#define Clamp(x, low, high) max(low, min(high, x))
#define CLAMP01(x) (Clamp(x, 0, 1))
#define JOINTEXT(X) jointext(X, null)
#define list_find(L, needle, LIMITS...) L.Find(needle, LIMITS)
#define hex2num(hex) text2num(hex, 16)
#define num2hex(num, pad) num2text(num, pad, 16)
#define text_ref(datum) (isdatum(datum) ? (datum:cached_ref ||= "\ref[datum]") : ("\ref[datum]"))
#define span(class, text) ("" + text + "")
#define SPAN_NOTICE(X) ("" + X + "")
#define SPAN_WARNING(X) ("" + X + "")
#define SPAN_DANGER(X) ("" + X + "")
#define SPAN_CULT(X) ("" + X + "")
#define SPAN_GOOD(X) ("" + X + "")
#define SPAN_BAD(X) ("" + X + "")
#define SPAN_ALIEN(X) ("" + X + "")
#define SPAN_ALERT(X) ("" + X + "")
#define SPAN_INFO(X) ("" + X + "")
#define SPAN_ITALIC(X) ("" + X + "")
#define SPAN_BOLD(X) ("" + X + "")
#define SPAN_SUBTLE(X) ("" + X + "")
#define SPAN_SOGHUN(X) ("" + X + "")
#define SPAN_VOTE(X) ("" + X + "")
#define SPAN_HEAR(X) ("" + X + "")
#define SPAN_SIZE(size, text) ("" + text + "")
#define SPAN_HIGHDANGER(X) (FONT_LARGE(SPAN_DANGER(X)))
#define FONT_SIZE_SMALL "10px"
#define FONT_SIZE_NORMAL "13px"
#define FONT_SIZE_LARGE "16px"
#define FONT_SIZE_HUGE "18px"
#define FONT_SIZE_GIANT "24px"
#define FONT_SMALL(X) SPAN_SIZE(FONT_SIZE_SMALL, X)
#define FONT_NORMAL(X) SPAN_SIZE(FONT_SIZE_NORMAL, X)
#define FONT_LARGE(X) SPAN_SIZE(FONT_SIZE_LARGE, X)
#define FONT_HUGE(X) SPAN_SIZE(FONT_SIZE_HUGE, X)
#define FONT_GIANT(X) SPAN_SIZE(FONT_SIZE_GIANT, X)
#define MATRIX_DANGER(X) (FONT_LARGE(SPAN_DANGER(X)))
#define MATRIX_NOTICE(X) (FONT_LARGE(SPAN_NOTICE(X)))
#define UNDERSCORE_OR_NULL(target) "[target ? "[target]_" : ""]"
#define sequential_id(key) uniqueness_repository.Generate(/datum/uniqueness_generator/id_sequential, key)
#define isAI(A) istype(A, /mob/living/silicon/ai)
#define isDrone(A) istype(A, /mob/living/silicon/robot/drone)
#define isMatriarchDrone(A) istype(A, /mob/living/silicon/robot/drone/construction/matriarch)
#define isalien(A) istype(A, /mob/living/carbon/alien)
#define isanimal(A) istype(A, /mob/living/simple_animal)
#define isairlock(A) istype(A, /obj/machinery/door/airlock)
#define isbrain(A) istype(A, /mob/living/carbon/brain)
#define isvirtualmob(A) istype(A, /mob/abstract/observer/virtual)
#define iscarbon(A) istype(A, /mob/living/carbon)
#define iscorgi(A) istype(A, /mob/living/simple_animal/corgi)
#define isEye(A) istype(A, /mob/abstract/eye)
#define ishuman(A) istype(A, /mob/living/carbon/human)
#define ismech(A) istype(A, /mob/living/heavy_vehicle)
#define isliving(A) istype(A, /mob/living)
#define israt(A) istype(A, /mob/living/simple_animal/rat)
#define isnewplayer(A) istype(A, /mob/abstract/new_player)
#define isobj(A) istype(A, /obj)
#define isspace(A) istype(A, /area/space)
#define isspaceturf(A) istype(A, /turf/space)
#define isobserver(A) istype(A, /mob/abstract/observer)
#define isorgan(A) istype(A, /obj/item/organ/external)
#define ispAI(A) istype(A, /mob/living/silicon/pai)
#define isbot(A) istype(A, /mob/living/bot)
