/// Define to mimic a span macro but for the purple font that vote specifically uses. #define vote_font(text) ("" + text + "") SUBSYSTEM_DEF(vote) name = "Vote" wait = 1 SECONDS flags = SS_KEEP_TIMING init_order = INIT_ORDER_VOTE runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT /// A list of all generated action buttons var/list/datum/action/generated_actions = list() /// All votes that we can possible vote for. var/list/datum/vote/possible_votes = list() /// The vote we're currently voting on. var/datum/vote/current_vote /// A list of all ckeys who have voted for the current vote. var/list/voted = list() /// A list of all ckeys currently voting for the current vote. var/list/voting = list() /datum/controller/subsystem/vote/Initialize() for(var/vote_type in subtypesof(/datum/vote)) var/datum/vote/vote = new vote_type() if(!vote.is_accessible_vote()) qdel(vote) continue possible_votes[vote.name] = vote return SS_INIT_SUCCESS // Called by master_controller /datum/controller/subsystem/vote/fire() if(!current_vote) return current_vote.time_remaining = round((current_vote.started_time + 600 - world.time) / 10) //Used to be "CONFIG_GET(number/vote_period)" instead of 600 if(current_vote.time_remaining < 0) process_vote_result() SStgui.close_uis(src) reset() /// Resets all of our vars after votes conclude / are cancelled. /datum/controller/subsystem/vote/proc/reset() voted.Cut() voting.Cut() current_vote?.reset() current_vote = null QDEL_LIST(generated_actions) SStgui.update_uis(src) /** * Process the results of the vote. * Collects all the winners, breaks any ties that occur, * prints the results of the vote to the world, * and finally follows through with the effects of the vote. */ /datum/controller/subsystem/vote/proc/process_vote_result() // First collect all the non-voters we have. var/list/non_voters = GLOB.directory.Copy() - voted // Remove AFK or clientless non-voters. for(var/non_voter_ckey in non_voters) var/client/non_voter_client = non_voters[non_voter_ckey] if(!istype(non_voter_client) || non_voter_client.is_afk()) non_voters -= non_voter_ckey // Now get the result of the vote. // This is a list, as we could have a tie (multiple winners). var/list/winners = current_vote.get_vote_result(non_voters) // Now we should determine who actually won the vote. var/final_winner // 1 winner? That's the winning option if(length(winners) == 1) final_winner = winners[1] // More than 1 winner? Tiebreaker between all the winners else if(length(winners) > 1) final_winner = current_vote.tiebreaker(winners) // Announce the results of the vote to the world. var/to_display = current_vote.get_result_text(winners, final_winner, non_voters) var/total_votes = 0 var/list/vote_choice_data = list() for(var/choice in current_vote.choices) var/choice_votes = current_vote.choices[choice] total_votes += choice_votes vote_choice_data["[choice]"] = choice_votes // stringify the winners to prevent potential unimplemented serialization errors. // Perhaps this can be removed in the future and we assert that vote choices must implement serialization. var/final_winner_string = final_winner && "[final_winner]" var/list/winners_string = list() for(var/winner in winners) winners_string += "[winner]" var/list/vote_log_data = list( "choices" = vote_choice_data, "total" = total_votes, "winners" = winners_string, "final_winner" = final_winner_string, ) var/log_string = replacetext(to_display, "\n", "\\n") // 'keep' the newlines, but dont actually print them as newlines log_vote(log_string, vote_log_data) to_chat(world, SPAN_INFO(vote_font("\n[to_display]"))) // Finally, doing any effects on vote completion if (final_winner) // if no one voted, or the vote cannot be won, final_winner will be null current_vote.finalize_vote(final_winner) /** * One selection per person, and the selection with the most votes wins. */ /datum/controller/subsystem/vote/proc/submit_single_vote(mob/voter, their_vote) if(!current_vote) return if(!voter?.ckey) return if(FALSE && voter.stat == DEAD && !voter.client?.holder) //Used to be "CONFIG_GET(flag/no_dead_vote)" return // If user has already voted, remove their specific vote if(voter.ckey in current_vote.choices_by_ckey) var/their_old_vote = current_vote.choices_by_ckey[voter.ckey] current_vote.choices[their_old_vote]-- else voted += voter.ckey current_vote.choices_by_ckey[voter.ckey] = their_vote current_vote.choices[their_vote]++ return TRUE /** * Any number of selections per person, and the selection with the most votes wins. */ /datum/controller/subsystem/vote/proc/submit_multi_vote(mob/voter, their_vote) if(!current_vote) return if(!voter?.ckey) return if(FALSE && voter.stat == DEAD && !voter.client?.holder) //Used to be "CONFIG_GET(flag/no_dead_vote)" return else voted += voter.ckey if(current_vote.choices_by_ckey[voter.ckey + their_vote] == 1) current_vote.choices_by_ckey[voter.ckey + their_vote] = 0 current_vote.choices[their_vote]-- else current_vote.choices_by_ckey[voter.ckey + their_vote] = 1 current_vote.choices[their_vote]++ return TRUE /** * Initiates a vote, allowing all players to vote on something. * * * vote_type - The type of vote to initiate. Can be a [/datum/vote] typepath, a [/datum/vote] instance, or the name of a vote datum. * * vote_initiator_name - The ckey (if player initiated) or name that initiated a vote. Ex: "UristMcAdmin", "the server" * * vote_initiator - If a person / mob initiated the vote, this is the mob that did it * * forced - Whether we're forcing the vote to go through regardless of existing votes or other circumstances. Note: If the vote is admin created, forced becomes true regardless. */ /datum/controller/subsystem/vote/proc/initiate_vote(vote_type, vote_initiator_name, mob/vote_initiator, forced = FALSE) // Even if it's forced we can't vote before we're set up if(!MC_RUNNING(init_stage)) if(vote_initiator) to_chat(vote_initiator, SPAN_WARNING("You cannot start vote now, the server is not done initializing.")) return FALSE // Check if we have unlimited voting power. // Admin started (or forced) voted will go through even if there's an ongoing vote, // if voting is on cooldown, or regardless if a vote is config disabled (in some cases) var/unlimited_vote_power = forced || !!(vote_initiator.client?.holder?.rights & (R_ADMIN)) //Used GLOB.admin_datum if(current_vote && !unlimited_vote_power) if(vote_initiator) to_chat(vote_initiator, SPAN_WARNING("There is already a vote in progress! Please wait for it to finish.")) return FALSE // Get our actual datum var/datum/vote/to_vote // If we were passed a path: find the path in possible_votes if(ispath(vote_type, /datum/vote)) var/datum/vote/vote_path = vote_type to_vote = possible_votes[initial(vote_path.name)] // If we were passed an instance: use the instance else if(istype(vote_type, /datum/vote)) to_vote = vote_type // If we got neither a path or an instance, it could be a vote name, but is likely just an error / null else to_vote = possible_votes[vote_type] if(!to_vote) stack_trace("Voting initiate_vote was passed an invalid vote type. (Got: [vote_type || "null"])") // No valid vote found? No vote if(!istype(to_vote)) if(vote_initiator) to_chat(vote_initiator, SPAN_WARNING("Invalid voting choice.")) return FALSE // Vote can't be initiated in our circumstances? No vote if(!to_vote.can_be_initiated(vote_initiator, unlimited_vote_power)) return FALSE // Okay, we're ready to actually create a vote - // Do a reset, just to make sure reset() // Try to create the vote. If the creation fails, no vote if(!to_vote.create_vote(vote_initiator)) return FALSE // Okay, the vote's happening now, for real. Set it up. current_vote = to_vote var/duration = 600 //As above, used to be "CONFIG_GET(number/vote_period)" var/to_display = current_vote.initiate_vote(vote_initiator_name, duration) log_vote(to_display) to_chat(world, SPAN_INFO(vote_font("\n[SPAN_BOLD(to_display)]\n\ Type vote or click here to place your votes.