining = /obj/item/clothing/head/helmet/space/void/mining, /obj/item/clothing/suit/space/void/medical = /obj/item/clothing/head/helmet/space/void/medical, /obj/item/clothing/suit/space/void/security = /obj/item/clothing/head/helmet/space/void/security, /obj/item/clothing/suit/space/void/atmos = /obj/item/clothing/head/helmet/space/void/atmos, /obj/item/clothing/suit/space/void/merc = /obj/item/clothing/head/helmet/space/void/merc, /obj/item/clothing/suit/space/void/captain = /obj/item/clothing/head/helmet/space/void/captain, /obj/item/clothing/suit/space/void/cruiser = /obj/item/clothing/head/helmet/space/void/cruiser, /obj/item/clothing/suit/space/void/coalition = /obj/item/clothing/head/helmet/space/void/coalition, /obj/item/clothing/suit/space/void/hos = /obj/item/clothing/head/helmet/space/void/hos, /obj/item/clothing/suit/space/void/lancer = /obj/item/clothing/head/helmet/space/void/lancer, /obj/item/clothing/suit/space/void/sci = /obj/item/clothing/head/helmet/space/void/sci, /obj/item/clothing/suit/space/void/sol = /obj/item/clothing/head/helmet/space/void/sol, /obj/item/clothing/suit/space/void/hephaestus = /obj/item/clothing/head/helmet/space/void/hephaestus, /obj/item/clothing/suit/space/void/zenghu = /obj/item/clothing/head/helmet/space/void/zenghu, /obj/item/clothing/suit/space/void/einstein = /obj/item/clothing/head/helmet/space/void/einstein, /obj/item/clothing/suit/space/void/zavodskoi = /obj/item/clothing/head/helmet/space/void/zavodskoi ) problist = list( /obj/item/clothing/suit/space/void = 2, /obj/item/clothing/suit/space/void/engineering = 2, /obj/item/clothing/suit/space/void/mining = 2, /obj/item/clothing/suit/space/void/medical = 2.3, /obj/item/clothing/suit/space/void/security = 1, /obj/item/clothing/suit/space/void/atmos = 1.5, /obj/item/clothing/suit/space/void/merc = 0.5, /obj/item/clothing/suit/space/void/captain = 0.3, /obj/item/clothing/suit/space/void/cruiser = 0.5, /obj/item/clothing/suit/space/void/coalition = 1, /obj/item/clothing/suit/space/void/hos = 0.3, /obj/item/clothing/suit/space/void/lancer = 0.3, /obj/item/clothing/suit/space/void/sci = 2, /obj/item/clothing/suit/space/void/sol = 0.5, /obj/item/clothing/suit/space/void/zavodskoi = 0.5, /obj/item/clothing/suit/space/void/einstein = 0.5, /obj/item/clothing/suit/space/void/hephaestus = 0.5, /obj/item/clothing/suit/space/void/zenghu = 0.5 ) has_postspawn = TRUE /obj/random/voidsuit/no_nanotrasen suitmap = list( /obj/item/clothing/suit/space/void = /obj/item/clothing/head/helmet/space/void, /obj/item/clothing/suit/space/void/merc = /obj/item/clothing/head/helmet/space/void/merc, /obj/item/clothing/suit/space/void/cruiser = /obj/item/clothing/head/helmet/space/void/cruiser, /obj/item/clothing/suit/space/void/coalition = /obj/item/clothing/head/helmet/space/void/coalition, /obj/item/clothing/suit/space/void/lancer = /obj/item/clothing/head/helmet/space/void/lancer, /obj/item/clothing/suit/space/void/sol = /obj/item/clothing/head/helmet/space/void/sol, /obj/item/clothing/suit/space/void/hephaestus = /obj/item/clothing/head/helmet/space/void/hephaestus, /obj/item/clothing/suit/space/void/zenghu = /obj/item/clothing/head/helmet/space/void/zenghu, /obj/item/clothing/suit/space/void/einstein = /obj/item/clothing/head/helmet/space/void/einstein, /obj/item/clothing/suit/space/void/zavodskoi = /obj/item/clothing/head/helmet/space/void/zavodskoi ) problist = list( /obj/item/clothing/suit/space/void = 2, /obj/item/clothing/suit/space/void/merc = 0.5, /obj/item/clothing/suit/space/void/cruiser = 0.5, /obj/item/clothing/suit/space/void/coalition = 1, /obj/item/clothing/suit/space/void/lancer = 0.3, /obj/item/clothing/suit/space/void/sol = 0.5, /obj/item/clothing/suit/space/void/zavodskoi = 0.5, /obj/item/clothing/suit/space/void/einstein = 0.5, /obj/item/clothing/suit/space/void/hephaestus = 0.5, /obj/item/clothing/suit/space/void/zenghu = 0.5 ) /obj/random/voidsuit/Initialize(mapload, _damaged = 0) damaged = _damaged . = ..(mapload) /obj/random/voidsuit/post_spawn(obj/item/clothing/suit/space/suit) var/helmet = suitmap[suit.type] if (helmet) new helmet(loc) else log_debug("random_obj (voidsuit): Type [suit.type] was unable to spawn a matching helmet!") new /obj/item/clothing/shoes/magboots(loc) if (damaged && prob(60)) suit.create_breaches(pick(DAMAGE_BRUTE, DAMAGE_BURN), rand(1, 5)) /obj/random/vault_rig name = "random rigsuit" desc = "Contains a random rigsuit found in the vault." icon = 'icons/obj/rig_modules.dmi' icon_state = "breacher_rig" spawnlist = list( /obj/item/rig/ce = 1, /obj/item/rig/eva= 1, /obj/item/rig/hazard = 1, /obj/item/rig/hazmat = 1, /obj/item/rig/medical = 1, /obj/item/rig/industrial = 1 ) /obj/random/safe_rig name = "random rigsuit" desc = "contains a random highvalue rigsuit found in the vault" icon = 'icons/obj/rig_modules.dmi' icon_state = "breacher_rig" spawnlist = list( /obj/item/rig/combat/equipped = 0.8, /obj/item/rig/military = 0.3, /obj/item/rig/hazard/equipped = 0.8, /obj/item/rig/retro/equipped = 0.8, /obj/item/rig/ert/security = 0.3, /obj/item/rig/unathi = 0.4 )