/*///////////////Circuit Imprinter (By Darem)//////////////////////// Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of using metal and glass, it uses glass and reagents (usually sulphuric acid). */ /obj/machinery/r_n_d/circuit_imprinter name = "circuit imprinter" desc = "An advanced device that can only be operated via a nearby RnD console, it can print any circuitboard the user requests, provided it has the correct materials to do so." icon_state = "circuit_imprinter" atom_flags = ATOM_FLAG_OPEN_CONTAINER idle_power_usage = 30 active_power_usage = 2500 component_types = list( /obj/item/circuitboard/circuit_imprinter, /obj/item/stock_parts/matter_bin, /obj/item/stock_parts/manipulator, /obj/item/reagent_containers/glass/beaker = 2 ) var/max_material_storage = 75000 var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, MATERIAL_GLASS = 0, MATERIAL_GOLD = 0, MATERIAL_SILVER = 0, MATERIAL_PHORON = 0, MATERIAL_URANIUM = 0, MATERIAL_DIAMOND = 0) /** * A `/list` of enqueued `/datum/design` to be printed, processed in the queue */ var/list/datum/design/queue = list() /** * How much efficient (or inefficient) the circuit imprinter is at manufacturing circuit boards */ var/mat_efficiency = 1 /** * The production speed of this specific circuit imprinter, a factor */ var/production_speed = 1 ///Boolean, if to make the printer spawn its product in a neighboring turf dictated by dir var/product_offset = FALSE ///The timer id for the build callback, if we're building something var/build_callback_timer component_hint_bin = "Upgraded matter bins will increase material storage capacity." component_hint_servo = "Upgraded manipulators will improve material use efficiency and increase fabrication speed." /obj/machinery/r_n_d/circuit_imprinter/RefreshParts() ..() // Adjust reagent container volume to match combined volume of the inserted beakers var/T = 0 for(var/obj/item/reagent_containers/glass/G in component_parts) T += G.reagents.maximum_volume create_reagents(T) // Transfer all reagents from the beakers to internal reagent container for(var/obj/item/reagent_containers/glass/G in component_parts) G.reagents.trans_to_obj(src, G.reagents.total_volume) // Adjust material storage capacity to scale with matter bin rating max_material_storage = 0 for(var/obj/item/stock_parts/matter_bin/M in component_parts) max_material_storage += M.rating * 75000 // Adjust production speed to increase with manipulator rating T = 0 for(var/obj/item/stock_parts/manipulator/M in component_parts) T += M.rating mat_efficiency = 1 - (T - 1) / 4 production_speed = T /obj/machinery/r_n_d/circuit_imprinter/update_icon() if(panel_open) icon_state = "circuit_imprinter_t" else if(build_callback_timer) icon_state = "circuit_imprinter_ani" else icon_state = "circuit_imprinter" /obj/machinery/r_n_d/circuit_imprinter/proc/TotalMaterials() var/t = 0 for(var/f in materials) t += materials[f] return t /obj/machinery/r_n_d/circuit_imprinter/dismantle() for(var/obj/I in component_parts) // This will distribute all reagents amongst the contained beakers if(istype(I, /obj/item/reagent_containers/glass/beaker)) reagents.trans_to_obj(I, reagents.total_volume) for(var/f in materials) if(materials[f] >= SHEET_MATERIAL_AMOUNT) var/path = getMaterialType(f) if(path) var/obj/item/stack/S = new path(loc) S.amount = round(materials[f] / SHEET_MATERIAL_AMOUNT) ..() /obj/machinery/r_n_d/circuit_imprinter/attackby(obj/item/attacking_item, mob/user) //No touch the machine while it's working! if(build_callback_timer) to_chat(user, SPAN_NOTICE("\The [src] is busy. Please wait for completion of previous operation.")) return 1 if(default_deconstruction_screwdriver(user, attacking_item)) if(linked_console) linked_console.linked_imprinter = null linked_console = null return if(default_deconstruction_crowbar(user, attacking_item)) return if(default_part_replacement(user, attacking_item)) return if(panel_open) to_chat(user, SPAN_NOTICE("You can't load \the [src] while it's opened.")) return 1 if(!linked_console) to_chat(user, "\The [src] must be linked to an R&D console first.") return 1 if(attacking_item.is_open_container()) return 0 if(!istype(attacking_item, /obj/item/stack/material)) to_chat(user, SPAN_NOTICE("You cannot insert this item into \the [src]!")) return 1 if(stat) return 1 if(TotalMaterials() + SHEET_MATERIAL_AMOUNT > max_material_storage) to_chat(user, SPAN_NOTICE("\The [src]'s material bin is full. Please remove material before adding more.")) return 1 var/obj/item/stack/material/stack = attacking_item if(!stack.default_type) to_chat(user, SPAN_WARNING("This stack cannot be