/datum/map/runtime name = "Runtime Ship" full_name = "Runtime Debugging Ship" path = "runtime" traits = list( //Z1 list(ZTRAIT_STATION = TRUE, ZTRAIT_UP = TRUE, ZTRAIT_DOWN = FALSE), //Z2 list(ZTRAIT_STATION = TRUE, ZTRAIT_UP = FALSE, ZTRAIT_DOWN = TRUE), ) force_spawnpoint = TRUE lobby_icon_image_paths = list(list('icons/misc/titlescreens/runtime/test.png')) lobby_transitions = 10 SECONDS admin_levels = list(9) contact_levels = list(1, 2) player_levels = list(1, 2) accessible_z_levels = list(1, 2) overmap_event_areas = 10 station_name = "NSV Runtime" station_short = "Runtime" dock_name = "singulo" boss_name = "#code_dungeon" boss_short = "Coders" company_name = "BanoTarsen" company_short = "BT" station_type = "dumpster" //If you're testing overmap stuff, remove the conditional definition #if defined(UNIT_TEST) use_overmap = TRUE overmap_size = 35 #endif shuttle_docked_message = "Attention all hands: Jump preparation complete. The bluespace drive is now spooling up, secure all stations for departure. Time to jump: approximately %ETA%." shuttle_leaving_dock = "Attention all hands: Jump initiated, exiting bluespace in %ETA%." shuttle_called_message = "Attention all hands: Jump sequence initiated. Transit procedures are now in effect. Jump in %ETA%." shuttle_recall_message = "Attention all hands: Jump sequence aborted, return to normal operating conditions." overmap_visitable_type = /obj/effect/overmap/visitable/ship/runtime evac_controller_type = /datum/evacuation_controller/starship station_networks = list( NETWORK_CIVILIAN_MAIN, NETWORK_COMMAND, NETWORK_ENGINEERING, ) num_exoplanets = 1 planet_size = list(255, 255) away_site_budget = 2 away_ship_budget = 2 map_shuttles = list(/datum/shuttle/autodock/overmap/runtime) warehouse_basearea = /area/storage/primary /area/turbolift/main_station name = "Civilian Lift - Main" lift_announce_str = "Arriving at the Main Level. Facilities on this floor include: Engineering, Medical, Security, Science, Command departments, Cargo Office, Chapel, Bar, Kitchen." lift_floor_label = "Main Lvl." lift_floor_name = "Main Lvl." base_turf = /turf/simulated/floor/plating /area/turbolift/main_mid name = "Civilian Lift - Mid Level" lift_announce_str = "Arriving at (Unknown). Facilities on this floor include: (Unknown)." lift_floor_label = "Under construction" lift_floor_name = "Under construction" ABSTRACT_TYPE(/obj/item/paper/fluff/runtime) /obj/item/paper/fluff/runtime/dontforgetuseovermap name = "Don't Forget use_overmap!" info = SPAN_BOLD("Don't forget to remove the conditional preprocessor definition for use_overmap = TRUE in maps\\runtime\\code\\runtime.dm if you want to test overmap things, it's off to load even faster!")