#define isrobot(A) istype(A, /mob/living/silicon/robot)
#define issilicon(A) istype(A, /mob/living/silicon)
#define isslime(A) istype(A, /mob/living/carbon/slime)
#define iscapacitor(A) istype(A, /obj/item/stock_parts/capacitor)
#define ismicrolaser(A) istype(A, /obj/item/stock_parts/micro_laser)
#define ismatterbin(A) istype(A, /obj/item/stock_parts/matter_bin)
#define isscanner(A) istype(A, /obj/item/stock_parts/scanning_module)
#define ismanipulator(A) istype(A, /obj/item/stock_parts/manipulator)
#define isclient(A) istype(A, /client)
#define isclothing(A) istype(A, /obj/item/clothing)
/// Projectile helpers
#define isprojectile(A) istype(A, /obj/item/projectile)
#define isbeam(A) istype(A, /obj/item/projectile/beam)
#define isenergy(A) istype(A, /obj/item/projectile/energy)
/// General I/O helpers
#define to_target(target, payload) target << (payload)
#define from_target(target, receiver) target >> (receiver)
#define to_file(file_entry, file_content) file_entry << file_content
#define legacy_chat(target, message) to_target(target, message)
#define to_world(message) to_chat(world, message)
#define sound_to(target, sound) to_target(target, sound)
#define to_save(handle, value) to_target(handle, value) //semantics postport: what did they mean by this
#define show_browser(target, browser_content, browser_name) to_target(target, browse(browser_content, browser_name))
#define send_rsc(target, content, title) to_target(target, browse_rsc(content, title))
#define send_output(target, msg, control) to_target(target, output(msg, control))
#define send_link(target, url) to_target(target, link(url))
#define CanInteract(user, state) (CanUseTopic(user, state) == STATUS_INTERACTIVE)
#define CanInteractWith(user, target, state) (target.CanUseTopic(user, state) == STATUS_INTERACTIVE)
#define isopenturf(target) istype(target, /turf/simulated/open)
#define isweakref(target) istype(target, /datum/weakref)
#define isopenspace(A) istype(A, /turf/simulated/open)
#define isatom(D) istype(D, /atom)
#define isdatum(target) istype(target, /datum)
#define isitem(D) istype(D, /obj/item)
#define islist(D) istype(D, /list)
// Insert an object A into a sorted list using cmp_proc (/code/_helpers/cmp.dm) for comparison.
#define ADD_SORTED(list, A, cmp_proc) if(!list.len) {list.Add(A)} else {list.Insert(FindElementIndex(A, list, cmp_proc), A)}
/// Right-shift of INT by BITS
#define SHIFTR(INT, BITS) ((INT) >> (BITS))
/// Left-shift of INT by BITS
#define SHIFTL(INT, BITS) ((INT) << (BITS))
/// Convenience define for nth-bit flags, 0-indexed
#define FLAG(BIT) SHIFTL(1, BIT)
/// Increase the size of L by 1 at the end. Is the old last entry index.
#define LIST_INC(L) ((L).len++)
/// Increase the size of L by 1 at the end. Is the new last entry index.
#define LIST_PRE_INC(L) (++(L).len)
/// Decrease the size of L by 1 from the end. Is the old last entry index.
#define LIST_DEC(L) ((L).len--)
/// Radial input menu
#define RADIAL_INPUT(user, choices) show_radial_menu(user, user, choices, tooltips = TRUE)