#define MINOR_ARTIFACTS "Minor Artifacts" // defined solely so someone doesn't typo it #define MAJOR_ARTIFACTS "Major Artifacts" #define SURFACE_MINERALS "Surface Minerals" #define PRECIOUS_METALS "Precious Metals" #define NUCLEAR_FUEL "Nuclear Fuel" #define EXOTIC_MATTER "Exotic Matter" /obj/item/ore_detector name = "ore detector" desc = "A device capable of locating and displaying ores to the average untrained hole explorer." icon = 'icons/obj/item/adv_mining_scanner.dmi' icon_state = "advmining0" w_class = WEIGHT_CLASS_SMALL slot_flags = SLOT_BELT force = 1 var/active = FALSE var/datum/weakref/our_user var/list/ore_pings = list() var/list/search_ores = list() var/ping_rate = 4 SECONDS var/last_ping = 0 var/list/ore_names /// The anchor used to render the ore pings on top of, this follows us around as the ore detector resets its blips var/obj/item/detector_anchor/anchor /obj/item/ore_detector/Initialize(mapload, ...) . = ..() anchor = new /obj/item/detector_anchor(src) /obj/item/ore_detector/get_examine_text(mob/user, distance, is_adjacent, infix, suffix) . = ..() if(distance <= 1) . += FONT_SMALL(SPAN_NOTICE("Alt-click to set the ore you wish to search for.")) /obj/item/ore_detector/Destroy() deactivate() QDEL_NULL(anchor) return ..() /obj/item/ore_detector/update_icon() icon_state = "advmining[active]" /obj/item/ore_detector/attack_self(mob/user) ui_interact(user) /obj/item/ore_detector/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "OreDetector", ui_x=400, ui_y=420) ui.open() /obj/item/ore_detector/ui_data(mob/user) if(!length(ore_names)) ore_names = list() for(var/ore_n in GLOB.ore_data) var/ore/O = GLOB.ore_data[ore_n] var/ore_name = O.display_name ore_names += ore_name ore_names += SURFACE_MINERALS ore_names += PRECIOUS_METALS ore_names += NUCLEAR_FUEL ore_names += EXOTIC_MATTER ore_names += MINOR_ARTIFACTS ore_names += MAJOR_ARTIFACTS var/list/data = list() data["ore_names"] = ore_names data["search_ores"] = search_ores data["enabled"] = active return data /obj/item/ore_detector/ui_act(action,params) . = ..() if(.) return if(action=="toggle") if(active) deactivate() else activate(usr) . = TRUE update_icon() if(action=="select_ore") if(params["ore_name"] in search_ores) search_ores -= params["ore_name"] else search_ores += params["ore_name"] if(!length(search_ores)) deactivate() . = TRUE /obj/item/ore_detector/process() if(last_ping + ping_rate > world.time) return if(isnull(our_user)) deactivate() return clear_images() var/mob/M = our_user.resolve() if(loc != M && loc.loc != M) deactivate() return last_ping = world.time var/turf/our_turf = get_turf(src) anchor.forceMove(our_turf) for(var/turf/turf as anything in RANGE_TURFS(7, our_turf)) if(isnull(our_user)) // in the event it's dropped midsweep return var/found_ores = FALSE if( length(turf.resources) && \ ( \ ((SURFACE_MINERALS in search_ores) && (ORE_IRON in turf.resources)) || \ ((PRECIOUS_METALS in search_ores) && ((ORE_GOLD in turf.resources) || (ORE_SILVER in turf.resources) || (ORE_DIAMOND in turf.resources))) || \ ((NUCLEAR_FUEL in search_ores) && (ORE_URANIUM in turf.resources)) || \ ((EXOTIC_MATTER in search_ores) && ((ORE_PHORON in turf.resources) || (ORE_PLATINUM in turf.resources) || (ORE_HYDROGEN in turf.resources))) \ ) \ ) found_ores = TRUE if(!found_ores) var/turf/simulated/mineral/mine_turf = turf if(istype(mine_turf, /turf/simulated/mineral)) if((length(mine_turf.finds) && (MINOR_ARTIFACTS in search_ores)) || (mine_turf.artifact_find && (MAJOR_ARTIFACTS in search_ores)) || (mine_turf.mineral && (mine_turf.mineral.display_name in search_ores))) found_ores = TRUE if(found_ores) var/image/ore_ping = image(icon = 'icons/obj/item/adv_mining_scanner.dmi', icon_state = "signal_overlay", loc = anchor, layer = UNDER_HUD_LAYER) ore_ping.appearance_flags |= KEEP_APART|RESET_ALPHA|RESET_COLOR|RESET_TRANSFORM ore_ping.pixel_x = rand(-6, 6) ore_ping.pixel_y = rand(-6, 6) ore_ping.alpha = rand(180, 255) ore_ping.plane = HUD_PLANE pixel_shift_to_turf(ore_ping, our_turf, turf) if(M.client) M.client.images += ore_ping ore_pings += ore_ping /obj/item/ore_detector/emp_act(severity) . = ..() deactivate() /obj/item/ore_detector/proc/activate(var/mob/user) if(!length(search_ores)) return START_PROCESSING(SSprocessing, src) our_user = WEAKREF(user) active = TRUE update_icon() /obj/item/ore_detector/proc/deactivate() active = FALSE STOP_PROCESSING(SSprocessing, src) clear_images() our_user = null update_icon() /obj/item/ore_detector/proc/clear_images() var/mob/M = our_user?.resolve() if(M?.client) M.client.images -= ore_pings ore_pings.Cut() /obj/item/ore_detector/throw_at() ..() deactivate() /obj/item/ore_detector/dropped() ..() deactivate() /obj/item/ore_detector/on_give() deactivate() // horrendous hack, but it's an engine limitation // the way images work is that it's only show to a client when you add it via client.images += I // the problem with that is it needs a loc to attach to, and if you attach it to a turf, the image is only visible if that turf is visible // meaning that you can't see it through walls, which is the whole point of the detector // so, what we do instead, is spawn this anchor beneath the player and attach all the images to the anchor, then pixel shift them to the turf it needs to render over // the reason we're making the anchor instead of just making the loc our turf, is that clicking on an image passes the click through to whatever it's attached to, it works like an overlay // so the right click menu gets messed up, and clicking on the ore blip means you actually click beneath yourself, which can be disastrous // so, by having an anchor with MOUSE_OPACITY_TRANSPARENT, we can circumvent ALL those issues /obj/item/detector_anchor icon = null icon_state = null alpha = 1 mouse_opacity = MOUSE_OPACITY_TRANSPARENT anchored = TRUE density = FALSE #undef MINOR_ARTIFACTS #undef MAJOR_ARTIFACTS #undef SURFACE_MINERALS #undef PRECIOUS_METALS #undef NUCLEAR_FUEL #undef EXOTIC_MATTER