/mob/proc/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/ghost_hearing = GHOSTS_ALL_HEAR, var/whisper = FALSE) return ///what clients use to speak. when you type a message into the chat bar in say mode, this is the first thing that goes off serverside. /mob/verb/say_verb(message as text) set name = "Say" set category = "IC" if(say_disabled) //This is here to try to identify lag problems to_chat(usr, SPAN_WARNING("Speech is currently admin-disabled.")) return message = sanitize(message) if (src.client.handle_spam_prevention(message, MUTE_IC)) return //queue this message because verbs are scheduled to process after SendMaps in the tick and speech is pretty expensive when it happens. //by queuing this for next tick the mc can compensate for its cost instead of having speech delay the start of the next tick if(message) QUEUE_OR_CALL_VERB_FOR(VERB_CALLBACK(src, PROC_REF(say), message), SSspeech_controller) /mob/verb/me_verb(message as text) set name = "Me" set category = "IC" if(say_disabled) //This is here to try to identify lag problems to_chat(usr, SPAN_WARNING("Speech is currently admin-disabled.")) return message = sanitize(message) if (src.client.handle_spam_prevention(message, MUTE_IC)) return if(use_me) QUEUE_OR_CALL_VERB_FOR(VERB_CALLBACK(src, PROC_REF(client_emote), "me", usr.emote_type, message), SSspeech_controller) else QUEUE_OR_CALL_VERB_FOR(VERB_CALLBACK(src, PROC_REF(emote), message), SSspeech_controller) /mob/proc/say_dead(var/message) if(say_disabled) //This is here to try to identify lag problems to_chat(usr, SPAN_DANGER("Speech is currently admin-disabled.")) return if(!src.client.holder) if(!GLOB.config.dsay_allowed) to_chat(src, SPAN_DANGER("Deadchat is globally muted.")) return if(client && !(client.prefs.toggles & CHAT_DEAD)) to_chat(usr, SPAN_DANGER("You have deadchat muted.")) return message = process_chat_markup(message, list("~", "_")) say_dead_direct("[pick("complains","moans","whines","laments","blubbers")], \"[message]\"", src) /mob/proc/say_understands(var/mob/other, var/datum/language/speaking = null) if(src.stat == DEAD) return TRUE // Universal speak makes everything understandable, for obvious reasons. if(src.universal_speak || src.universal_understand) return TRUE // Languages are handled after. if (!speaking) if(!other) return TRUE if(other.universal_speak) return TRUE if(isAI(src) && ispAI(other)) return TRUE if (istype(other, src.type) || istype(src, other.type)) return TRUE return FALSE if(speaking.flags & INNATE) return TRUE // Language check. for(var/datum/language/L in src.languages) if(speaking.name == L.name) return TRUE return FALSE /* ***Deprecated*** let this be handled at the hear_say or hear_radio proc This is left in for robot speaking when humans gain binary channel access until I get around to rewriting robot_talk() proc. There is no language handling build into it however there is at the /mob level so we accept the call for it but just ignore it. */ /mob/proc/say_quote(var/message, var/datum/language/speaking = null, var/singing = FALSE, var/whisper = FALSE) . = "says" if(singing) return "sings" if(whisper) return "whispers" var/ending = copytext(message, length(message)) var/pre_ending = copytext(message, length(message) - 1, length(message)) if(ending == "!") if(pre_ending == "!" || pre_ending == "?") . = pick("shouts", "yells") else . = "exclaims" else if(ending == "?") . ="asks" /mob/proc/whisper(var/message, var/datum/language/speaking, var/is_singing = FALSE) set name = "Whisper" set category = "IC" return /mob/proc/get_ear() // returns an atom representing a location on the map from which this // mob can hear things // should be overloaded for all mobs whose "ear" is separate from their "mob" return get_turf(src) /mob/proc/say_test(var/text) var/ending = copytext(text, length(text)) if (ending == "?") return "1" else if (ending == "!") return "2" return "0" //parses the message mode code (e.g. :h, :w) from text, such as that supplied to say. //returns the message mode string or null for no message mode. //standard mode is the mode returned for the special ';' radio code. /mob/proc/parse_message_mode(var/message, var/standard_mode="headset") if(length(message) >= 1 && copytext(message,1,2) == ";") return standard_mode if(length(message) >= 2) var/channel_prefix = copytext(message, 1 ,3) return department_radio_keys[channel_prefix] return null /** * Parses the language code (e.g. :j) from text, such as that supplied to say * * Returns a `/datum/language` only if the code corresponds to a language that src can speak, otherwise `null` * * * message - A string, the message to parse */ /mob/proc/parse_language(message) SHOULD_NOT_SLEEP(TRUE) SHOULD_BE_PURE(TRUE) RETURN_TYPE(/datum/language) var/prefix = copytext(message,1,2) if(length(message) >= 1 && prefix == "!") return GLOB.all_languages[LANGUAGE_NOISE] //Check that the message is at least 2 characters long and is there's a prefix starting it if(length(message) >= 2 && is_language_prefix(prefix)) //Get the first 2 letters after the prefix (position 2 and 3) var/language_prefix = lowertext(copytext(message, 2, 4)) //Try to grab a language associated with said prefix var/datum/language/L = GLOB.language_keys[language_prefix] //If we didn't find a language, or we found one we cannot speak, try with a single letter identification if(!istype(L) || (istype(L) && !can_speak(L))) language_prefix = lowertext(copytext(message, 2, 3)) L = GLOB.language_keys[language_prefix] //Check if we can speak the language, otherwise return null if(istype(L) && can_speak(L)) return L else return null