used!")) return var/max_value = min(stack.get_amount(), round((max_material_storage - TotalMaterials()) / SHEET_MATERIAL_AMOUNT)) var/amount = tgui_input_number(user, "How many sheets do you want to add?", "Add sheets", min(10, max_value), max_value = max_value, min_value = 1, round_value = TRUE) if(!attacking_item) return if(!Adjacent(user)) to_chat(user, SPAN_NOTICE("\The [src] is too far away for you to insert this.")) return if(amount <= 0)//No negative numbers return use_power_oneoff(max(1000, (SHEET_MATERIAL_AMOUNT * amount / 10))) if(do_after(user, 16)) if(stack.use(amount)) to_chat(user, SPAN_NOTICE("You add [amount] sheets to \the [src].")) materials[stack.default_type] += amount * SHEET_MATERIAL_AMOUNT //In case there's things queued up, we run the queue handler handle_queue() updateUsrDialog() /** * Adds a design to the queue * * * design_to_add: The design to add */ /obj/machinery/r_n_d/circuit_imprinter/proc/addToQueue(datum/design/design_to_add) queue += design_to_add //Wake up, we have things to do handle_queue() /** * Removes a design from the queue * * * index: The index of the design to remove */ /obj/machinery/r_n_d/circuit_imprinter/proc/removeFromQueue(index) queue.Cut(index, index + 1) //Wake up, we have things to do handle_queue() /** * Handle the construction queue */ /obj/machinery/r_n_d/circuit_imprinter/proc/handle_queue() //No work to do or already busy, stop if(!length(queue) || build_callback_timer) update_icon() return //If there's no power, there's no building if(stat & NOPOWER) queue = list() return //Get the first design in the queue var/datum/design/D = queue[1] //If we can build it, process the request if(canBuild(D)) build_callback_timer = addtimer(CALLBACK(src, PROC_REF(build), D), (D.time / production_speed), TIMER_UNIQUE) removeFromQueue(1) else visible_message(SPAN_NOTICE("[icon2html(src, viewers(get_turf(src)))] \The [src] flashes: insufficient materials: [getLackingMaterials(D)].")) update_icon() /** * Checks if the protolathe can build the given design * * * design_to_check: The design to check * * Returns `TRUE` if the design can be built, `FALSE` otherwise */ /obj/machinery/r_n_d/circuit_imprinter/proc/canBuild(datum/design/design_to_check) for(var/M in design_to_check.materials) if(materials[M] < design_to_check.materials[M]) return FALSE for(var/C in design_to_check.chemicals) if(!reagents.has_reagent(C, design_to_check.chemicals[C])) return FALSE return TRUE /** * Get what materials (chemicals included) are lacking from being able to build the given design * * * design_to_check: The design to check * * Returns a string of the materials that are missing */ /obj/machinery/r_n_d/circuit_imprinter/proc/getLackingMaterials(datum/design/design_to_check) var/ret = "" for(var/M in design_to_check.materials) if(materials[M] < design_to_check.materials[M]) if(ret != "") ret += ", " ret += "[design_to_check.materials[M] - materials[M]] [M]" for(var/C in design_to_check.chemicals) if(!reagents.has_reagent(C, design_to_check.chemicals[C])) var/singleton/reagent/R = GET_SINGLETON(C) if(ret != "") ret += ", " ret += "[R.name]" return ret /** * Builds the given design, assuming all the necessary conditions are met * * * design_to_build: The design to build */ /obj/machinery/r_n_d/circuit_imprinter/proc/build(datum/design/design_to_build) //Consume some power var/power = active_power_usage for(var/M in design_to_build.materials) power += round(design_to_build.materials[M] / 5) power = max(active_power_usage, power) use_power_oneoff(power) //Consume the materials for(var/M in design_to_build.materials) materials[M] = max(0, materials[M] - design_to_build.materials[M] * mat_efficiency) for(var/C in design_to_build.chemicals) reagents.remove_reagent(C, design_to_build.chemicals[C] * mat_efficiency) if(design_to_build.build_path) var/obj/new_item = design_to_build.Fabricate(src, src) if(product_offset) new_item.forceMove(get_step(src, dir)) else new_item.forceMove(src.loc) if(mat_efficiency != 1) // No matter out of nowhere if(new_item.matter && new_item.matter.len > 0) for(var/i in new_item.matter) new_item.matter[i] = new_item.matter[i] * mat_efficiency //We finished building, clear the timer build_callback_timer = null //Do the queue handling for the next item, or to stop handle_queue() /obj/machinery/r_n_d/circuit_imprinter/is_open_container() . = ..() //This is to recheck the queue when acid is added to the reagent container that we have //yes this should be done with signals, we don't have those signals yet //cope addtimer(CALLBACK(src, PROC_REF(handle_queue)), 1 SECOND, TIMER_UNIQUE)