/obj/machinery/shield_capacitor name = "shield capacitor" desc = "Machine that charges a shield generator." icon = 'icons/obj/machinery/shielding.dmi' icon_state = "capacitor" obj_flags = OBJ_FLAG_ROTATABLE density = TRUE /// Doesn't use APC power. use_power = POWER_USE_OFF req_one_access = list(ACCESS_CAPTAIN, ACCESS_SECURITY, ACCESS_ENGINE) var/active = FALSE /// Not to be confused with power cell charge, this is in Joules. var/stored_charge = 0 var/last_stored_charge = 0 var/time_since_fail = 100 var/max_charge = 8e6 //8 MJ var/max_charge_rate = 400000 //400 kW var/locked = FALSE var/charge_rate = 100000 //100 kW var/obj/machinery/shield_gen/owned_gen /obj/machinery/shield_capacitor/Initialize() ..() return INITIALIZE_HINT_LATELOAD /obj/machinery/shield_capacitor/LateInitialize() for(var/obj/machinery/shield_gen/possible_gen in range(1, src)) if(get_dir(src, possible_gen) == dir) possible_gen.owned_capacitor = src break /obj/machinery/shield_capacitor/emag_act(var/remaining_charges, var/mob/user) if(prob(75)) locked = !locked to_chat(user, "Controls are now [locked ? "locked." : "unlocked."]") . = TRUE updateDialog() spark(src, 5, GLOB.alldirs) /obj/machinery/shield_capacitor/attackby(obj/item/attacking_item, mob/user) if(istype(attacking_item, /obj/item/card/id)) if(allowed(user)) locked = !locked to_chat(user, "Controls are now [locked ? "locked." : "unlocked."]") updateDialog() else to_chat(user, SPAN_ALERT("Access denied.")) else if(attacking_item.iswrench()) anchored = !anchored visible_message(SPAN_NOTICE("\The [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by \the [user].")) if(anchored) for(var/obj/machinery/shield_gen/gen in range(1, src)) if(get_dir(src, gen) == src.dir && !gen.owned_capacitor) owned_gen = gen owned_gen.owned_capacitor = src owned_gen.updateDialog() else if(owned_gen && owned_gen.owned_capacitor == src) owned_gen.owned_capacitor = null owned_gen = null else ..() /obj/machinery/shield_capacitor/attack_hand(mob/user) if(stat & (BROKEN)) return ui_interact(user) /obj/machinery/shield_capacitor/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "ShieldCapacitor", "Shield Capacitor", 400, 300) ui.open() /obj/machinery/shield_capacitor/ui_data(mob/user) var/list/data = list() data["anchored"] = anchored data["locked"] = locked data["active"] = active data["time_since_fail"] = time_since_fail data["charge_rate"] = charge_rate data["stored_charge"] = stored_charge data["max_charge"] = max_charge data["max_charge_rate"] = max_charge_rate return data /obj/machinery/shield_capacitor/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) . = ..() if(.) return switch(action) if("toggle") if(!active && !anchored) to_chat(usr, SPAN_WARNING("\The [src] needs to be firmly secured to the floor first.")) return active = !active . = TRUE if("charge_rate") charge_rate = between(10000, params["charge_rate"], max_charge_rate) . = TRUE /obj/machinery/shield_capacitor/process() if (!anchored) active = FALSE //see if we can connect to a power net. var/datum/powernet/PN var/turf/T = loc if (!istype(T)) active = FALSE return var/obj/structure/cable/C = T.get_cable_node() if (C) PN = C.powernet if (PN) var/power_draw = between(0, max_charge - stored_charge, charge_rate) //what we are trying to draw power_draw = PN.draw_power(power_draw) //what we actually get stored_charge += power_draw time_since_fail++ if(stored_charge < last_stored_charge) time_since_fail = 0 //losing charge faster than we can draw from PN last_stored_charge = stored_charge /obj/machinery/shield_capacitor/power_change() if(stat & BROKEN) icon_state = "broke" else ..() /obj/machinery/shield_capacitor/multiz max_charge_rate = 1250000 //1250 kW