\n\ You have [DisplayTimeText(duration)] to vote."))) // And now that it's going, give everyone a voter action for(var/client/new_voter as anything in GLOB.clients) var/datum/action/vote/voting_action = new() voting_action.name = "Vote: [current_vote.override_question || current_vote.name]" voting_action.Grant(new_voter.mob) //new_voter.player_details.player_actions += voting_action generated_actions += voting_action if(current_vote.vote_sound && (new_voter.prefs.sfx_toggles & ASFX_VOTE)) //Used "new_voter.prefs.read_preference(/datum/preference/toggle/sound_announcements)" but we don't have it SEND_SOUND(new_voter, sound(current_vote.vote_sound)) return TRUE /datum/controller/subsystem/vote/ui_state() return GLOB.always_state /datum/controller/subsystem/vote/ui_interact(mob/user, datum/tgui/ui) // Tracks who is currently voting voting |= user.client?.ckey ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "VotePanel") ui.open() /datum/controller/subsystem/vote/ui_data(mob/user) var/list/data = list() var/is_lower_admin = (user.client?.holder?.rights & (R_ADMIN | R_MOD)) var/is_upper_admin = (user.client?.holder?.rights & (R_ADMIN)) // Used "check_rights_for(user.client, R_ADMIN)" but we don't have that data["user"] = list( "ckey" = user.client?.ckey, "isLowerAdmin" = is_lower_admin, "isUpperAdmin" = is_upper_admin, // What the current user has selected in any ongoing votes. "singleSelection" = current_vote?.choices_by_ckey[user.client?.ckey], "multiSelection" = current_vote?.choices_by_ckey, ) data["voting"]= is_lower_admin ? voting : list() var/list/all_vote_data = list() for(var/vote_name in possible_votes) var/datum/vote/vote = possible_votes[vote_name] if(!istype(vote)) continue var/list/vote_data = list( "name" = vote_name, "canBeInitiated" = vote.can_be_initiated(forced = is_lower_admin), "config" = vote.is_config_enabled(), "message" = vote.message, ) if(vote == current_vote) var/list/choices = list() for(var/key in current_vote.choices) choices += list(list( "name" = key, "votes" = current_vote.choices[key], )) data["currentVote"] = list( "name" = current_vote.name, "question" = current_vote.override_question, "timeRemaining" = current_vote.time_remaining, "countMethod" = current_vote.count_method, "choices" = choices, "vote" = vote_data, ) all_vote_data += list(vote_data) data["possibleVotes"] = all_vote_data return data /datum/controller/subsystem/vote/ui_act(action, params) . = ..() if(.) return var/mob/voter = usr switch(action) if("cancel") if(!(voter.client?.holder?.rights & (R_ADMIN | R_MOD))) return message_admins("[key_name_admin(voter)] has cancelled the current vote.") reset() return TRUE if("toggleVote") var/datum/vote/selected = possible_votes[params["voteName"]] if(!istype(selected)) return return selected.toggle_votable(voter) if("callVote") var/datum/vote/selected = possible_votes[params["voteName"]] if(!istype(selected)) return // Whether the user actually can initiate this vote is checked in initiate_vote, // meaning you can't spoof initiate a vote you're not supposed to be able to return initiate_vote(selected, voter.key, voter) if("voteSingle") return submit_single_vote(voter, params["voteOption"]) if("voteMulti") return submit_multi_vote(voter, params["voteOption"]) /datum/controller/subsystem/vote/ui_close(mob/user) voting -= user.client?.ckey /*######################### Aurora snowflake area ###########################*/ /datum/controller/subsystem/vote/proc/autogamemode() initiate_vote(/datum/vote/gamemode, "Server", null, TRUE) /datum/controller/subsystem/vote/proc/autotransfer() initiate_vote(/datum/vote/crewtransfer, "Server", null, TRUE) /*############################## Aurora snowflake area end ################################*/ /// Mob level verb that allows players to vote on the current vote. /mob/verb/vote() set category = "OOC" set name = "Vote" SSvote.ui_interact(usr) /// Datum action given to mobs that allows players to vote on the current vote. /datum/action/vote name = "Vote!" button_icon_state = "vote" //show_to_observers = FALSE /datum/action/vote/IsAvailable(feedback = FALSE) return TRUE // Democracy is always available to the free people /datum/action/vote/Trigger(trigger_flags) . = ..() if(!.) return owner.vote() Remove(owner) // We also need to remove our action from the player actions when we're cleaning up. /datum/action/vote/Remove(mob/removed_from) // if(removed_from.client) // removed_from.client?.player_details.player_actions -= src // else if(removed_from.ckey) // var/datum/player_details/associated_details = GLOB.player_details[removed_from.ckey] // associated_details?.player_actions -= src return ..() #undef vote_font