/obj/structure/gore/floor name = "flesh floor" desc = "Looks like the floor was covered by some fleshlike growth." icon_state = "flesh_floor" maxHealth = 100 /obj/structure/gore/wall name = "flesh wall" desc = "Chunks of flesh sculpted to form an impassable wall." icon_state = "flesh_wall" opacity = TRUE maxHealth = 200 /obj/structure/gore/wall/membrane name = "flesh membrane" desc = "Skin and muscle stretched just thin enough to let light pass through." icon_state = "flesh_membrane" opacity = FALSE maxHealth = 120 /obj/structure/gore/wall/Initialize() . = ..() var/turf/T = get_turf(src) T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT /obj/structure/gore/wall/Destroy() var/turf/T = get_turf(src) T.thermal_conductivity = initial(T.thermal_conductivity) return ..() /obj/structure/gore/resin/attack_hand(var/mob/user) user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.do_attack_animation(src, FIST_ATTACK_ANIMATION) if((user.mutations & HULK)) visible_message(SPAN_DANGER("\The [user] destroys \the [src]!")) health = 0 else visible_message(SPAN_DANGER("\The [user] claws at \the [src]!")) health -= rand(5, 10) healthcheck()