/obj/item/projectile/forcebolt name = "force bolt" icon = 'icons/obj/projectiles.dmi' icon_state = "bluespace" damage = 40 check_armor = "energy" embed = 1 /obj/item/projectile/forcebolt/strong name = "force bolt" icon_state = "bluespace" /obj/item/projectile/forcebolt/on_hit(var/atom/movable/target, var/blocked = 0) if(istype(target)) var/throwdir = get_dir(firer,target) target.throw_at(get_edge_target_turf(target, throwdir),10,10) return 1 /obj/item/projectile/forcebolt/strong/on_hit(var/atom/target, var/blocked = 0) for(var/mob/M in hearers(2, src)) if(M.loc != src.loc) var/throwdir = get_dir(firer,target) M.throw_at(get_edge_target_turf(M, throwdir),30,10) return ..()