/obj/item/device/assembly name = "assembly" desc = "A small electronic device that should never exist." icon = 'icons/obj/assemblies/new_assemblies.dmi' icon_state = "" obj_flags = OBJ_FLAG_CONDUCTABLE w_class = WEIGHT_CLASS_SMALL matter = list(DEFAULT_WALL_MATERIAL = 100) recyclable = TRUE throwforce = 2 throw_speed = 3 throw_range = 10 drop_sound = 'sound/items/drop/component.ogg' pickup_sound = 'sound/items/pickup/component.ogg' origin_tech = list(TECH_MAGNET = 1) var/secured = TRUE var/list/attached_overlays = null var/obj/item/device/assembly_holder/holder = null var/cooldown = 0 //To prevent spam /** * Wires that the assembly has installed * * Refer to `code\__DEFINES\wires.dm` in the dedicated section for the supported wires, which _must_ be bitflags * * At the time of writing this, it supports: * * WIRE_RECEIVE_ASSEMBLY * * WIRE_PULSE_ASSEMBLY * * WIRE_PULSE_SPECIAL * * WIRE_RADIO_RECEIVE * * WIRE_RADIO_PULSE */ var/wires = WIRE_RECEIVE_ASSEMBLY | WIRE_PULSE_ASSEMBLY /obj/item/device/assembly/Destroy() STOP_PROCESSING(SSprocessing, src) holder = null ClearOverlays() attached_overlays = null . = ..() /obj/item/device/assembly/proc/holder_movement() return //Called via spawn(10) to have it count down the cooldown var /obj/item/device/assembly/proc/process_cooldown() cooldown-- if(cooldown <= 0) return FALSE addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 1 SECOND) return TRUE // Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs /obj/item/device/assembly/proc/pulsed(var/radio = 0) if(holder && (wires & WIRE_RECEIVE_ASSEMBLY)) activate() if(radio && (wires & WIRE_RADIO_RECEIVE)) activate() return TRUE // Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct /obj/item/device/assembly/proc/pulse(var/radio = 0) if(holder && (wires & WIRE_PULSE_ASSEMBLY)) holder.process_activation(src, TRUE, FALSE) if(holder && (wires & WIRE_PULSE_SPECIAL)) holder.process_activation(src, FALSE, TRUE) return TRUE /obj/item/device/assembly/proc/activate() if(!secured || cooldown) return FALSE cooldown = 2 addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 1 SECOND) return TRUE /obj/item/device/assembly/proc/toggle_secure() secured = !secured update_icon() return secured // Called when an assembly is attacked by another /obj/item/device/assembly/proc/attach_assembly(var/obj/item/device/assembly/A, var/mob/user) holder = new /obj/item/device/assembly_holder(get_turf(src)) if(holder.attach(A, src, user)) to_chat(user, SPAN_NOTICE("You attach \the [A] to \the [src]!")) return TRUE return FALSE /obj/item/device/assembly/attackby(obj/item/attacking_item, mob/user) if(isassembly(attacking_item)) var/obj/item/device/assembly/A = attacking_item if(!A.secured && !secured) attach_assembly(A, user) return if(attacking_item.isscrewdriver()) if(toggle_secure()) to_chat(user, SPAN_NOTICE("\The [src] is ready!")) else to_chat(user, SPAN_NOTICE("\The [src] can now be attached!")) return return ..() /obj/item/device/assembly/process() STOP_PROCESSING(SSprocessing, src) return /obj/item/device/assembly/get_examine_text(mob/user, distance, is_adjacent, infix, suffix) . = ..() if(distance <= 1 || loc == user) if(secured) . += "\The [src] is ready!" else . += "\The [src] can be attached!" /obj/item/device/assembly/attack_self(mob/user) if(!user) return FALSE interact(user) return TRUE /obj/item/device/assembly/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs) SIGNAL_HANDLER /obj/item/device/assembly/interact(mob/user) return /obj/item/device/assembly/ui_host(mob/user) . = ..() // Sets the UI host to the transfer valve if its mounted on a transfer_valve if(istype(loc,/obj/item/device/transfer_valve)) return loc return holder || .