/mob/living ///The obj to overlay on the aim target var/obj/aiming_overlay/aiming ///A list of mobs the target is being aimed at by var/list/aimed_at_by /mob/verb/toggle_gun_mode() set name = "Toggle Gun Mode" set desc = "Begin or stop aiming." set category = "IC" if(isliving(src)) var/mob/living/M = src if(!M.aiming) M.aiming = new(src) M.aiming.toggle_active() else FEEDBACK_FAILURE(src, "This verb may only be used by living mobs, sorry.") return /mob/living/proc/stop_aiming(obj/item/thing, no_message = FALSE) if(!aiming) aiming = new(src) if(thing && aiming.aiming_with != thing) return aiming.cancel_aiming(no_message) /mob/living/death(gibbed,deathmessage="seizes up and falls limp...") . = ..() SEND_SIGNAL(src, COMSIG_LIVING_DEATH, gibbed) if(.) stop_aiming(no_message=1) /mob/living/update_canmove() ..() if(lying) stop_aiming(no_message=TRUE) /mob/living/Weaken(amount) stop_aiming(no_message=TRUE) ..()